Author Topic: 1.65  (Read 18467 times)

Offline Tea-cup

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1.65
« on: December 13, 2004, 02:18:17 PM »
New patch out, I'm waiiting for the linux client to get out of beta to upgrade. I hope they didn't break as much as they did on every other patch...

-Mel

Out of the patch's file:

Neverwinter Nights v1.65

Patch details:
Neverwinter Nights Game
=-=-=-=-=-=-=-=-=-=-=-=
WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.65 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.65 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET.
IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.65 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.65 TOOLSET.
IF YOU WANT TO GO BACK TO 1.64, WE WILL HAVE A 1.65 TO 1.64 PATCH AVAILABLE.
- Added Stormy Skybox to game resources.
- Fixed a crash that could happen when you had enabled SubNetProfiling (by setting "Enable SubNet Profiling=1" in your nwn.ini file).
- Fixed an issue with server vault saves causing various problems for shifted characters.
- Fixed a crash related to calling GetHasSpell() on spells that have an innate level of 10 in the spells.2da
- Fixed a crash caused by calling SetSkyBox() in a multiplayer game while a player was still on the Character Select screen.
- Slight change of behavior for Attacks Of Opportunity. Now if have an invisibility effect applied (e.g. Invisibility, Sanctuary) you will no longer make attacks of opportunity.
- Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit.
- Circle Kick should no longer try to target creatures that you can not reach (which was making you become flat footed).
- Whirlwind attack will no longer leave you stuck in combat mode after using it. You will now also try to reaquire your original target after a Whirlwind attack (may not succeed if your target is now dead or gone).
- Damage Shields (e.g. Mestil's Acid Sheath ) now affect the melee attacker when the attacker hits the creature that has a damage shield (rather than only when they damage the shielded creature).
- Fixed an issue where respawning encounters would stop working under certain circumstances when saving and reloading the game.
- Fixed an issue with unlimited ammo not being identified when you equipped a weapon that had the unlimited ammo property.
- Fixed an issue with some single shot traps not applying damage correctly.
- Fixed a crash that would occur when an NPC tried to drop a container on the ground.
- Fixed an issue with True Seeing being removed incorrectly when you had mutliple True Seeing effects stacked and only one of them was supposed to be removed.
- Fixed an issue with some effects from Haste (extra attacks and spell casting benefits) not being updated correctly when you had multiple haste effects applied and only one of them was removed. Fixed the same issue for multiple Slow effects as well.
- Fixed an issue with size modifiers affecting your attack bonus when making Knockdown attacks. The size modifiers now only affect the opposed roll to resist the Knockdown attack.
- Effects being dispelled should now properly use the caster level when determining whether the dispel succeeds or not
- Fixed an issue with the Epic Dodge feedback messages for melee attacks that were being evaded.
- Fixed an issue where your screen could become permanently blacked out under certain circumstances after unpossessing a familiar that was inside an AOE darkness effect.
- Fixed some issues where the Darkness spell, when combined with Ultravision/True Seeing, could under specific circumstances incorrectly make you blind when your Ultravision/True Seeing wore off.
- Fixed "On Hit: Sleep" item property, so that it works again.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.

DM Client:
=-=-=-=-=-
- The DM difficulty slider tooltip will now display the current difficulty setting
- Fixed a crash that could happen when minimizing the game.
- Fixed an issue with issuing commands to groups of creatures (such as trying to make them run).
- Fixed an issue where the DM's screen could end up being permanently blacked out after the DM unpossessed a creature that was inside an AOE darkness effect.

