Author Topic: New Premium Mod: Infinite Dungeons  (Read 11748 times)

Offline 420

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New Premium Mod: Infinite Dungeons
« on: May 17, 2006, 02:14:46 PM »
They'll probably announce it later today but you can check out screenshots for the new NWN Premium Module: Infinite Dungeons here: Infinite Dungeon's Screen Shots

-420

Offline 420

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New Premium Mod: Infinite Dungeons
« Reply #1 on: May 17, 2006, 03:59:33 PM »
More info from Bioware Wednesday:

Quote
Infinite Dungeons Premium Module May 24

A brand new Neverwinter Nights premium module releases May 24. Infinite Dungeons provides randomly generated adventures for characters of every level. Play with your friends or compete against your adversaries. If you dare, you can play alone....

Cool, I've been waiting for a new version of Dungeon Hack for over a decade!

-420

EDIT: Official Site here: Link
« Last Edit: May 17, 2006, 04:04:25 PM by 420 »

Offline Mo

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New Premium Mod: Infinite Dungeons
« Reply #2 on: May 17, 2006, 05:34:23 PM »
We could organize some multiplayer dungeon crawls.

$9.99 for the mod?

Offline Throbblefoot

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New Premium Mod: Infinite Dungeons
« Reply #3 on: May 17, 2006, 05:36:34 PM »
USD 7.99. Twice as long game play as PotSC!

-Throbblefoot
"No, I won't stay in the ground cuz there's no whiskey."
Zombie - Culann's Hounds

Offline Mo

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New Premium Mod: Infinite Dungeons
« Reply #4 on: May 17, 2006, 05:46:40 PM »
Quote
USD 7.99. Twice as long game play as PotSC!

-Throbblefoot
[snapback]28918[/snapback]

Really? I find it hard to believe that a randomly generated game could have worth while content.

Offline Elessar Telrunya

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New Premium Mod: Infinite Dungeons
« Reply #5 on: May 17, 2006, 05:51:20 PM »
oooo, I'd actually get this one! ya, we should definitely organize a group of 4-6 players to do a group game :lol:


-Elessar

Offline Throbblefoot

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New Premium Mod: Infinite Dungeons
« Reply #6 on: May 17, 2006, 06:25:13 PM »
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Really? I find it hard to believe that a randomly generated game could have worth while content. [snapback]28919[/snapback]
I'm not totally sure how it will work, but I think there is a "campaign" that scales with your character level and party size. I think that the dungeons you explore in the campaign are randomly generated to a certain degree, but it's still an adventure with a plot.

Sounds to me like they did a lot with the "encounters" you can create in the toolset.

-Throbblefoot
"No, I won't stay in the ground cuz there's no whiskey."
Zombie - Culann's Hounds

Offline Hubba

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New Premium Mod: Infinite Dungeons
« Reply #7 on: May 18, 2006, 02:03:36 AM »
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oooo, I'd actually get this one! ya, we should definitely organize a group of 4-6 players to do a group game :lol:
-Elessar
[snapback]28920[/snapback]


I totally agree! Randomly generated Dungeons ftw!

Offline Elessar Telrunya

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New Premium Mod: Infinite Dungeons
« Reply #8 on: June 03, 2006, 06:09:13 PM »
hey, now that infinite dungeons is released, does anyone want to get together for a some group dungeon pilfering? I can host it now if we have anyone who wants to go through...but i'd say no more than five or six people in the group :) and a dm if we want one :D


-Elessar

Offline 420

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New Premium Mod: Infinite Dungeons
« Reply #9 on: June 05, 2006, 09:18:18 PM »
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hey, now that infinite dungeons is released, does anyone want to get together for a some group dungeon pilfering? I can host it now if we have anyone who wants to go through...but i'd say no more than five or six people in the group :) and a dm if we want one :D
-Elessar
[snapback]29157[/snapback]

From what I've read 2-6 players for ID is optimal but unfortunately it runs as slow as the slowest computer. Seeing as how it takes me 15 to 20 minutes to save/load games in the final dungeon on my ancient compy I'll have to wait until I upgrade.

-420

Offline Elessar Telrunya

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New Premium Mod: Infinite Dungeons
« Reply #10 on: June 05, 2006, 09:46:50 PM »
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From what I've read 2-6 players for ID is optimal but unfortunately it runs as slow as the slowest computer. Seeing as how it takes me 15 to 20 minutes to save/load games in the final dungeon on my ancient compy I'll have to wait until I upgrade.

-420
[snapback]29190[/snapback]


that sucks =/

Offline 420

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New Premium Mod: Infinite Dungeons
« Reply #11 on: June 06, 2006, 03:04:47 AM »
Check out this thread: Link

-420

Offline Soul Sojourner

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New Premium Mod: Infinite Dungeons
« Reply #12 on: June 06, 2006, 04:24:51 AM »
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Check out this thread: Link

-420
[snapback]29199[/snapback]
Interesting...

Offline Elessar Telrunya

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New Premium Mod: Infinite Dungeons
« Reply #13 on: June 06, 2006, 05:52:13 PM »
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Mostly done for variety in toughness, tougher critters are larger, while weaker ones are slightly smaller.

I'd sincerely like to assassinate every idiot who says that the bigger the badder the bigger the stronger.....


-Elessar

Offline 420

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New Premium Mod: Infinite Dungeons
« Reply #14 on: June 06, 2006, 07:46:25 PM »
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I'd sincerely like to assassinate every idiot who says that the bigger the badder the bigger the stronger.....
-Elessar
[snapback]29225[/snapback]

It's a convention used for almost every creature in D&D. As they advance in age/power they also advance in size. Dragons are, of course, the prime example of this but I find it very useful for "giant" insects and aberrations too. It also provides PCs with a good idea about whether they will be able to handle certain encounters by visually indicating the power of a creature without them having to experience it first hand and end up dead.

-420