Author Topic: Major GW update!  (Read 7869 times)

Offline 420

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Major GW update!
« on: May 12, 2005, 01:46:09 PM »
Looks like there was a major update to Guild Wars yesterday and they even implemented some of my bug reports!!! I was tired of firestorm failing to cast when my target died before I finished casting, so they fixed it! Makes me happy to know they are going to listen to suggestions from the user community.

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Update â?? Wednesday May 11

    * Major changes to PvP Arenas! Previously, each Arena had a separate outpost. When you joined an Arena, you continued playing on that map repeatedly until you lost. Now, the various high-level Arena maps all share a common outpost. When you enter the high-level Arena, youâ??ll play on many different maps with many different victory conditions, and youâ??ll need to master all the maps to keep on winning.
       
    * After each consecutive PvP victory, the game now displays the number of consecutive wins.
       
    * A new screen at the end of PvP character creation allows you to choose the starting location of your PvP character.
       
    * We retired the old â??Dazed," â??Shock Sniper," â??Divine Healer.â? and â??Trapperâ? PvP-only character templates, and rotated in some new templates, including three new templates created by guilds that won our April ladder contest. Additionally, we tweaked the skills of many other PvP character templates. These changes only affect the creation of new characters; existing characters created with an old template may continue to use that old template.
       
    * You can now store gold in your account storage vault! The vault can store up to 1000 platinum pieces, and individual characters can now hold a maximum of 100 platinum pieces.
       
    * PvP-only characters can now access the account storage vault for free.
       
    * Entering â??The Underworldâ? now costs 1 platinum piece, the same as entering â??The Fissure of Woe." Rewards in both maps have been significantly improved.
       
    * New quests! In Post-Searing Ascalon: â??The Weaver of Neboâ? and â??Iron Horse War Machine." In â??The Fissure of Woe:â? â??Tower of Courage," â??The Wailing Lord," â??A Gift of Griffons," â??Army of Darkness," â??The Eternal Forgemaster," â??Defend the Temple of War," and â??Restore the Temple of War."
       
    * Primary quests in Pre-Searing Ascalon now chain together, making it more straightforward for new players to complete Pre-Searing Ascalon and gain entrance to the Academy.
       
    * Increased drop rates for Uncommon and Rare items in Explorable Areas.
       
    * Implemented various minor fixes and clarifications to existing quests.
       
    * Implemented various tweaks to monster difficulty and loot balance.
       
    * Added new boss monster encounters in the â??Ring of Fireâ? area.
       
    * Added new bonuses on certain collector and quest items.
       
    * Instituted skill changes: â??Watch Yourself!â? correctly affects characters who were already affected by another instance of the skill. â??Firestormâ? now continues to cast even if the target enemy dies during spellcasting. Weâ??ll revise other area-effect spells to work this way in future updates.
       
    * The party window and account storage windows now correctly remember their position and size.
       
    * There are many new hints displayed in Pre-Searing Ascalon, and a new option to disable the display of hints.
       
    * When you gain a level, a button now appears prompting you to spend your newly acquired attribute points.
       
    * Quest destination points now appear on both the Map Area and Map Travel windows.
       
    * Most NPC text is now logged to the chat window, as well as being displayed in game.
       
    * Implemented various minor fixes to UI.
       
    * Fixed crafters recognizing high-level crafting items.
       
    * Fixed problems which caused excessive scarcity of Fur Squares, Linen, and Silk.
       
    * Implemented fixes for incorrect behavior when a player or party disconnects before the beginning of a competitive game.
       
    * Implemented fixes for miscellaneous rare crash bugs.
       
    * Added the ability to change postal mailing address on account.
       
    * Improved hardware compatibility.


Offline Celestial1

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Major GW update!
« Reply #1 on: May 12, 2005, 04:16:22 PM »
I noticed this, this morning.

I found it strange they attached all arenas previous to 3 different arenas. Random team, Party, and Tombs.

Pretty good I must say, though.

~Celestial
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Offline Throbblefoot

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Major GW update!
« Reply #2 on: May 12, 2005, 10:05:08 PM »
Thank you, thank you, thank you, Arena Net!

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Offline Razor Blade

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Major GW update!
« Reply #3 on: May 13, 2005, 02:51:16 AM »
lol and they said there were no people working on GW to get new quest, or doing updates
ArenaNet is awesome all the WoW's have to pay for it we not! :D
BoSnIaN pRiDe Is My MiNd, BoSnIaN bLoOd Is My KiNd, So StEp AsIdE, & LeT uS tHrOuGh, CaUsE iTs AlL aBoUt, tHe bOsNiAn CreW!



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Offline 420

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Major GW update!
« Reply #4 on: June 01, 2005, 10:03:48 PM »
Wow! New major update!

Here is something interesting:

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Updated art for Geomancer's armor. This is the first of several updates over the coming weeks that will provide unique art for each ascended armor set, such as Enchanter's, Tormentor's, Necrotic, Aeromancer's, Saintly, Gladiator's, and Druid's armor sets.

