My build wasn't mage vs mage . It was mage vs all build . Like Mo said that's why I runned from ice storm . Just fight an all round try mage in a mage duel vs a mage vs mage only ( Edit : Dunno if that means anything . Excuse my poor engish ) . You'll see my point .
6 feats for ice resist is low in a pure mage vs mage build . I mean I made a 38 sorc 1 pal 1 monk ( ok here goes originality ) >> it was really easy to build and I got 6 epic cold resist , decent hp , and 3 epics spells . 6 epic cold resist is a waste of feats > even with 4 epic cold resist it does less dmg than isaacs .
Edit : Mel they are right atm . Mage vs mage char is not mage vs cleric , nor druid . And if you wanna fight a caster cleric/druid being a mage you'll hardly need epic ice cold resist . What I do hate about mage is that they are too powerfull vs caster cleric/druid . Expet if the clerics/druids use the called "lame stuff" >> stuff that a lot of clerics/druid won't use . But if you are a mage and fight vs a cleric/druid caster just accept harm , wof , etc . You just sucked at remantling that's all .
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I would like to see balanced pvp, sorry.
-Mel
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You forget that this game is based on D&D. In which case there are no characters that can defeat a high level magic user, using magic alone besides another magic user.
Clerics and Druids are built so that their magic abilities can never match a simillar level mage. This is why Clerics are geared more towards melee and Druids are geared more towards shifting. There is no balance here and this is the way it is supposed to be,
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I prefer gameplay above those d&d rules. It's nice when you can imporve the game by making it follow the d&d rules, but breaking the game for d&d .. nah, it's called legit balanced pvp anyway, not d&d mod or whatever. Mages that are unbeatable by melee's is so on 20 ac resist servers. There you had those 'perfect' builds everyone had and used. Or monk melee, that happend too.
I like gs for it's amount of unique builds that are worth something in duel. Also, mages aren't superior on gs, but they are easy to win whit, won't deny that. The idea you put there is the opposite of it, it's a duel like a video, whit nothing new in it, no surpizes that can happen ... nothing ...
This is 'the way it is to be'? And who can say it has to be like that, 'god'?
Besides I don't even see a point in mage duels now, because the timing doesn't matters that much, and the idea of 'a hit is a hit' doesn't apply either. I did think that was the point of it. Even don't see why doging isn't allowed...
(see my other post in this thread if you wonder why I say this)
I think I soon will have to agree whit james that the current system is better. I so liked the old mage duels, where timing did matter the most.
-Mel