Neverwinter Nights Aurora Toolset:
=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
- Added new GetSkyBox(), GetFogColor(), GetFogAmount() and SetFogAmount() scripting commands.
- Fixed a problem with variables being lost from items that were placed inside a container.
- Fixed a "List index out of bounds (0)" error that could occur when there were no sounds in the sound list on the Sound Properties menu.
- The scripting command GetName() now works with stores.
- The scripting command GetItemPossessedBy() now works with stores.
- GetEffectType() will now return EFFECT_TYPE_ETHEREAL for the greater sanctuary effect (was incorrectly returning EFFECT_TYPE_SANCTUARY).
- Fixed the following scripting commands to return the correct information (they were reversed before): GetAnimalCompanionName(), GetAnimalCompanionCreatureType(), GetFamiliarName(), GetFamiliarCreatureType(). If you recompile any scripts that use these scripting commands, you will need to update your scripts to use the new (proper) functionality.
- Fixed an issue with GetSpellSaveDC() returning the DC of any new spell cast (or feat used) by the creator of an AOE spell when called from within the AOE's heartbeat script (rather than returning the DC of the originally cast AOE spell).
- Extended the scripting command EffectHeal(), so that it now also works on doors and placeables.
- Fixed a couple of issues with the ResistSpell() scripting command:
    - First issue occurred when it was called from within an AOE heart beat script after the caster had cast a new spell since casting the original AOE spell, the AOE spell could stop working under these conditions (it should now work properly).
    - Second issue was with the spell immunity check not returning the proper result when called with the caster object specified as an AOE object.

Scripting-specific:
=-=-=-=-=-=-=-=-=-=
- Bigby's Grasping/Crushing Hand spells now properly affect creatures that are immune to mind affecting spells (x0_s0_bigby3.nss, x0_s0_bigby5.nss).
- Weird now properly handles creatures that are immune to mind-affecting and fear spells (nw_s0_weird.nss).
- Druid's elemental shape can no longer be dispelled (nw_s2_elemshape.nss).
- Fixed an issue with some creatures no longer using their special abilities (nw_i0_generic.nss)
- Crafted wands should now start with 1-20 charges rather than 1-10 charges (x2_inc_craft.nss)
- Added Troglodyte Stench ability to the game (spells.2da, VFX_Persistent.2DA, nw_s1_trogstink.nss and nw_s1_trogstinka.nss ).
- You now get a reflex save against Ball Lightning (x2_s0_balllghtng.nss).
- Stone Hold will no longer remove caster buffs (x2_s0_stneholdc.nss).
- Divine Wrath can no longer be dispelled (x2_s2_divwrath.nss).
- Aura versus Alignment spells will now being properly extended (x0_i0_spells.nss).
- Terrifying Rage can no longer be dispelled (x2_i0_spells.nss, x2_s2_terrage_a.nss).
- Fixed a couple of issues with the darkness OnEnter script (nw_s0_darknessa.nss).

Custom Content:
=-=-=-=-=-=-=-=
- Increased the number of allowable custom phenotypes to 18.
Please visit the Neverwinter Nights Community Site at:

http://nwn.bioware.com/
« Last Edit: December 13, 2004, 02:33:07 PM by Tea-cup »

Offline Elessar Telrunya

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1.65
« Reply #1 on: December 13, 2004, 03:48:04 PM »
nice job on the info mel, a lot of positive things. I like the one about modules being converted to 1.65 when opened in the 1.65 toolset. can make updating a lot easier, but could be annoying if that's not what you wanted.


-Lord Elessar

Offline Tea-cup

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« Reply #2 on: December 13, 2004, 04:17:53 PM »
Quote
nice job on the info mel, a lot of positive things. I like the one about modules being converted to 1.65 when opened in the 1.65 toolset. can make updating a lot easier, but could be annoying if that's not what you wanted.

-Lord Elessar
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I use a OC install toolset whit 1.62 as version most of the time. Works fine.

-Mel

Offline Blood Angel

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1.65
« Reply #3 on: December 13, 2004, 05:00:24 PM »
bwa, I won't be touching that till that linux server patch comes out.
"Some birds aren't meant to be caged,
their feathers are just too bright.
And when they fly away,
the part of you that knows it was a sin to lock them up does rejoyce.
But still,
the place you live in is that more drab an empty that they're gone.
I guess I just miss my friend."
-The Shawshank Redemption

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Offline Tea-cup

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1.65
« Reply #4 on: December 13, 2004, 05:08:33 PM »
They usual have whole days between the date win and linux patches(dedicated) get out, makes that some poeple can't play on their servers. But as long they fix and don't break things whit a patch I'm happy they make it.