I think that means the 15K armor will have a unique look! I wear Gladiator's so I can't wait to see it!

Check out the full details here.

Offline 420

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Major GW update!
« Reply #5 on: June 11, 2005, 02:33:02 PM »
Here is something VERY interesting from the Guild Wars site:

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I'm looking forward to observer mode, and I was wondering if a replay feature would be part of that? Is there anything more you can tell us about how observer mode will work?

Observer Mode and Replay are two very separate features. Once we have Observer Mode, replays will be a done deal, for pretty much anyone will be able to make one. So it's on Observer Mode that we're focusing, and here are some details of how that will work:

    * You will be able to observe any PvP battle â?? tournament or guild â?? in which the Top 10 guilds on the Guild Wars Ladder take part.


    * Any other noteworthy PvP battles such as regional or tournament championships will also be made available for observation. You can also view the battles taking place in the Hall of Heroes.


    * We think that someday down the road, it would be a super innovation to also make it so that you can witness any battle in which your guild is taking part. This is a highly-requested feature and we'll look at the opportunities to offer that, too.

The way Observer Mode will work will be to offer a menu which you use to select the match you want to observe. One thing that surprised me is that there will be no limit on the number of people who can observe any particular match; the entire Guild Wars community could conceivably watch any individual match. When we have our first global tournament, which is coming in the not too distant future, we look forward to hosting many tens of thousands of viewers as they witness history being made.

-420

Offline Mo

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Major GW update!
« Reply #6 on: June 11, 2005, 02:50:13 PM »
Sounds very fun.  Maybe I'd prefer to watch GW than sports on TV :P

Offline fireknight40

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Major GW update!
« Reply #7 on: June 14, 2005, 07:57:22 PM »
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Sounds very fun.  Maybe I'd prefer to watch GW than sports on TV :P
[snapback]24223[/snapback]
I know I would. :P

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Offline 420

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Major GW update!
« Reply #8 on: June 16, 2005, 01:42:42 AM »
And the goodies keep on commin'!

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Update â?? Wednesday, June 15

This week we made the first of several steps towards improving the process of gaining skills and skill points after ascension. In coming weeks, we will continue on this path, and will work to address the difficulty of unlocking items and runes for use in PvP.

    * Changed the XP requirements per skill point for advanced characters. Previously, the required XP kept increasing with each successive skill point, making it very difficult to continue earning skill points after taking on a new secondary profession. Now, the required XP caps out at 20,000 per skill point.
       
    * Doubled the XP gained from killing boss monsters.
       
    * Introduced rare scrolls which, when used, grant the entire party double or triple XP for a limited duration. We also added traders for these new scrolls.
       
    * Changed the XP reward for ascension. Previously, when a character ascended, he was automatically advanced to level 20, regardless of his current level. This meant that characters who had already advanced to level 20 prior to ascension received no reward for ascending. Now, ascension gives a fixed reward of 50,000 XP.
       
    * Updated secondary profession quests so that when a player accepts a new secondary profession, he now gets the starter skills for that profession.
       
    * Improved salvage kits so that they always successfully salvage runes from monster-dropped armor. There is still a chance of destroying a rune when using a salvage kit to try to retrieve it from your own armor.
       
    * Added confirmation prompt when dragging an item to the ground during a trading session or just after a trading session, to prevent scammers from closing the trading window in the middle of a trade to try to trick their trading partners into dropping an item.
       
    * New quests: "The Ascalon Settlement" in North Kryta Province; "The Price of Steel" in Silverwood; and "The False Gods" in Temple of the Ages.
       
    * Added unique artwork for the ascended version of the Monk's Saintly Armor.
       
    * Updated the descriptions for skills Fertile Season, Balthazar's Spirit, Chimera of Intensity, Irresistible Blow, Mind Freeze, Ice Spikes, Deep Freeze, and Glyph of Energy to more accurately match the actual skill effect.
       
    * Updated mission victory conditions in Thunderhead Keep and Iron Mines of Moladune, and monster spawns in The Dragonâ??s Lair and Ice Caves of Sorrow, to allow players to capture skills from boss monsters before completing the mission.
       
    * Updated monster and loot spawns in Sage Lands, Watchtower Coast, Frozen Forest, The Scar, Vulture Drifts, Snake Dance, and Ettinâ??s Back, and for quests Iron Horse War Machine, The Monkâ??s Path, and Seeking the Seer.
       
    * Fixed issues with last week's update that could cause loot drops to completely stop for some players after repeated map entries, and substantially improved the loot system so that only the most extreme forms of farming will cause monsters to start to run low on loot.
       
    * Updated boss monster spawns in various explorable areas to fix issues with boss monster distribution and balance.
       
    * Made numerous changes to the "Undead Horde" quest to add more to the storyline and environment of the quest.
       
