Author Topic: For Brior: Unequip/Reequip  (Read 6364 times)

Offline CleTus

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For Brior: Unequip/Reequip
« on: March 01, 2005, 04:52:51 PM »
Brior asked for this, but I figured I would post it here in case anyone is looking for something like it.. If there's an easy way to do it that i'm overlooking someone please tell me. Brior you're gonna need to adjust the delays.

Code: [Select]
void main()
{
object oPC = GetEnteringObject();

object oArm = GetItemInSlot(INVENTORY_SLOT_ARMS ,oPC);

SetLocalObject(oArm, "arm" ,oPC);

object oArrow = GetItemInSlot(INVENTORY_SLOT_ARROWS ,oPC);

object oBelt = GetItemInSlot(INVENTORY_SLOT_BELT ,oPC);

SetLocalObject(oBelt, "belt" ,oPC);

object oBolts = GetItemInSlot(INVENTORY_SLOT_BOLTS ,oPC);

object oBoots = GetItemInSlot(INVENTORY_SLOT_BOOTS ,oPC);

SetLocalObject(oBoots, "boots" ,oPC);

object oBullets = GetItemInSlot(INVENTORY_SLOT_BULLETS ,oPC);

object oCarmour = GetItemInSlot(INVENTORY_SLOT_CARMOUR ,oPC);

object oChest = GetItemInSlot(INVENTORY_SLOT_CHEST ,oPC);

SetLocalObject(oChest, "chest" ,oPC);

object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK ,oPC);

SetLocalObject(oCloak, "cloak" ,oPC);

object oCweaponb = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B ,oPC);

object oCweaponl = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L ,oPC);

object oCweaponr = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R ,oPC);

object oHead = GetItemInSlot(INVENTORY_SLOT_HEAD ,oPC);

SetLocalObject(oHead, "head" ,oPC);

object oLhand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND ,oPC);

SetLocalObject(oLhand, "lhand" ,oPC);

object oLring = GetItemInSlot(INVENTORY_SLOT_LEFTRING ,oPC);

SetLocalObject(oLring, "lring" ,oPC);

object oNeck = GetItemInSlot(INVENTORY_SLOT_NECK ,oPC);

SetLocalObject(oNeck, "neck" ,oPC);

object oRhand = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND ,oPC);

SetLocalObject(oRhand ,"rhand" ,oPC);

object oRring = GetItemInSlot(INVENTORY_SLOT_RIGHTRING ,oPC);

SetLocalObject(oRring, "rring" ,oPC);

GetLocalObject(oArm, "arm");
GetLocalObject(oBoots, "boots");
GetLocalObject(oBelt, "belt");
GetLocalObject(oChest, "chest");
GetLocalObject(oCloak, "cloak");
GetLocalObject(oHead, "head");
GetLocalObject(oLhand, "lhand");
GetLocalObject(oLring, "lring");
GetLocalObject(oNeck, "neck");
GetLocalObject(oRhand, "rhand");
GetLocalObject(oRring, "rring");

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oArm)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oArrow)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oBelt)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oBolts)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oBoots)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oBullets)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oCarmour)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oChest)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oCloak)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oCweaponb)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oCweaponl)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oCweaponr)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oHead)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oLhand)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oLring)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oNeck)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oRhand)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oRring)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oArm, INVENTORY_SLOT_ARMS)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oBoots, INVENTORY_SLOT_BOOTS)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oBelt, INVENTORY_SLOT_BELT)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oChest, INVENTORY_SLOT_CHEST)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oCloak, INVENTORY_SLOT_CLOAK)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oHead, INVENTORY_SLOT_HEAD)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oLring, INVENTORY_SLOT_LEFTRING)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oLhand, INVENTORY_SLOT_LEFTHAND)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oNeck, INVENTORY_SLOT_NECK)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oRhand, INVENTORY_SLOT_RIGHTHAND)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oRring, INVENTORY_SLOT_RIGHTRING)));

}
GIT-R-DONE!

Light travels faster than sound. That is why some people appear bright until you hear them speak.

Offline fireknight40

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For Brior: Unequip/Reequip
« Reply #1 on: March 01, 2005, 08:26:20 PM »
Thanks. :) I'll be working on a filter script  now :)

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