Author Topic: Healing In GodSpire.  (Read 14265 times)

Offline Soul Sojourner

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Healing In GodSpire.
« on: May 12, 2005, 06:48:51 PM »
Ok, I brought this up outta curiousity. NO HEALING is allowed in GodSpire, yet there are spells that initially damage your opponent, but also returning health to you.

Vampiric Touch was the main focus on this. Spells like these DO heal the caster, but only if the opponent is affected by it, and the opponent also takes damage. So is a spell like this something that should be tolerated and remain ok to cast in duels? Or should such spells be banned or forbidden from duels?

It seems logical that a spell that can be used for damage or health, but does both that crosses the "No Healing" rule, should be brought up and a decision should be made.

Any ideas, comments, suggestions on these spells?

Offline CleTus

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« Reply #1 on: May 12, 2005, 07:27:42 PM »
It's temp Hp. Can be dispelled.
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Offline Soul Sojourner

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« Reply #2 on: May 12, 2005, 07:30:20 PM »
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It's temp Hp. Can be dispelled.
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I see, anything else?

Offline Mo

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« Reply #3 on: May 12, 2005, 07:30:25 PM »
If the spell aint banned at this point in time you can assume it's all good.

Summon a Dragon then vamp touch it...nice source of extra hp :P

Offline Soul Sojourner

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« Reply #4 on: May 12, 2005, 07:32:12 PM »
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If the spell aint banned at this point in time you can assume it's all good.

Summon a Dragon then vamp touch it...nice source of extra hp :P
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=D Wasn't sure about it, so I thought it good to bring up, now if someone were to yell at ya for usin' it you can say its allowed =D. That's the whole point.

Offline maverick

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« Reply #5 on: May 12, 2005, 11:50:18 PM »
it doesnt do much damg or heal much so i dont worry about it and ppll dont really use it

Offline Maxou

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« Reply #6 on: May 16, 2005, 02:23:06 AM »
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it doesnt do much damg or heal much so i dont worry about it and ppll dont really use it
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It's a bit difficult to use in mage duel but it has its use . Especially when the duel is about to end ( between 100-150 hp) , can be useful vs a dispell user ( I mean a mage using dispell most of time instead of breach ) because the temp hp can be dispelled .
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Offline Tea-cup

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« Reply #7 on: May 16, 2005, 08:39:01 AM »
Vampire touch, is hard to cast,
you need to be close to your opponent, and you lose time because you have to cast it, and it still has to succeed then (touch attack isn't a sure hit, and the other can have a mantle). Healing, on the other side, is very easy to cast, and gives a lot of permanent hp.

For me it clear why vampire touch is allowed, and heal not. It requires way more skill to use vampire touch in a efficient way.

-Mel

Offline Soul Sojourner

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« Reply #8 on: May 17, 2005, 05:26:04 PM »
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Vampire touch, is hard to cast,
you need to be close to your opponent, and you lose time because you have to cast it, and it still has to succeed then (touch attack isn't a sure hit, and the other can have a mantle). Healing, on the other side, is very easy to cast, and gives a lot of permanent hp.

For me it clear why vampire touch is allowed, and heal not. It requires way more skill to use vampire touch in a efficient way.

-Mel
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Is that not what you use summons like badgers etc. for?

Offline Tea-cup

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« Reply #9 on: May 17, 2005, 05:53:35 PM »
Then you have to cast a badger, and then vampire touch. Good change to fail if the other dispels you. (something a mage does in a duel, isn't it?) With that cast time you could aswell cast a mantle or dispel/attack your opponent.

On the other hand, this shows why it's usefull to have dispels, and not only spellbreach. The spell vampire touch just allowed a few extra tactics in a mage duel, that are in no way lame. If you start a mage duel, you perfectly can prepare to face tactics with vampire touch.

Actually, I would find it funny to see someone leeching on his own badger. (and probably killing it as well)

-Mel

Offline Soul Sojourner

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« Reply #10 on: May 17, 2005, 06:51:54 PM »
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Then you have to cast a badger, and then vampire touch. Good change to fail if the other dispels you. (something a mage does in a duel, isn't it?) With that cast time you could aswell cast a mantle or dispel/attack your opponent.

On the other hand, this shows why it's usefull to have dispels, and not only spellbreach. The spell vampire touch just allowed a few extra tactics in a mage duel, that are in no way lame. If you start a mage duel, you perfectly can prepare to face tactics with vampire touch.

