Alright, I've started an insane project (which I believe is due to a severe head cold) using the new CODI content together with the CODI Sigil Tileset to recreate a small, isolated section of Sigil, the City of Doors.
For those of you familiar with the game Planescape: Torment, this mod will be a chance to revisit the Cage, if only a tiny portion of it. For those of you new to Planescape it will be a quick introduction to the city that is the main focus of the Planescape Campaign Setting.
WhereChannel: Role Play
Server: ThrobbleServ
Module: Sigil the City of Doors
WhenAugust, 4-6
HowDirect Connect: 71.139.198.28:5121
Friends List: Look for "420" in your friends list as I should be logged in most of the weekend.
WhatYou will need the following Hak Paks from NWVault.
CODI Content Package 1b (codi_content1b.zip)
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6800CODI Sigil Tileset v2.0 (codi_sigil_tiles_v2_0.zip)
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=6222Planescape Torment Music HaK
by: Mark 'BloodKnight' Iradian
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=2347For the CODI content and tileset just unzip all the .hak files into the nwn\hak directory. If you want to use the tileset make sure to import the doors .erf file after adding the hak files to your mod.
For the music, just unzip all the .bmu files into your nwn\music directory and the .hak into the nwn\hak directory. To use the music in a module you'll have to also import that hak file into the mod.
Note: The music is in a .rar format, you will need a program like "Winrar" to "unzip" it.
-420 [attachmentid=866]
P.S. Check out the people and books in the Tavern of Doors (ThrobbleServ) to get a feeling for your Planescape PC.
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