so it should be like: mantle,dispell,mantle,dispell, no casting trough?
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more like: mantle, breach, mantle, breach
However, if you watch a caster dueler, you will see that the mantle/breach back-and-forth is sort of like playing hot-potato or musical chairs. The opponents are trying to second guess each other. At some point, someone will try to sneak a spell in and when that happens should the opponent take that time to protect himself or go on the offensive since his opponent is now vulnerable.
Even with just the mantle/breach combo, you have to ask, should I cast a lesser, niormal or greater version. Some take longer to cast than others, and some mantles are easier to bust through.
I watch Mo duel all the time, try it and see if you can guess what people are going to do next. I recommened using a char with high spellcraft so you can see what spells are being cast. It gets complicated though between Mo and a caster that he duels a LOT, makes my head hurt.
Now, that said...
Epic SpellsGS wants to stay as close to official 3E PnP D&D rules without unbalancing duels.
According to Forgotten Realm's lore (here I go again) Mystra limited the maximum spell level after the Fall of Netheril to 10. This was because Karsus the Archmage invented a level 12 spell that could steal the powers of a diety.
"This spell, called Karsus?s avatar, was the only 12th-level spell ever created."
"This time, she [Mystra] made magic follow a few more rules, and no spell above 10th level would function."
-Arcane Age, Netheril: Empire of Magic
Now, Greater Spell Mantle (which is based of the D&D spell
Absorbtion ) say that is absorbs 1d12+10 Levels of spells.
Assuming that Epic Spells are level 10 spells (in the FR setting) then Spell Mantle should absorb Epic Spells. This goes for dispel too, I'm tired of not being able to dispel my opponents buffs because he buffs with an Epic Spell first which makes it impossible to dispel any buffs cast after that.
-420