Author Topic: Spellslot Modification Reverted  (Read 15636 times)

Offline Talon

  • Hero Member
  • *****
  • Posts: 88772
    • View Profile
    • http://
    • Email
Spellslot Modification Reverted
« on: August 26, 2004, 07:48:08 AM »
The spellslot modification has been reverted for the following reason(s):

1) Caster ability modifier does not significantly effect the number of spellslots gained.

Offline Elessar Telrunya

  • Hero Member
  • *****
  • Posts: 2095
    • View Profile
Spellslot Modification Reverted
« Reply #1 on: August 26, 2004, 07:55:14 AM »
Rever.....?



Throbblefoot:
Quote
That's it I'm so buying you a dictionary

Offline BzK

  • Hero Member
  • *****
  • Posts: 602
    • ICQ Messenger - 122117799
    • MSN Messenger - flatleymike@hotmail.com
    • AOL Instant Messenger - LoRdOfTeHDaNcE
    • Yahoo Instant Messenger - bzk04
    • View Profile
    • http://
    • Email
Spellslot Modification Reverted
« Reply #2 on: August 26, 2004, 08:02:49 AM »
*slaps Elessar in the head with a dictionary* Means like reversed... not that hard to figure out... :rolleyes:  

Offline Raven

  • Newbie
  • *
  • Posts: 39
    • View Profile
    • Email
Spellslot Modification Reverted
« Reply #3 on: August 26, 2004, 10:04:36 AM »
Rats. Now I have to remake my equipment again. *Shakes fist*

Offline Hubba

  • Sr. Member
  • ****
  • Posts: 486
    • MSN Messenger - roy_paprika@hotmail.com
    • View Profile
    • http://
    • Email
Spellslot Modification Reverted
« Reply #4 on: August 26, 2004, 10:05:59 AM »
I dont even have a mage -_-'

Offline Hydros

  • Full Member
  • ***
  • Posts: 160
    • View Profile
    • Email
Spellslot Modification Reverted
« Reply #5 on: August 26, 2004, 10:20:15 AM »
HAhaha! Like before?! GREAT! :D ... lol :D  
Quote
I don't know the key to success, but the key to failure is trying to please everybody.  [span style=\'color:purple\']Billy Cosby[/span]

Offline Tea-cup

  • Hero Member
  • *****
  • Posts: 916
    • View Profile
Spellslot Modification Reverted
« Reply #6 on: August 26, 2004, 11:54:07 AM »
Quote
The spellslot modification has been reverted for the following reason(s):

1) Caster ability modifier does not significantly effect the number of spellslots gained.
Somewhat liked the change because you didn't have to change equips (spellslot -- ac), it somewhat doesn't goes together whit my idea's about alround chars. Anyway, gs is down now and if it's because a change, it can't be spellslots, so I wonder if all that clan stuff has to do somthing whit it.  

Offline 420

  • Hero Member
  • *****
  • Posts: 4087
    • View Profile
    • Email
Spellslot Modification Reverted
« Reply #7 on: August 26, 2004, 12:48:49 PM »
Well hell, for all my ranting against this change I now find myself wanting to defend the "no extra spell slots" rule. Magical Trevor... I mean, uh, it seemed that no beans, I mean... dammit!

Let me try thing again.

The "no extra spell slots" rule only really hurt the level 1 caster True Strikers. My (almost) pure beans, I mean cleric, only lost maybe 2 spells per level, hardely noticible for him. But my TS dex fighter and archer both lost their 20+ True Strikes. Even with +12 int on their items, they only got 3 level 1 spells. It may be worth it just to cripple the TSers.

Man that cartoon is cool. Everyone loves Magical Trevor...

-420

 

EL CABAZONO

  • Guest
Spellslot Modification Reverted
« Reply #8 on: August 26, 2004, 03:17:56 PM »
Quote
Rever.....?



Throbblefoot:
Quote
That's it I'm so buying you a dictionary
+t  = reÃ???Ã??Ã?·vert  
          To return to a former condition, practice, subject, or belief.

Offline ViperDE2004

  • Full Member
  • ***
  • Posts: 208
    • MSN Messenger - noneofyourfreakinbuisiness@F-U
    • View Profile
    • http://
    • Email
Spellslot Modification Reverted
« Reply #9 on: September 16, 2004, 03:25:09 PM »
Maybe this can end confusion.  I can send a filter to talon, or if he prefers to make it himself, that whoever uses spell slot bonuses, to have like glowing dots on there heads or some kind of identification.

So then, all the mages that love to duel with spell slots,  can have there duels.  And the people that you duel with will know that you have spellslot.  Well that my opinion.

-Viper
Viper, Leader of {Legions of Sages} -(LoS)-

Offline Talon

  • Hero Member
  • *****
  • Posts: 88772
    • View Profile
    • http://
    • Email
Spellslot Modification Reverted
« Reply #10 on: September 16, 2004, 08:20:17 PM »
Quote
Maybe this can end confusion.  I can send a filter to talon, or if he prefers to make it himself, that whoever uses spell slot bonuses, to have like glowing dots on there heads or some kind of identification.

