Author Topic: Resources for NWN Builders  (Read 20491 times)

Offline 420

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« on: July 27, 2004, 04:07:09 PM »
Since this came up in another forum, I thought I would start a thread about it here.

Here are some useful tools for NWN builders, I will post the name, a short description and a link to a place it can be downloaded. (usually NWVault or the official homepage)

Feel free to add your own useful NWN builder links!

NWN Lexicon
"The NWN Lexicon is a complete scripting reference for BioWare's Neverwinter Nights role playing game."

http://nwvault.ign.com/Files/other/data/1027899441708.shtml

Lilac Soul's NWN Script Generator
"This is a tool for creating scripts for use in NWN. It covers many of the basic functions that are used frequently in modules, as well as some, perhaps, less frequent ones."

http://nwvault.ign.com/Files/other/data/1044998316652.shtml

Bioware's Official NWN Builders Site
This may seem like an obvious one but Bioware's site has a great page just for builders with tutorials and guides.

http://nwn.bioware.com/builders/
« Last Edit: July 27, 2004, 04:07:44 PM by 420 »

Offline Elessar Telrunya

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« Reply #1 on: July 27, 2004, 05:11:20 PM »
ty ty ty :lol:


Lord Elessar

PS if you havent noticed already i uh... sent you a script i need you to modify cuz i cant figure out how to do it on my own....=/

Offline 420

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« Reply #2 on: July 31, 2004, 09:36:44 PM »
Here are links to some useful things that I haven't tested (yet):

Gestalt Cutscene Scripting System
"The Gestalt Cutscene Scripting System is a package of custom functions for Neverwinter Nights that makes it easy to create your own in-game cinematic sequences, just like the ones in BioWare's expansion packs. "

http://nwvault.ign.com/Files/scripts/data/...276126000.shtml

NWN Character Creator
Use this program to create new PCs using the Wemic and Brownie PC races included in the Community Expansion Pack.

http://nwvault.ign.com/Files/other/data/1050041596353.shtml

or check out the

NWN CEP New Race Profile
They include downloadable versions of both new CEP races for all classes and genders!

Wemic:
http://nwn.bioware.com/players/cep_race_wemic.html

Brownie:
http://nwn.bioware.com/players/cep_race_brownie.html

420
« Last Edit: July 31, 2004, 09:40:52 PM by 420 »

Offline Lord_Aiden

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« Reply #3 on: August 02, 2004, 09:50:47 AM »
Lilac Soul's Generator

This was linked by 420 above, but I just had to add a bit to it.  I have been playing with this for a few days and I gotta say it's awesome.  The designer of this program put a lot of work in, and the program itself is very simple to use.  The interface just asks you a few questions on what you'd like to do, and the program compiles the code and pastes it to the clipboard for you.

Few things I've used it for so far:

Complex conditional statements (Sucks getting lost in the stream of if.. then's).

Customizing NPC actions/animations (I hate doing this).

Debugging code.


Now it doesn't work strictly as a code debugger.. but if you've got a function that just *isn't* working right, then just create it using this, compare the code and see where you  screwed up.

I'd say for the novice and experienced coder alike this is a very useful tool.
« Last Edit: August 02, 2004, 09:55:01 AM by Lord_Aiden »
A.K.A. Xorin - Dragon Archer of the Marauders
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Offline Elessar Telrunya

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« Reply #4 on: September 25, 2004, 07:42:49 AM »
im curious, talon are you a self taught scripter or did you take lessons some how? lol


-Lord Elessar

Offline 420

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« Reply #5 on: September 25, 2004, 01:50:45 PM »
Quote
im curious, talon are you a self taught scripter or did you take lessons some how? lol


-Lord Elessar
[snapback]7268[/snapback]

I would guess Talon learned NW Script the same way I did, I had previously learned common programming languages such as Visual C++ and I just looked at the existing scripts in the Official Campaign to learn the scripting format. Once you see how the scripting format should look, it's all a matter of double-clicking the functions/constants from the menu on the right in the scripting interface.