-Mel

Offline Knuckles

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1.65
« Reply #5 on: December 13, 2004, 05:18:36 PM »
oh-no not a another Patch :(
O'hana means Family, Family means no get left behind or Frogotten:)

Tails+Cosmo Forever too ^_^

"If I should visit the moon, well, i'll dance on a moonbeam, and then, I will make a wish on a star and i'll wish I was home once again. Though i'd like to look down at the Earth from above, I would miss all the places and people I love. So although I may go, i'll be cominghome soon. 'Cause I don't want to live on the moon."

626+624 forever ^^

Offline bus driver

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1.65
« Reply #6 on: December 13, 2004, 07:29:40 PM »
Dident we just get a patch......

Offline Elessar Telrunya

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1.65
« Reply #7 on: December 14, 2004, 07:42:28 AM »
Quote
Dident we just get a patch......
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somehow, they forgot stuff in that fat patch(3.64).


-Lord Elessar
« Last Edit: December 14, 2004, 07:42:47 AM by Lord Elessar »

Offline Illutian

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1.65
« Reply #8 on: December 14, 2004, 07:50:29 AM »
- Fixed an issue where your screen could become permanently blacked out under certain circumstances after unpossessing a familiar that was inside an AOE darkness effect.

\o/ i thought it was just with my game, bout damn time they start fixing the bugs i actually have...hope this patch doesn't make more bugs
Our greatest glory is not in never falling but in rising everytime we fall.

Offline gefol

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« Reply #9 on: December 14, 2004, 08:43:20 AM »
:(  so far ive been enjoying some of the stuff the fixed such as the  crashed thingy they fixed and the attack of op thing (both of witch ive been haveing problems with) please dont tell me im gonna have to downgrade to play avris and godspire

Offline Tea-cup

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« Reply #10 on: December 14, 2004, 08:48:20 AM »
Quote
:(  so far ive been enjoying some of the stuff the fixed such as the  crashed thingy they fixed and the attack of op thing (both of witch ive been haveing problems with) please dont tell me im gonna have to downgrade to play avris and godspire
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There's always a time between the release of the linux and the windows patch. It would seem logical they first give the server the patch and tell the date they need to upgrade or something. Atm you have to wait till the server you play most on did upgrade.

Arivs will upgrade. Gs will too normally.

-Mel

Offline Hubba

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1.65
« Reply #11 on: December 14, 2004, 02:56:19 PM »
BUJAH!!!!! Divine Wrath cant get dispelled any longer!!!! :D :D My CoT will own you all! :P :P

Offline Xen

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« Reply #12 on: December 15, 2004, 09:56:38 AM »
Only a matter of time before matt fixes that..

Xen.

Offline Maxou

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« Reply #13 on: December 15, 2004, 12:56:50 PM »
Sry I don't know where to post and I think that an other topic for my problem would be useless but I think that it have to do with 1.65 .
>> I can see the godspire server on gamespy list + on direct connect I can get it . I am not updated to 1.65 . Everytime I try to go on GS and the screen is bugged it turns black :P black everywhere on the screen like nwn can do . Is the new version the reason of that bug ?
« Last Edit: December 15, 2004, 12:57:26 PM by Maxou »
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Offline bus driver

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1.65
« Reply #14 on: December 15, 2004, 06:12:32 PM »
that use to happen to me all the time....been around for ages........i use to just wait like 10+mins and it would finialy load....

Offline Raven

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1.65
« Reply #15 on: December 15, 2004, 06:38:57 PM »
1.65 is available for Linux now :D

Offline Raven

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« Reply #16 on: December 15, 2004, 07:04:41 PM »
I tried downgrading back to 1.64. GS is listed but i get that black screen whenever I try to log. Avris works fine, except when I use characters I made using 1.65. Anyways, as I said above, the upgrade for linux is available on the patch page at Bioware's site now. Hopefully when everyone has the same client all these log in problems will go away.

