2 - R/W Bunny Thumpers (Hammer Wars)
2 - E/R Glyph of Renewal/Rodgorts Inv spike
1 - Tainted Flesh spamming Minion Master
1 - Runner can be W/Mo with CoP or Purge, Sprint and Charge, Ranger with Storm and/or Escape, or Water Ele (my favorite, Blurred Vision-ice spikes-Ice Prison-deepfreeze-armor of mist-healing breeze-heal party-ether prodigy) or even a new assassin build including Dash and dark escape.
2 - Boon/Prot Monks (Reversal of Fort, Mend Ail, Guardian, Prot Spirit, Inspired hex, mantra of recall, Divine Boon, Contomplation of purity)
+
A good spike caller
=
A great high pressure build that works very will if you dont encounter a heavy hex team.
was this the build that had the assassin that could practically solo the guild lord and his bodyguards?
The above means no, any assassin in this builds would be used as a runner and possibly a caster support melee if you have the flag stand under control or just a Shrowd spammer.