The scaling in NWN was accomplished through changing the actual model around no? There was no inherent scaling in the toolset. I couldn't drop a red dragon in my mod and scale him to 200% in any way.
Nope, turned out scaling was inherent to the tails when they were added in HotU. Someone got the bright idea that if tails scaled to the model size whyy not just make the appearance the tail and make a bunch of null models of different sizes.
As far as dropping in a dragon and scaling it, I made a tool for CEP v2.3 called the "CEP Creature Wizard" that lets a DM scale creatures that are spawned from the creature palette. It just matches the current appearance to the matching tail and sets it to the default scalable model which you can then adjust to be larger or smaller.
I included instructions for exporting the tool and using it in a mod with no haks. In fact, I'm using it in Smith Hold as one of the custom feats for my DMs.
Well your points are valid, but I believe in Bioware so here's hoping. I'm gonna get the Witcher when it's released on PS3.
EDIT: Looks like the console version of the Witcher has been canceled. Too bad it looked really nice.
Lame, it's a really stunning game, amazing graphics, music, storyline, NPCs, and combat system. The dice mini-game is a lot of fun to play too, not like that damn Pazaak.
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