Offline gashmo

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« Reply #17 on: December 15, 2004, 09:29:10 PM »
yes something about the loading of gs is a bit funky atm

gs is still in version 164.

Offline Cobra

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« Reply #18 on: December 15, 2004, 10:29:39 PM »
i think v1.65 patch of linux patch is out :blink:


Offline Tea-cup

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« Reply #19 on: December 16, 2004, 07:38:57 AM »
Quote
i think v1.65 patch of linux patch is out :blink:
[snapback]13150[/snapback]
Yep, I'm going to look at it.

-Mel

Offline Tea-cup

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« Reply #20 on: December 16, 2004, 07:51:31 AM »
Quote
I tried downgrading back to 1.64. GS is listed but i get that black screen whenever I try to log. Avris works fine, except when I use characters I made using 1.65. Anyways, as I said above, the upgrade for linux is available on the patch page at Bioware's site now. Hopefully when everyone has the same client all these log in problems will go away.
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I not really know what the problem is on gs. I used to have a slowdown joining gs when I ran nwn from a linuxbox. Waiting a bit may help but it's not normal it happens. Arivs, like said, doesn't has the problem.

I think the provider gs use has something to do whit the downtimes and problems. But this is just a idea, might be something else.

-Mel

Offline Tea-cup

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« Reply #21 on: December 16, 2004, 08:01:40 AM »
Arivs runs 1.65 now , I'm going to check how much they did blow up whit this patch :P

-Mel

Offline Blood Angel

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« Reply #22 on: December 16, 2004, 11:00:09 AM »
aight, time for update ^^
"Some birds aren't meant to be caged,
their feathers are just too bright.
And when they fly away,
the part of you that knows it was a sin to lock them up does rejoyce.
But still,
the place you live in is that more drab an empty that they're gone.
I guess I just miss my friend."
-The Shawshank Redemption

LucidMagic
High Elf of Doriath
Alliance of Magi
Chill Touch of The Cold Alliance

Blood Angel, �§oulkeeper, Dawn The Lionheart and Shadowblade.

Offline Tea-cup

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« Reply #23 on: December 16, 2004, 11:52:49 AM »
Had to fix the dispels  bit, and gived the filter a update. It should be running fine whit 1.65.

Note: They didn't fix wirlwind, if you do it and get stuck you have to swap weapons to be able to act again.

-Mel

Offline Elessar Telrunya

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« Reply #24 on: December 18, 2004, 08:04:41 AM »
Quote
Arivs runs 1.65 now , I'm going to check how much they did blow up whit this patch :P

-Mel
[snapback]13166[/snapback]
lol
thanks mel that really made my day reading that(i havent read here in a while) i nearly choked on my own spit i was laughing so hard(trust me that doesnt happen often)



-Lord Elessar

Offline gefol

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« Reply #25 on: December 19, 2004, 09:57:52 AM »
:D  ah its nice to be able to play nwn without getting those dammed crashs at random

Offline 7th Heaven

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« Reply #26 on: January 04, 2005, 10:23:08 PM »
lol I DONT WANNA UPDATE.....least this one doesnt seem to have screwed everything up like 1.64 did
"In an age of nothing, at a time when we stand at the brink of our own destruction-strengthen your belief in yourself, in the future of humanity, in things of this world which cannot easily be percieved. Awaken that which lies dormant now within your soul. Re-ignite the flame of your consciousness, and measure the strength of your conviction. Reveal the lie. Renounce your hatred. Seek, find, and embrace the truths you are fortunate enough to discover. Cherish them, use them to anchor you in the sea of chaos that is the world we live in. When twilight draws near, when you are pushed to the very limits of your soul, when it seams that all you have left are the dead remains of the fabric of your life-BELIEVE"

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