Author Topic: Post your PvP character builds here!  (Read 29718 times)

Offline 420

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Post your PvP character builds here!
« on: June 06, 2005, 01:15:03 PM »
OK, this thread is specifically for discussing team vs. team strategies. Post the builds you plan to make hear and your ideas for what kind of teams we need.

Right now I have 3 builds in the works:

Four Two Zero
Professions: W/Mo
Attributes: Axe Mastery, Strength, Healing Magic
Description: Standard "tank" build, usually the last one standing in any team battle. Attacks can't be "blocked" or "evaded". Causes Deep Wounds and Weakness and disrupts skills for 20 seconds. Heals and removes conditions from self and teammates, can Restore Life.

Jimmy James
Professions: Me/E
Attributes: Fast Casting, Fire Magic
Description: "Nuke" build. Huge damage dealer, can take out any one enemy right at the beginning of a battle. Does some AoE damage but mostly made to take down monks and casters. Pure offense, no defense at all. Relies heavily on monks to stay alive.

Culanns Hound
Professions: Me/Mo
Attributes: Fast Casting, Healing Magic
Description: Fast cast healer/resurrecter. Really fun in Team vs. Team battles, can keep an entire party alive as long as he has energy. No offensive skills AT ALL. This build is a PvP only build, it will not get you anywhere in RP.

Team Builds

For Guild vs. Guild battles we need a team of 8. I like a good tank/healer team with a couple pure damage dealers. Maybe something like...

3 Tanks (usually warrior monk combos)
2 Healers (purely defensive caster monks)
1 Protector (could be one of the tanks)
2 Nuker (casters and trapers)

Or

4 Tanks
3 Healers
1 Nuker

Post your ideas!
-420
« Last Edit: June 06, 2005, 03:19:33 PM by 420 »

Offline maverick

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« Reply #1 on: June 06, 2005, 02:32:27 PM »
i can fill the traps with my ranger whos lvl 10 right now (should be lvl 20 soon)

oh and he can heal and rez
« Last Edit: June 06, 2005, 02:33:06 PM by maverick »

Offline mIRO]cRO[

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« Reply #2 on: June 06, 2005, 03:46:35 PM »
Ok lets start:

Miro Bluearrow

Professions:R/E (lvl 20)
Attributes: marksmanship,wilderness survival,fire magic and some expertiese
Description:
-can function as a bridge point between tanks and monks
-can function as a stand alone semi tank with a support of a mesmer or elementalist
-have apply poison,immolate,fire strom,meteor shower,pin down,barrage,marksmans wager therefoe can pack a serious punch
-last but not least-
-trapper->dust and barbed trap
+i have a pretty good pet aka cannon meat

mIRO]cRO[  |LM|
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Offline Elessar Telrunya

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« Reply #3 on: June 06, 2005, 03:49:10 PM »
I'm headed for a ranger build once I get Mark of Rodgort(no one take this, please.)

Will be:
Rica Incendio: R/E Uses Mark of Rodgort on opponent and then uses a fire damage dealing bow to set the opponent on fire for three seconds at every hit. It will use Glyph of Lesser Energy or Glyph of Energy, when I get it, to conserve energy. It will also have a few other useful fire and ranger spells(likely phoenix incase he is surrounded, imolate, flare, called shot, etc.) This build will have a Ressurect Signet equipped at all times.


-Elessar
« Last Edit: June 06, 2005, 03:49:29 PM by Lord Elessar »

Offline Mo

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« Reply #4 on: June 06, 2005, 03:54:52 PM »
I have no PvP builds yet.  I'm currently unlocking Warrior/Monk/Necro/Mesmer skills.  After whch I may change my Mesmers 2nd prof to elementalist and unlock those.

Offline cuchulann

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« Reply #5 on: June 06, 2005, 05:09:17 PM »
Well I haven't set myself up for PVP yet but two of my RP builds have had success in the Academy PVP and may work well in guild battles.

