Author Topic: How Damage Absorption Works  (Read 5140 times)

Offline 420

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How Damage Absorption Works
« on: July 09, 2005, 10:52:12 PM »
Here is the current situation regarding how Damage Absorption works in Guild Wars. Apparently this has changed in patches before so it may change again.

Right now it looks like 1 piece of armor, 1 rune and a shield with Damage Absorption will stack. Getting multiple pieces of armor or multiple runes with Damage Absorption won't do anything.

Read about it here.

-420

Offline BzK

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How Damage Absorption Works
« Reply #1 on: July 10, 2005, 01:32:58 AM »
almost as wacked out as the way Bioware made shifters items work!

Offline Anheg

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How Damage Absorption Works
« Reply #2 on: July 11, 2005, 09:16:32 PM »
Nicely Put!
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Offline Anheg

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How Damage Absorption Works
« Reply #3 on: July 21, 2005, 08:30:20 PM »
Does Absorbtion Runes stack with that reduction already put onto armor?
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Offline 420

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How Damage Absorption Works
« Reply #4 on: July 22, 2005, 12:51:09 PM »
Quote
Does Absorbtion Runes stack with that reduction already put onto armor?
[snapback]25678[/snapback]

Yup, so if you have 1 (minor/major/superior) absorption rune, 1 piece (Ascalon/Knights) armor and a shield with damage reduction they will all stack.

So a lot of hammer Warriors are using 1 damage absorption rune, 1 piece of knight's (or Ascalon) armor, Stonefist Gauntlets (lengthens Knockdown duration), Dwarven Helm (+1 hammer mastery) and Gladiator's armor for the rest.

-420