OK, this thread is specifically for discussing team vs. team strategies. Post the builds you plan to make hear and your ideas for what kind of teams we need.
Right now I have 3 builds in the works:
Four Two Zero
Professions: W/Mo
Attributes: Axe Mastery, Strength, Healing Magic
Description: Standard "tank" build, usually the last one standing in any team battle. Attacks can't be "blocked" or "evaded". Causes Deep Wounds and Weakness and disrupts skills for 20 seconds. Heals and removes conditions from self and teammates, can Restore Life.
Jimmy James
Professions: Me/E
Attributes: Fast Casting, Fire Magic
Description: "Nuke" build. Huge damage dealer, can take out any one enemy right at the beginning of a battle. Does some AoE damage but mostly made to take down monks and casters. Pure offense, no defense at all. Relies heavily on monks to stay alive.
Culanns Hound
Professions: Me/Mo
Attributes: Fast Casting, Healing Magic
Description: Fast cast healer/resurrecter. Really fun in Team vs. Team battles, can keep an entire party alive as long as he has energy. No offensive skills AT ALL. This build is a PvP only build, it will not get you anywhere in RP.
Team Builds
For Guild vs. Guild battles we need a team of 8. I like a good tank/healer team with a couple pure damage dealers. Maybe something like...
3 Tanks (usually warrior monk combos)
2 Healers (purely defensive caster monks)
1 Protector (could be one of the tanks)
2 Nuker (casters and trapers)
Or
4 Tanks
3 Healers
1 Nuker
Post your ideas!
-420