Cuchulann O Tain,
 Warior Mesmer.
Sword mastery, Strength, and Domination
 Casts spells on opponents before attacking. Usually Empathy and Backfire, or chaos storm on a stationary group like casters or archers, Only a handful of sword skills ATM but useful. Relies on a monk for healing and Endure Pain to help finish off somone before they finish him.

Hildgard Landtrom
Ranger Warrior
Marksmanship, Wilderness survival.
Uses Frenzy to improve fireing speed. Keeps at least 3 special shots ready to cycle through for improved damage, relies on tanks and pet to keep enemy away, light self healing. This char deals a surprising amount of damage and firey AoE and so far does well even when mobbed. Cyclone axe on standby.
Think of her as the artillery, death from above.
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Offline kanrei

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« Reply #6 on: June 06, 2005, 06:45:21 PM »
Like Mo, I am not near ready for PVP yet, but if I am needed, I do have enought necro and mesmer skills that I could make something.

Offline fireknight40

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« Reply #7 on: June 07, 2005, 12:33:26 AM »
I'm not fully ready yet if needed I could make a character that could make an impact.

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Offline Lance Ezekiel

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« Reply #8 on: June 07, 2005, 04:09:27 AM »
1: tank teams are some what out dated
2: we need to win HoH as a team befor we think of trying GvG

Anynow my PVP/RP chars

Reukashin Warhound R/Mo
marksmanship,wilderness,expertiese,rez
has most skills and can do any ranger job.

Lance Ezekiel N/E
Blood;Hex;Wards
i dont use him much but he still rocks

Shinobu Ezekiel
All healing monk

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Offline Hubba

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« Reply #9 on: June 07, 2005, 10:10:28 AM »
Currently working on my Me/W... works pretty well.. starts of with some hp draining spells and finishes it of with deep wounds and and can heal aswell...

Offline mIRO]cRO[

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« Reply #10 on: June 07, 2005, 10:54:13 AM »
Quote
2: we need to win HoH as a team befor we think of trying GvG


[snapback]24098[/snapback]

I agree 120%

Quote
Mark of Rodgort

-Elessar
[snapback]24079[/snapback]

(i had that but nwm)
question: does thoose 2 secs from Mark of Rodgort and Immolate stack ?

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Offline 420

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« Reply #11 on: June 07, 2005, 12:16:59 PM »
Quote
question: does thoose 2 secs from Mark of Rodgort and Immolate stack ?
[snapback]24101[/snapback]

Burning is a condition and conditions don't stack. However, because it is a condition it can be removed with skills like "Mend Ailment" even though the description of Mend Ailment doesn't list burning.

-420

Offline Elessar Telrunya

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« Reply #12 on: June 07, 2005, 03:45:30 PM »
Quote
Burning is a condition and conditions don't stack. However, because it is a condition it can be removed with skills like "Mend Ailment" even though the description of Mend Ailment doesn't list burning.

-420
[snapback]24105[/snapback]

would mend ailment remove mark of rodgort as well? hmm... thats somethign to look into....

-Elessar

Offline Mo

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« Reply #13 on: June 07, 2005, 03:52:37 PM »
Quote
would mend ailment remove mark of rodgort as well? hmm... thats somethign to look into....

-Elessar
[snapback]24106[/snapback]

If it's a condition (ie. indicated by yellow icon) then yes.  Otherwise no.

Also Mark of rodgort is not listed as a condition in the description of Mend.  So my hypothesis is that it won't be removed.

Offline RuNE

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« Reply #14 on: June 08, 2005, 08:56:44 AM »
Interesting how there are no  monks. Monk is VERY needed if we gonna  try winning ANYTHING




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Offline fireknight40

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« Reply #15 on: June 08, 2005, 09:33:53 AM »
Well I do have a primary monk...