-420
« Last Edit: September 25, 2004, 01:51:17 PM by 420 »

Offline Elessar Telrunya

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« Reply #6 on: September 25, 2004, 01:59:42 PM »
ahh ok

Offline Illutian

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« Reply #7 on: September 27, 2004, 08:18:53 AM »
*secretly think Talon and 420 are BioWare's scripters, or some super intelligent entity*
*gets down into the worship position*
Our greatest glory is not in never falling but in rising everytime we fall.

Offline 420

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« Reply #8 on: September 27, 2004, 01:19:35 PM »
Quote
*secretly think Talon and 420 are BioWare's scripters
[snapback]7637[/snapback]

Jesus, don't insult us like that! Have you actually opened any of the official campaigns in the toolset and looked at Bioware's scripts!?!?!? They look like they were written by retarded children.

Bioware's employees don't even know how NW Script works! That's the main reason HotU doesn't support multiplayer, the scripting newbs at Bioware screwed up all the code, hell it barely works in single player.

Example: In a bunch of places they used "GetFirstPC" instead of "GetPCSpeaker" for dialog related scripts. (This will most likely make the script behave strangely when more than one PC is in the game.) Poor Bioware newbs, no wonder they are giving all their future projects to other game companies.

-420
« Last Edit: September 27, 2004, 01:20:36 PM by 420 »

Offline Illutian

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« Reply #9 on: September 27, 2004, 09:21:57 PM »
:blink: you can open the campaign in the Toolset....DAMN IT ALL  :angry2: and here i am trying to search out new scripts when i could just cut, paste, redo a campaign script.....*stomps off ranting and raving*
Our greatest glory is not in never falling but in rising everytime we fall.

Offline Talon

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« Reply #10 on: September 28, 2004, 04:37:08 AM »
Quote
:blink: you can open the campaign in the Toolset....DAMN IT ALL  :angry2: and here i am trying to search out new scripts when i could just cut, paste, redo a campaign script.....*stomps off ranting and raving*
[snapback]7714[/snapback]

Probably the worst thing you could ever do.

Offline Elessar Telrunya

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« Reply #11 on: September 28, 2004, 07:28:34 AM »
ya and just so you know- you have to beat a campaign to be able to access it in the toolset


-Lord Elessar

Offline Illutian

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« Reply #12 on: September 28, 2004, 11:21:44 PM »
Quote
ya and just so you know- you have to beat a campaign to be able to access it in the toolset


-Lord Elessar
[snapback]7756[/snapback]


DAMN IT ALL, DAMN IT ALL!!!!....i never bothered playing the single-player after i had to reinstall....
Our greatest glory is not in never falling but in rising everytime we fall.

Offline 420

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« Reply #13 on: September 28, 2004, 11:31:15 PM »
Quote
Quote
ya and just so you know- you have to beat a campaign to be able to access it in the toolset


-Lord Elessar
[snapback]7756[/snapback]


DAMN IT ALL, DAMN IT ALL!!!!....i never bothered playing the single-player after i had to reinstall....
[snapback]7828[/snapback]

So that's why I can't see the Official Campaigns from the toolset and have to just click on the .mod files in the \nwm directory.

Wierd thing about NWN, if you complete the OC chapters multiplayer, they only count as completed for the player serving the game. (ie Throbble)

-420
« Last Edit: September 29, 2004, 11:29:11 AM by 420 »

Offline Illutian

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« Reply #14 on: September 29, 2004, 01:21:35 AM »
damn....well looks like i'll be listenin to Aribeth yammer


*BTW: i'm starting to run Lyrasia now on weeknights
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plzzzzzzzzzz come in *begs*  :P
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Offline Tea-cup

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« Reply #15 on: January 07, 2005, 03:17:20 AM »
This seems a good place to quote this a time:
Quote
Here are some links to filters that may help you:
Windgate (nwvault)
Toki's fire gate (nwvault)
Moo filter (nwvault)

This is a link for nwnx/asp, this gives support for a database on nwn:
asp/nwnx (sourceforge)

This is a link to the site of the database I use, as long you don't go comercial you can use this for free:
MySQL
Altenative is useing M$ acces for it. But I highly recommend for dumping that program to the trash bin  :lol:
Any ODBC compatible database can serve for asp/nwnx.

