W/A
Strength- 12+1
Axe- 12+3+1
Air Magic- 3
-Frenzy
-Evicerate
-Axe Rake
-Executioners Strike
-Bulls Strike
-Shock
-Sprint
-Res Sig
N/E
Death Magic- 12+2+1
Soul Reaping- 8+2
Earth Magic- 10
-Tainted Flesh
-Rotting Flesh
-Putrid
-Well of Profane
-Ward Against Foes
-Ward Against Melee
-Ward Against Stability
-Res Sig
R/Me
Expertise- 10+2+1
Marksmanship- 9+1
Wilderness Survival- 9+2
Illusion Magic- 8
-Practice Stance
-Apply Poison
-Seeking Arrows
-Savage Shot
-Distracting Shot
-Debilitating Shot
-Sympathetic Visage
-Res Sig
Rt/Me
Spawning- 10+1
Restoration- 8+1
Communing- 12+1+1
Inspiration- 2
-Expel Hexes
-Pain
-Shadowsong
-Bloodsong
-Disenchantment
-Weapon of Shadow
-Mantra of Resolve
-Res Sig
Acouple of ZB have already ran this build, and we seemed to do really good in halls. The only changes to the build I made is I made the Rit have Weapon of Shadow for Capping alters and I made the Ranger have Sympathetic to add defense for the monks and for the Ghostly while on the alter. If anyone has suggestions for the build please post.