Actually, I would find it funny to see someone leeching on his own badger. (and probably killing it as well)

-Mel
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Who ever said you have to be in a mage duel to use it?

Offline Talon

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« Reply #11 on: May 18, 2005, 06:25:10 AM »
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Who ever said you have to be in a mage duel to use it?
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Your target has to have a stupidly low AC, which will usually only count for mages (or noobs)

Offline Anheg

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« Reply #12 on: May 18, 2005, 10:03:07 AM »
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Who ever said you have to be in a mage duel to use it?
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I dont think Mel said HAD to be a mage duel, but you would have to have a certain number of wiz/sorc levels to get it. Builds (I am not saying all but a good number) have no use for that many levels of caster.
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Offline 420

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« Reply #13 on: May 18, 2005, 01:28:16 PM »
I have never had a problem with feat healing like Wholeness of Body and Lay on Hands because they heal less than the damage I do on a single hit. If they won the duel by 40 hit points because they used Wholeness of Body I would feel that it was a good fight if not an exceptional one.

In fact, I think spells such as Nature Balance, Vampiric Touch and even the cure spells are fine to use. The only spell I got a problem with is Heal because it is the only one with which you can gain more than a few dozen hit points back. Go ahead and load up on cure spells and see how far you get in a duel.

Keep in mind that you can use anyhing but the spell "Heal" in a duel with me and I won't complain, however the sentinels and other DMs may have a problem with it.

-420
« Last Edit: May 20, 2005, 03:33:55 AM by 420 »

Offline kanrei

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« Reply #14 on: May 18, 2005, 04:49:26 PM »
Remember 420, the halflings are not as strong as Joe Fixit  :P

Time heals more than halflings can do in damage.

That, and how much damage can you do when you cannot hit above the kneecap?

IN all seriousness though, halflings suck more than healers do.  

No casting heal in duels ever.  EVER EVER EVER.  If you are not sure if the spell is allowed or not, don't cast it =P

Offline kanrei

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« Reply #15 on: May 18, 2005, 06:18:00 PM »
OK, I should say Im sorry for the above post if it offended any tiny feelings.  I was bored at work and saw Tyreal was playing so I decided to halfling bash.  NO real excuse, but a reason.  Sorry to all my tiny short little friends.

Offline Tea-cup

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« Reply #16 on: May 18, 2005, 07:49:51 PM »
Lay on hands heals the caster level * the cha modifyer. I think I can make something that heals -a lot- with that. And still is a good fighter.

Just no permanent healing spells seems me a easy and accaptable rule.

-Mel

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« Reply #17 on: May 18, 2005, 09:04:46 PM »
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That, and how much damage can you do when you cannot hit above the kneecap?
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how can you say that after watching 24??!?!? :mega_shok:

and yeah Lay on Hands can be pretty huge healing heh

Offline Maxou

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« Reply #18 on: May 20, 2005, 02:50:48 AM »
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Remember 420, the halflings are not as strong as Joe Fixit  :P

Time heals more than halflings can do in damage.

That, and how much damage can you do when you cannot hit above the kneecap?

IN all seriousness though, halflings suck more than healers do. 

No casting heal in duels ever.  EVER EVER EVER.  If you are not sure if the spell is allowed or not, don't cast it =P
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You get the point about halflings .
Only gnome are t3h sexiness :D

Heals sure is overpowered . Very annoying . What about the monkey heal thing ? What does it do ?
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Offline Anheg

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« Reply #19 on: May 20, 2005, 10:03:45 AM »
Spells such as Monsterous Regeneration aren't healing yet I have had people complain about it. It is considered a heal spell? and yes I realize such spells only regenerate 3 - 6 HP a round, but that can help.
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Offline BzK

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« Reply #20 on: May 20, 2005, 11:27:47 AM »
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You get the point about halflings .
Only gnome are t3h sexiness :D

Heals sure is overpowered . Very annoying . What about the monkey heal thing ? What does it do ?
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Wholeness of Body, at 7th level, allows the Monk to heal themselves of twice their Monk level in HP once per day

Offline Meclar

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« Reply #21 on: May 23, 2005, 01:06:46 PM »
Both Lay on Hands and Wholeness of Body are in the rule book under no healing. I made sure of it.....