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Offline Mo

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« Reply #16 on: June 08, 2005, 11:06:09 AM »
Quote
Well I do have a primary monk...
[snapback]24114[/snapback]

Oh great.  But the "Brior curse" will out weigh the benefit of a monk  :P

Offline 420

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« Reply #17 on: June 08, 2005, 12:38:58 PM »
Quote
Interesting how there are no  monks. Monk is VERY needed if we gonna  try winning ANYTHING
[snapback]24111[/snapback]

Uh, 2 of the 3 builds I listed in the first post were monks. In fact, one is a fast cast, pure healer with no offensive skills. You don't need to be a primary monk to be a good healer, my W/Mo tank has kept an entire party alive on more than a few occasions.

-420

Offline RuNE

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« Reply #18 on: June 08, 2005, 01:09:06 PM »
Sorry Brior i must be blind :). Actually if you want to be good healer you have to be primary  monk. There is no doubt about that, becouse without Divine favour you are far from good healer.




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Offline Elessar Telrunya

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« Reply #19 on: June 08, 2005, 05:22:21 PM »
Quote
Sorry Brior i must be blind :). Actually if you want to be good healer you have to be primary  monk. There is no doubt about that, becouse without Divine favour you are far from good healer.
[snapback]24119[/snapback]

shows how much *you* know about this game... divine favor only does a little bit more healing, in fact, unaltered, the most it can add to healing is 36, and i believe people have to be in the vicinity of the monk for it to happen, 420 has given proof that his w/mo has kept his party alive multiple times and his me/mo would provide healing faster.... tch.... so blind you are....


-Elessar

Offline fireknight40

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« Reply #20 on: June 08, 2005, 06:09:25 PM »
Quote
Sorry Brior i must be blind :). Actually if you want to be good healer you have to be primary  monk. There is no doubt about that, becouse without Divine favour you are far from good healer.
[snapback]24119[/snapback]
My secondary character is an offensive monk that can very easily be converted into a healer

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Offline 420

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« Reply #21 on: June 08, 2005, 10:02:04 PM »
Quote
Actually if you want to be good healer you have to be primary  monk.
[snapback]24119[/snapback]

Not according to the Guild Wars Guru Build Guide for Healers.

Though they don't list a fast cast healer monk they dohave the ever useful Energy Storage Healing Magic E/Mo build that is used by a lot a players.

-420

Offline RuNE

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« Reply #22 on: June 09, 2005, 07:35:57 AM »
Ellesar now i don't know should i die of laughter or feel sorry for you, becouse, you know there are actually skills with linked attribute  * DIVINE FAVOUR*.
Hmmm... like maybe
- Aura of Faith -    For 60 seconds, target ally gains 24%-45% more health when healed.
- Divine healing -  Heal yourself and nearby party members for 10-210 health.
- Divine Intervention -  For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26-197 health.

Not to mention Watchful Spirit or any other spells that are linked with Divine Favour.
And actually i know a lot about this game becouse i have 2 characters on lvl 20 and one 18 now so i have more experience at this game then you.
And one more thing. L O L ---> "most it can add to healing its 36" now this is proof HOW MUCH DO YOU KNOW ABOUT THIS GAME, becouse it adds 3.2 bonus to every heal not 3, and your miracle calculations were 3x12, not knowing that it adds 3.2 and that max of every attribute is 15 not 12!
So please don't judge others while your knowledge is not that great.

And W/Mo can dedicate himself to healing other yes but then it's easier to take Mo primary becouse with W/Mo you won't be able to inflict much damage not to mention that you won't be able to protect yourself or smite others.
« Last Edit: June 09, 2005, 07:37:54 AM by RuNE »




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Offline Mo

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« Reply #23 on: June 09, 2005, 10:22:47 AM »
Rune, FYI the purpose of this forum is not about flaming others. Please keep this in mind.

