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Scope- It's weighing in at around 100 areas right now, and will probably top 130 areas when we are finished; easily 15 hours of game time when all is said and done. The areas I am most excited about right now are the ones Jack is producing for Act Two. He's really nailed the Plain of Infinite Portals, imho.Party Companions- We've settled in at 18 potential party companions.Sigil FactionsWe've implemented our Sigil Faction system. One of the major choices you will make in the first chapter is which faction your character joins. There are a wide variety of benefits and consequences to joining the factions. You choice of Sigil Faction affects who your enemies and allies are; how potential party companions feel about you; and each faction has different benefits for the character in terms of gear and feats.Epithet FeatsWe've implemented our Epithet Feats system as well. In the screens below you can see some of the feats on the character sheet. We've put in 30 epithet feats so far, and there will probably be a few more down the line.Some of the feats simply help you define your character in the campaign; others affect your dialogue options; some provide you with benefits; and a few will bring you nothing but trouble.There is also two or three epithet feats that I would be surprised if anyone unlocks in the first few playthroughs.The ScoreGopher, Oldbrian, Ceekayed, Minomus and the fifth member of the composing team, Joel, have produced a combined 2 hours of top-notch music that really captures the Planescape vibe.Custom ContentWe're clocking in at around 130 custom placeables right now, the most notable being Schazzwozzer's Gatehouse (which isn't previewed just yet) and MadHatterYU's Mortuary.I've been doing some work on two custom tilesets (othere is a screen in the gallery of one of them). Michael has been working on a mimir as well, and we're hoping to get that operational in game soon.We're starting to plan which 4 prestige classes we are going to do, Doomlord is definitely going to be one of them.Also, of course, credit where credit is due: We're using a few pieces of custom character content from the vault in addition to the stuff we produce. Specifically: custom character heads by Badmagic and LeadderNoir and custom outfits by Alleane, Atlantis001 and Cecil.Thanks to Adinos and Tazpn for their work on custom content tools. We certainly never could have gotten as far as we have without OBJ2MDB and the 3dsMax MBD Plug-in. Also GrinningFool's toolset plug-ins are truly invaluable.Voice-OverMaglok has taken the lead on doing post work on all of our voice-over audio and he is doing an excellent job. He's come up with some very cool effects to apply to some of the more off-beat, weird, evil, etc. voices.
Wow, It looks great. I can't wait to play it. Do you know when it will be released?[snapback]33690[/snapback]