Neverwinter Nights > NwN General

NWN Resources

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420:
I'll try keep this topic up to date with links and information regarding running NWN.

Discussion forums for Neverwinter Nights 1
The main official resource for NWN information.

Installing NWN1 for Win7/vista including patch links for all OS.
Includes links to critical rebuilds for all versions of NWN and instructions on fixing various conflicts with modern hardware and software.

Neverwinter Nights Diamond Edition for $9.99 from GoG
Support GoG! They update older games to run on newer systems!

Port Forwarding Guide
In order to host a NWN server some routers require you to open or "forward" the following UDP ports:

--- Quote ---5120-5300
6500
6667
27900
28900

--- End quote ---

CEP Web Site (CEP v2.4a)
Link to the latest version and information regarding the CEP.

CEP Forums & NWVault CEP Page
It's been awhile since the CEP team has gotten together. (We used to meet on my server once a week.)

Neverwinter Nights Extender
"NWNX adds extra functionality such as SQL database support, additional scripting functions, performance monitoring and many other features to the games Neverwinter Nights and Neverwinter Nights 2"

Leto 1.69
Character file editor.
Neverwinter Color Tag Generator (Color text guide.)

420's Simple Bad Strref Item Property Filter
Use this to filter out hacked items.

420's Simple GS Item Filter (Posted by Elessar Telrunya)
For those of you who want to host a "legit" PvP server.

Hope to see you all online!
-420

EDIT: 7/27/12 Added NWNX link.
EDIT: 7/31/12 Added Leto link
EDIT: 10/9/12 Added CEP link

CraneNWN:
Very helpful links thanks.

     Was looking for something nwnx script related. And do you know if currently you serve a mod with nwnx content do the players need it as well to enter or no effect on players?

420:

--- Quote from: CraneNWN on July 26, 2012, 06:32:10 PM ---     Was looking for something nwnx script related. And do you know if currently you serve a mod with nwnx content do the players need it as well to enter or no effect on players?

--- End quote ---
NWNX only needs to be server-side. No extra client downloads necessary. I don't know much about it myself.

-420

Mo:
You need NWNX if you want to connect your mod with a backend database server.  GS was using that heavily while I was hosting it.  Actually that's the reason why I can't really put the mod back online.  I lost the database, so it is pretty much broken with out it :(

CraneNWN:

 Trying to figure out how to incorporate both of the filter's 420 posted and then to attach to a current On_ClientEnter script I already have. Basically all three scripts have a void main() at start so there is conflict and no compliement. Any idea guys? Thanks,

 // Crane.

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