Offline RuNE

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« Reply #24 on: June 09, 2005, 11:38:46 AM »
Nah no flaming, just wanted to correct his mistakes :P
« Last Edit: June 09, 2005, 11:39:13 AM by RuNE »




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Offline 420

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« Reply #25 on: June 09, 2005, 01:06:26 PM »
Quote
and that max of every attribute is 15 not 12!
So please don't judge others while your knowledge is not that great.
[snapback]24152[/snapback]

Axe Mastery

base 12 + 1 (Executioner's Helm) + 3 (Superior Axe Mastery Rune) = 16

+1 Axe Handle Axe Mastery (10% while using skills) = 10% chance of 17

No one know more about Guild Wars than me because I programmed the entire game from scratch on my Commodore 64!!!!

-420

Offline RuNE

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« Reply #26 on: June 09, 2005, 02:36:09 PM »
I never said that i know everything, just said that it's lame to say how someone DON'T KNOW much about this game while he don't know the basics.




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Offline Elessar Telrunya

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« Reply #27 on: June 10, 2005, 02:55:13 PM »
Quote
Ellesar now i don't know should i die of laughter or feel sorry for you, becouse, you know there are actually skills with linked attribute  * DIVINE FAVOUR*.
Hmmm... like maybe
- Aura of Faith -  For 60 seconds, target ally gains 24%-45% more health when healed.
- Divine healing -  Heal yourself and nearby party members for 10-210 health.
- Divine Intervention -  For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26-197 health.

Not to mention Watchful Spirit or any other spells that are linked with Divine Favour.
And actually i know a lot about this game becouse i have 2 characters on lvl 20 and one 18 now so i have more experience at this game then you.
And one more thing. L O L ---> "most it can add to healing its 36" now this is proof HOW MUCH DO YOU KNOW ABOUT THIS GAME, becouse it adds 3.2 bonus to every heal not 3, and your miracle calculations were 3x12, not knowing that it adds 3.2 and that max of every attribute is 15 not 12!
So please don't judge others while your knowledge is not that great.

And W/Mo can dedicate himself to healing other yes but then it's easier to take Mo primary becouse with W/Mo you won't be able to inflict much damage not to mention that you won't be able to protect yourself or smite others.
[snapback]24152[/snapback]


no shit there are skills linked to divine favor, doofus, i have also gone far in teh game so speak for yourself, and i *did* play in the beta so i've used many monk skills. also here- divine favor is great but as 420 pointed out, you can have a fast casting build or a high energy build because that is also helpful. another thing- big deal 3 is close enough, and you are wrong- you can only get an attribute to 15 with runes and i *did* say unaltered- proof here:
Quote
divine favor only does a little bit more healing, in fact, unaltered, the most it can add to healing is 36

w/mo's can always dedicate themselves(THEY CAN ME FEMALE TOO YOU KNOW!) and it is not nessesarily easier to be Monk primary because 1. you stick out 2. everyone gangs up on you 3. its a bit harder to tank, and (you are a dumbass, ya know that) W/Mo's can dish out tons of damage, plus, they can protect themselves and smite others, because they can get those skills and those attributes! So obviously you are the one who "DON'T KNOW" the basics because if you did, you would have known atleast half of what i just said.

and it is you who is judging while your knolledge is not that great.


and so everyone knows, because it is all here in plain text, rune walked right into that and fell flat on his face.



-Elessar-who-is-right-and-makes-RuNe-wrong-Telrunya
« Last Edit: June 10, 2005, 02:56:52 PM by Lord Elessar »

Offline Mo

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« Reply #28 on: June 10, 2005, 03:25:08 PM »
As I said, we do not flame people in this forum. There was a reason I said above. The reason is the post directly above this one.
« Last Edit: June 10, 2005, 03:25:39 PM by Mo »

Offline Celestial1

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« Reply #29 on: June 11, 2005, 12:31:01 AM »
Let me restate that. Do not argue, the issue is seen differently and is resolved now by saying "Quit it!"

(Mo, there was not all that much "flaming" going on. Flaming is insults and heated arguements (abusive), this was mearly a disagreement. I love giving unclear things definition.)

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