    * Changed the "Behind Enemy Lines" quest so that Aidan uses the correct model and players have a little more time to follow him.
       
    * Increased the gold reward for completing the secondary mission in Divinity Coast.
       
    * Increased the energy increment on some Druid Leggings, so that all Druid Leggings now provide 2 additional energy.
       
    * Updated henchmen in Marhanâ??s Grotto to use infused armor.
       
    * Updated positions and paths for NPCs in various towns and outposts to prevent NPCs from getting stuck.
       
    * Updated the Hall of Heroes so that the defenderâ??s Ghostly Hero starts on the altar.
       
    * Fixed the Sacred Temples tournament map so that it is no longer possible to pass a relic through the gate.
       
    * Fixed elemental damage in the Domain of Elements in the Dragonâ??s Lair so that it does not damage monsters.
       
    * Fixed Forgotten Cursebearer and Forgotten Necromancer bosses so that they use their skills properly.
       
    * Fixed problem with quest "The Ambassadorâ??s Quandary."
       
    * Fixed Oink in "Gates of Kryta" so that he recognizes his owner even if another player has already completed the quest.
       
    * Made text fixes for quests "Tower of Courage," "The Elementalistâ??s Path," and "Unsettling Rumors."
       
    * Fixed the damage ranges on Raven Staves and Ghostly Staves.
       
    * Rebalanced Blessed Griffons and Phantoms to better reflect their level.
       
    * Renamed the version of Defenderâ??s Scalp Design which provides a bonus to Smiting to Zealotâ??s Scalp Design.
       
    * Renamed Mirror Self to Doppelganger.
       
    * Fixed teleporter effects in the Crystal Desert explorable areas.
       
    * Fixed various animation and scripting issues in cinematics.
       
    * Fixed environmental effects in The Crag.
       
    * Fixed teleporter in Vulture Drifts.
       
    * Fixed icon for Dwarven Ale so that it no longer appears as "under construction."
       
    * Fixed various icon issues in vendor windows so that icons do not appear as "under construction."
       
    * Fixed a bug that sometimes caused Error #95 to be displayed when trying to arrange a guild battle.
       
    * Fixed a trade bug which prevented trade between two players when both tried to initiate trade at the same time.
       
    * Added a cursor for item identification.
       
    * Updated the layout of the login screen.
       
    * Enabled clicking names in whisper text.
       
    * Updated European and Korean translations.
       
    * Fixed miscellaneous rare crash bugs.

Offline 420

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Major GW update!
« Reply #9 on: July 13, 2005, 06:27:08 PM »
Another huge update today: Link

Here are my personal favorites:
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Added new artwork for the Warriorâ??s ascended Gladiatorâ??s Armor and Rangerâ??s ascended Druidâ??s Armor.

Fixed the following area-of-effect (AOE) spells so that they are no longer cancelled if the target dies while you are casting them: Chaos Storm, Deep Freeze, Desecrate Enchantments, Earthquake, Enfeebling Blood, Eruption, Feast of Corruption, Fireball, Ice Spikes, Maelstrom, Meteor, Meteor Storm, Panic, Phoenix, Plague Sending, Rodgort's Invocation, Rust, Searing Heat, Shadow of Fear, Soothing Images, Suffering.

Expanded friends list so that you can have up to 50 on your friends list and up to 10 on your ignore list.
 
Expanded maximum permitted length of guild announcement to 255 characters.

But here is a big D'OH!
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Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.

Not that henchmen would be any use mind you, but no unascended players... bummer.

-420

Offline Elessar Telrunya

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Major GW update!
« Reply #10 on: July 13, 2005, 08:42:54 PM »
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Another huge update today: Link

Here are my personal favorites:
But here is a big D'OH!
Not that henchmen would be any use mind you, but no unascended players... bummer.

-420
[snapback]25479[/snapback]

dang, that means i'll have to work hard so i can get enelya ascended so she can help keep people alive in UW and fissure =/



-Elessar

Offline Mo

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Major GW update!
« Reply #11 on: July 13, 2005, 10:05:31 PM »
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Another huge update today: Link

Here are my personal favorites:
But here is a big D'OH!
Not that henchmen would be any use mind you, but no unascended players... bummer.

-420
[snapback]25479[/snapback]

Henchmen weren't able to enter the FoW. Dunkin Brior and I tried going with 5 henchmen.  Well we got there but our henchmen friends were no where to be seen.

Offline Anheg

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Major GW update!
« Reply #12 on: July 13, 2005, 11:40:16 PM »
I like them, they fixed my complains about Flurry and The Undead Hoards quests.
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Offline Elessar Telrunya

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Major GW update!
« Reply #13 on: July 14, 2005, 08:32:17 AM »
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Henchmen weren't able to enter the FoW. Dunkin Brior and I tried going with 5 henchmen.  Well we got there but our henchmen friends were no where to be seen.
[snapback]25488[/snapback]

I always knew they'd become deserters some day.


-Elessar