So then, all the mages that love to duel with spell slots,  can have there duels.  And the people that you duel with will know that you have spellslot.  Well that my opinion.

-Viper
[snapback]6518[/snapback]

..............

Offline 420

  • Hero Member
  • *****
  • Posts: 4087
    • View Profile
    • Email
Spellslot Modification Reverted
« Reply #11 on: September 16, 2004, 10:21:47 PM »
Quote
Quote
Maybe this can end confusion.  I can send a filter to talon, or if he prefers to make it himself, that whoever uses spell slot bonuses, to have like glowing dots on there heads or some kind of identification.

So then, all the mages that love to duel with spell slots,  can have there duels.  And the people that you duel with will know that you have spellslot.  Well that my opinion.

-Viper
[snapback]6518[/snapback]

..............
[snapback]6572[/snapback]

I second Talon's response, and I suggest that, not only do you send him your filter but you also send him your 84ab unbuffed dueler build, or is that virus still giving you trouble?

-420

Offline thanatos

  • Jr. Member
  • **
  • Posts: 92
    • View Profile
    • Email
Spellslot Modification Reverted
« Reply #12 on: September 17, 2004, 01:55:04 AM »
Actually it would be possible to put some sort of identification on people who have an extra spell slot item right?  (i.e. Flaggy or Sent lights).  If you could find out the integer constants for the Spell slot bonuses property you could do something like:

Code: [Select]
return IPGetHasItemPropertyOnCharacter(oPC,ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N);


I could be wrong though so laugh at my post if you must  :P
Yes I'm finally back...though I'm not very well-known but I digress...

Thikusun Colds:
- The most boring looking mage out there.  But clothed.

Thiksina the Blah
- Standard archer.

Azrael IS DEAD - blah blah blah

Offline 420

  • Hero Member
  • *****
  • Posts: 4087
    • View Profile
    • Email
Spellslot Modification Reverted
« Reply #13 on: September 17, 2004, 02:39:33 AM »
Quote
Actually it would be possible to put some sort of identification on people who have an extra spell slot item right?  (i.e. Flaggy or Sent lights).  If you could find out the integer constants for the Spell slot bonuses property you could do something like:

Code: [Select]
return IPGetHasItemPropertyOnCharacter(oPC,ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N);


I could be wrong though so laugh at my post if you must  :P
[snapback]6598[/snapback]

Sorry if it wasn't clear. I was making light of the fact that Viper had the audacity to presume that he could provide Talon with a filter that wasn't completely feeble to what Talon can implement. Viper assumed that Talon didn't filter/flag spell slot property users because he didn't know how. Completely absurd!

Viper is just another overconfident clueless.

-420
« Last Edit: September 17, 2004, 02:42:36 AM by 420 »

Offline Illutian

  • Who knows what evil lurks in the hearts of Man...
  • Hero Member
  • *****
  • Posts: 891
  • The Legend Begins...
    • View Profile
    • Illutian
    • Email
Spellslot Modification Reverted
« Reply #14 on: September 17, 2004, 03:54:58 AM »
not sure, prolly would take more effort, but if Spell slots are removed (like they were b4) could there be a way to exclude TS from the "removal system"
Our greatest glory is not in never falling but in rising everytime we fall.

Offline Talon

  • Hero Member
  • *****
  • Posts: 88772
    • View Profile
    • http://
    • Email
Spellslot Modification Reverted
« Reply #15 on: September 17, 2004, 06:00:41 AM »
Quote
not sure, prolly would take more effort, but if Spell slots are removed (like they were b4) could there be a way to exclude TS from the "removal system"
[snapback]6605[/snapback]

Would be simple to do, but why?
Surely giving certain class combinations an additional bonus would shift the balance somewhat?

Offline Illutian

  • Who knows what evil lurks in the hearts of Man...
  • Hero Member
  • *****
  • Posts: 891
  • The Legend Begins...
    • View Profile
    • Illutian
    • Email
Spellslot Modification Reverted
« Reply #16 on: September 17, 2004, 08:34:15 AM »
not really, most of the melee's i've fought have TS...and mose magi have that epic armor or what ever it is that absorbs like 2k physical dmg....so it'd still be even
Our greatest glory is not in never falling but in rising everytime we fall.

Offline Talon

  • Hero Member
  • *****
  • Posts: 88772
    • View Profile
    • http://
    • Email
Spellslot Modification Reverted
« Reply #17 on: September 17, 2004, 11:21:46 AM »
Quote
not really, most of the melee's i've fought have TS...and mose magi have that epic armor or what ever it is that absorbs like 2k physical dmg....so it'd still be even
[snapback]6613[/snapback]

Ill explain to you:

Epic warding - takes 1 whole feat, and a bunch of base spellcraft skill. Also requires at least 21 sorc/wiz/bard levels - meaning you must miss out on MANY other bonuses to get it, oh - and it only blocks physical damage.

