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Neverwinter Nights 2 â?? Version 1.04 Patch NotesJanuary 15th, 2007New FeaturesGeneralâ?¢ Voice MenuUsers can now press the Voice Menu key (â??Vâ?? by default) to activate a menu from which they can quickly access frequently used voice commands and emotes. Users can drag these to the hotbar, as well.â?¢ Added support for bindable keys to change the hotbar pages.â?¢ You can now drag and drop buttons from the Mode Bar and Quick Cast Menu onto the Hotbar. This will also work for Spontaneously Converted spells.â?¢ Players now have the option to turn on a second horizontal hotbar and 2 vertical hotbars.â?¢ Users can now select in the options menu whether or not they want left click and hold in Driving Camera to move the character or mouselook.â?¢ All combat modes can now be triggered instantly, except for Parry, Rapid Shot, and Flurry of Blows, which are deferred until the beginning of the next round.o Your pending combat modes are now displayed on the action queue UI, with a countdown ticker, tooltip, and mouse click support.o You can now toggle of and off a pending combat mode.o Combat modes are no longer turned off for party members at the end of their combat round.â?¢ Trees throughout the game should look better as many of the tree textures and models have been revamped to be more visually appealing.â?¢ Localized versions of the NWN1 sounds used in the game have been added to their respective languages.â?¢ Several new loading screen tips have been added to v1.04.â?¢ Support has been added for displaying game information on the Logitech G15 Keyboard.DM Clientâ?¢ DMs can now drag items from the creator menu to the hotbar.â?¢ DMs can now jump directly to an area.â?¢ DMs can now add and subtract experience points, gold and levels.Scriptingâ?¢ EffectDamage() â?? A flag has been added to the EffectDamage()function which allows you to skip Damage Immunity, Damage Reduction, and Damage Resistance. The default for this flag is FALSE, so existing scripts will continue to work the same.â?¢ Script Debugger - The NWN2 script debugger has been included with this version. It is located in the Utils directory, filename DebugServer.exe.Toolsetâ?¢ A comment field has been added to the Journal Editor.â?¢ More robust undo/redo support has been added to the Conversation and Journal editors.Bug FixesGeneralâ?¢ The Mode Bar and Mini-map will now properly retain their hidden or revealed state after area transitions.â?¢ The Practiced Spellcaster and Improved Rapid Shot feats are now available for characters that meet the prerequisites.â?¢ The Manyshot feat will now properly grant additional attacks per round.â?¢ Improvements have been made which reduce load times in some situations.â?¢ The game will no longer crash when attempting to buy when on a blank page.â?¢ The gameâ??s transition to Act 2 would very rarely fail to occur. This has been made more reliable.â?¢ Dual-wield slots will now persist on the hotbar during module transitions.â?¢ Holding the left mouse button to move will now function properly in all camera modes and angles.DM Clientâ?¢ DMs will no longer automatically run lore checks on acquired items.â?¢ Feedback has been added for several DM abilities.â?¢ DMs can now spawn items into containers.â?¢ The DM Client should no longer crash on transition to large exterior areas.Effects/Spellsâ?¢ Wildshape and Elemental Shape are no longer dispellable.â?¢ The Wildshape effect will no longer disappear when saving.â?¢ Devilâ??s Sight now properly allows affected characters to ignore concealment penalties due to darkness.â?¢ Balagarâ??s Iron Horn radius reduced from 30 feet to 20 feet.â?¢ Greater Fireburst will now do the correct amount of damage.â?¢ Monks will no longer get their class AC Bonus while wearing armor or using a shield.â?¢ Improved Reaction will now properly calculate uses per day.â?¢ Characters with crossbows can now use Rapid Shot if they have Rapid Reload.â?¢ Multiple types of Damage Resistance on the same item should now function more reliably.Itemsâ?¢ The game will no longer crash if you drag an item from a magic bag onto the magic bag which contains it.Toolsetâ?¢ TRX files are now renamed when renaming their associated area.2DA ChangesThe following 2DA files have been changed in v1.04:â?¢ actions.2daâ?¢ feat.2daâ?¢ keymap.2daâ?¢ nwn2_dmcommands.2daâ?¢ nwn2_emotes.2daâ?¢ nwn2_tips.2daâ?¢ spells.2daâ?¢ visualeffects.2daIn addition, nwn2_voicemenu.2da has been added.Bugs Fixed from v1.04 BetaGeneralâ?¢ The game will no longer crash to desktop at launch on Windows 2000.â?¢ Entering and Leaving stealth mode via the Voice Chat menu is now more reliable.â?¢ The dialogue with Qaggoth in Tavorickâ??s estate will no longer loop.Toolsetâ?¢ Using the â??Verify Moduleâ? command will no longer cause the starting area to be opened.
Is the game still in Beta? I'm waiting for the STABLE release so I can finally install and play the game [snapback]33598[/snapback]