Also if you have a dynamic ip and want a fixed free dns adress, check this link out:
DynDns
You also can pay a bit to get a domain with the name you want. Something like 'name-of-your-server.com'

Note: most of these thing have very good helpfiles, don't start asking me stuff that's in there  <_< And if you can't find something, google is your friend. Also if you want a nice stable server, make a *nix box for it (unix/linux/ect). Preformance and stability on those are way better than anything you can get whit M$. Only thing left to do is making sure you have enough upload and building your server.  :)

-Mel
[snapback]14762[/snapback]

Offline thanatos

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« Reply #16 on: January 12, 2005, 03:19:20 AM »
Quote
This seems a good place to quote this a time:

Also if you have a dynamic ip and want a fixed free dns adress, check this link out:
DynDns
You also can pay a bit to get a domain with the name you want. Something like 'name-of-your-server.com'
-Mel
[snapback]14762[/snapback]

I've known some people to be fussy about DNS names (if they want a free DNS that is).  Another great site is No-IP.

Btw, isn't there a way to bypass the requirement to complete the Bioware Campaigns before viewing it in the toolset?  I'm sure there is but I forgot.
« Last Edit: January 12, 2005, 03:20:13 AM by thanatos »
Yes I'm finally back...though I'm not very well-known but I digress...

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Offline Tea-cup

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« Reply #17 on: January 12, 2005, 10:01:18 AM »
Quote
Quote
This seems a good place to quote this a time:

Also if you have a dynamic ip and want a fixed free dns adress, check this link out:
DynDns
You also can pay a bit to get a domain with the name you want. Something like 'name-of-your-server.com'
-Mel
[snapback]14762[/snapback]

I've known some people to be fussy about DNS names (if they want a free DNS that is).  Another great site is No-IP.

Btw, isn't there a way to bypass the requirement to complete the Bioware Campaigns before viewing it in the toolset?  I'm sure there is but I forgot.
[snapback]15452[/snapback]
Don't know what you mean. I just change the .nwn to .mod and drag it into my toolset to open it. I know nothing of a req to complete the campaing first.

-Mel

Offline thanatos

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« Reply #18 on: January 12, 2005, 07:02:50 PM »
Ahh, thanks :P.

Yes, if you didn't change .nwm into .mod and moved it into /modules, you would have to finish the modules before editing.  Not a good idea to directly edit .nwm anyway.
Yes I'm finally back...though I'm not very well-known but I digress...

Thikusun Colds:
- The most boring looking mage out there.  But clothed.

Thiksina the Blah
- Standard archer.

Azrael IS DEAD - blah blah blah

Offline 420

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« Reply #19 on: March 26, 2005, 03:17:37 PM »
Pentagrams & Summoning Circles v1.35 : real-time 3D geometry

"Pentagrams & Summoning Circles is a set of functions that will allow you to draw, in real-time, various 2D and 3D geometric forms using a wide selection of media including visual effects and placeable objects.

The script should work on all versions. The demonstration module requires SoU and HotU 1.65.

UPDATE March 21, 2005
New geometric forms, minor bug fixes, extended functionality. Read attached text for details."

MaxHP

An old favorite

-420

Offline Elessar Telrunya

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« Reply #20 on: March 26, 2005, 03:19:02 PM »
Quote
Pentagrams & Summoning Circles v1.35 : real-time 3D geometry
[snapback]20113[/snapback]


yay its the thingy i told you about! =D(it's very kool btw)


-Lord Elessar

Offline 420

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« Reply #21 on: March 26, 2005, 03:58:21 PM »
Quote
yay its the thingy i told you about! =D(it's very kool btw)
-Lord Elessar
[snapback]20114[/snapback]

Get the new version, came out on March 21st.

Offline fireknight40

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« Reply #22 on: March 29, 2005, 09:07:37 PM »
Okay could someone post the rest duration thing because I had to reformat my computer and I forgot to back it up. Thank you.

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Offline 420

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« Reply #23 on: March 29, 2005, 09:36:59 PM »
Quote
Okay could someone post the rest duration thing because I had to reformat my computer and I forgot to back it up. Thank you.
[snapback]20496[/snapback]

Just alter the restduration.2da file.

-420

Offline fireknight40

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« Reply #24 on: March 30, 2005, 12:05:33 AM »
I've never edited a 2da >< I don't really know how ><

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