Additional level 1 spellslot bonus - Requires no skill, no sacrifice of skills/feats, costs a pittance in gp.

I hope that sums it up quite nicely

Offline Mo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3051
    • MSN Messenger - cochy@msn.com
    • View Profile
    • http://lucidmagic.net
    • Email
Spellslot Modification Reverted
« Reply #18 on: September 17, 2004, 02:05:16 PM »
Ok are we back to stripping spell slots?

Offline Anheg

  • Hero Member
  • *****
  • Posts: 2417
    • View Profile
    • Email
Spellslot Modification Reverted
« Reply #19 on: September 17, 2004, 03:31:58 PM »
Hope not....

Mo:Box on your head...looks good on u
« Last Edit: September 17, 2004, 03:33:47 PM by Anheg »
My PS3 Game Library:
Call of Duty 4, Guitar Hero 3, Mirrors Edge, Motor Storm, Resistance 2, Rock Band 2, Soul Calibur 4, Valkyria Chronicles

Offline Anarki

  • Jr. Member
  • **
  • Posts: 55
    • View Profile
    • Email
Spellslot Modification Reverted
« Reply #20 on: September 17, 2004, 03:38:24 PM »
You know what's really funny...heh, everytime there's a change (with spellcasters) Mo has to remake his mage. Even tho I'm sure Mo knows the blueprint for his unbeatable caster pretty well now, it still must be a pain in the ass for him.

Yeesh, he's gotta add every spell over n' over  :D

Hmmph, this was kinda off topic, sorry guys.

MO > U *Edit* That means Mo is greater than you btw...ehem, yeah *cough* awkward moment *clears throat* K bye
« Last Edit: September 17, 2004, 03:40:55 PM by Anarki »
Who needs narrative coherence, or even literacy, anyway? If you can dead-lift 300 pounds, you're the man!

Offline Mo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3051
    • MSN Messenger - cochy@msn.com
    • View Profile
    • http://lucidmagic.net
    • Email
Spellslot Modification Reverted
« Reply #21 on: September 17, 2004, 03:50:31 PM »
Quote
You know what's really funny...heh, everytime there's a change (with spellcasters) Mo has to remake his mage. Even tho I'm sure Mo knows the blueprint for his unbeatable caster pretty well now, it still must be a pain in the ass for him.

Yeesh, he's gotta add every spell over n' over  :D

Hmmph, this was kinda off topic, sorry guys.

MO > U *Edit* That means Mo is greater than you btw...ehem, yeah *cough* awkward moment *clears throat* K bye
[snapback]6623[/snapback]

Can you pour me a glass of whatever you're drinking  :D

Offline Illutian

  • Who knows what evil lurks in the hearts of Man...
  • Hero Member
  • *****
  • Posts: 891
  • The Legend Begins...
    • View Profile
    • Illutian
    • Email
Spellslot Modification Reverted
« Reply #22 on: September 17, 2004, 11:53:56 PM »
*feels like a total n00b* but....um why is extra spells so bad (really doesn't know)...i haven't noticed mage vs mage fights lasting that long....so why reduce the spells?
Our greatest glory is not in never falling but in rising everytime we fall.

Offline 420

  • Hero Member
  • *****
  • Posts: 4087
    • View Profile
    • Email
Spellslot Modification Reverted
« Reply #23 on: September 18, 2004, 10:57:12 PM »
Quote
*feels like a total n00b* but....um why is extra spells so bad (really doesn't know)...i haven't noticed mage vs mage fights lasting that long....so why reduce the spells?
[snapback]6673[/snapback]


Look, the extra spell slot issue is closed (please lock this topic someone). The only reason people started posting here again is because Viper replied 21 days after the last reply.

This is why you should drudge up old topics, it confuses people. 21 days may not seem old, but consider that the forums are relativly new.

-420

Offline ViperDE2004

  • Full Member
  • ***
  • Posts: 208
    • MSN Messenger - noneofyourfreakinbuisiness@F-U
    • View Profile
    • http://
    • Email
Spellslot Modification Reverted
« Reply #24 on: September 19, 2004, 09:19:07 PM »
420's previous post:  Sorry if it wasn't clear. I was making light of the fact that Viper had the audacity to presume that he could provide Talon with a filter that wasn't completely feeble to what Talon can implement. Viper assumed that Talon didn't filter/flag spell slot property users because he didn't know how. Completely absurd!
Viper is just another overconfident clueless.

-420

First of all 420, i know Talon is an excelent Scripter.  And, i didnt want to insult him, i offerd him a script so that he dosent have to do the extra work.  Sry if offended anyone(Talon) but this post was not to harm anyone, it was a suggestion that talon can take or neglect.

-Viper
« Last Edit: September 19, 2004, 09:30:21 PM by ViperDE2004 »
Viper, Leader of {Legions of Sages} -(LoS)-