In case you guys did not see this on the forums,
Toolset
â?¢ Added a load screen image previewer.
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Added item icon previewer.â?¢ Area names and tags now default to the areaâ??s file name for new areas.
â?¢ The spell tab now shows multiple instances of spells, so creatures can have multiple instances of a spell with different metamagic types.
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Right-clicking while placing tiles now rotates the tile.â?¢ The first column and row of the 2DA viewer are now pinned, making it easier to use.
â?¢ Changes on item blueprints will now be propagated to items in creature or placeable inventories, or that are equipped on creatures.
â?¢ Added new option to the File menu that allows the user to compile only currently open scripts.
â?¢ There is a new panel in the script editor that allows the user to insert scripts from the NWN2Toolset\Templates folder into the current script.
â?¢ Script search functionality changed to bring up all results in one result window and the user can double-click to open up that search result.
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Item cost calculations added to the item properties.â?¢
New visual style.â?¢ Doors now have a flag that allows them to render an invisible area transition (aka an invisible "black door.") This is adjustable in the toolset. This is to address concerns with the â??black areaâ? behind open doors and how silly it looked on open gates in the middle of Neverwinter, etc.
â?¢ When users enter a string ref, they can also check a box to say that the string ref is from the custom file and the string returned will be from that file instead of the main .tlk table.
â?¢ Feminine versions of strings are now editable.
â?¢ Hex values can now be used as string references within 2DAs. This makes it easier to use custom TLK files with 2DAs.
â?¢ The script editor runs faster and uses less memory.
Some of the newly added things in patch 1.03! Seems like it'll help us all out a lot on making, etc.
P.S. -
http://nwn2forums.bioware.com/forums/viewt...22998&forum=109-Raelias