Author Topic: clan tournament  (Read 48269 times)

Offline Blood Angel

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« Reply #30 on: December 28, 2004, 05:36:29 PM »
allie up with some other ppl to get a team shouldn't be a prob :)
"Some birds aren't meant to be caged,
their feathers are just too bright.
And when they fly away,
the part of you that knows it was a sin to lock them up does rejoyce.
But still,
the place you live in is that more drab an empty that they're gone.
I guess I just miss my friend."
-The Shawshank Redemption

LucidMagic
High Elf of Doriath
Alliance of Magi
Chill Touch of The Cold Alliance

Blood Angel, �§oulkeeper, Dawn The Lionheart and Shadowblade.

Offline Tea-cup

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« Reply #31 on: December 28, 2004, 05:54:11 PM »
I don't want to make problems, but dcd stands as clan. I did think it was a guild, and mort was whit the ante's. I might be a bit out of date about the current state of things. Someone light me up?

-Mel

Offline James_2k

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« Reply #32 on: December 28, 2004, 06:29:15 PM »
Quote
I don't want to make problems, but dcd stands as clan. I did think it was a guild, and mort was whit the ante's. I might be a bit out of date about the current state of things. Someone light me up?

-Mel
[snapback]14095[/snapback]
well, mort left the antes, and guilds are also allowed to join the tourney. (according to mort)

Offline Daniel1975

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« Reply #33 on: December 28, 2004, 06:39:09 PM »
I don't think I will get any other Ante members for this event but is there a way I could join another group without leaving Ante?
G[/span][span style=\'color:orange\']w[/span][span style=\'color:yellow\']y[/span][span style=\'color:green\']d[/span][span style=\'color:blue\']i[/span][span style=\'color:purple\']on[/span] - Slann [span style=\'color:red\']Lord[/span] of the [span style=\'color:green\']Antediluvians

Offline James_2k

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« Reply #34 on: December 28, 2004, 07:03:44 PM »
Quote
I don't think I will get any other Ante members for this event but is there a way I could join another group without leaving Ante?
[snapback]14101[/snapback]
most likely, maybe you could fill up Brujahs numbers (if they need it)

p.s.

its James again :P - remember me?  :rolleyes:

Offline Daniel1975

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« Reply #35 on: December 28, 2004, 07:06:09 PM »
Quote
Quote
I don't think I will get any other Ante members for this event but is there a way I could join another group without leaving Ante?
[snapback]14101[/snapback]
most likely, maybe you could fill up Brujahs numbers (if they need it)

p.s.

its James again :P - remember me?  :rolleyes:
[snapback]14106[/snapback]
I always thought Ante is not allied with Brujah so it is not very likely that I will join them in this tournament...it would be like a betreyal  :angry:
G[/span][span style=\'color:orange\']w[/span][span style=\'color:yellow\']y[/span][span style=\'color:green\']d[/span][span style=\'color:blue\']i[/span][span style=\'color:purple\']on[/span] - Slann [span style=\'color:red\']Lord[/span] of the [span style=\'color:green\']Antediluvians

Offline Cobra

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« Reply #36 on: December 28, 2004, 07:38:32 PM »
K thx Mel :D  :D


Offline James_2k

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« Reply #37 on: December 28, 2004, 08:02:16 PM »
Quote
Quote
Quote
I don't think I will get any other Ante members for this event but is there a way I could join another group without leaving Ante?
[snapback]14101[/snapback]
most likely, maybe you could fill up Brujahs numbers (if they need it)

p.s.

its James again :P - remember me?  :rolleyes:
[snapback]14106[/snapback]
I always thought Ante is not allied with Brujah so it is not very likely that I will join them in this tournament...it would be like a betreyal  :angry:
[snapback]14107[/snapback]
well, find a clan with few active members and ask to make up numbers..

Offline Tea-cup

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« Reply #38 on: December 29, 2004, 12:07:36 AM »
I think it's best that I make a small team area for the tournament. Also, someone asked if a bulletin board in arivs was possible.

Are there other idea's of what could be made? Bit of anything is possible but I don't want to make things nobody will use.

Also, if this tournament is going to happen a load of player will want to be on about the time it happens. I only can support about 20 players if I want to ensure a lagless fight. This can be a problem, at gs the amount of player online on clanwars was over 40. (just 2 clans) That's double my capacity. Even with less players the server may be full on the moment of the tournament. The average load is 10/20 now.

Solutions for it are adding a password for the time of the tournament. Or splitting the different battles over different dates. Just booting players that aren't part of it to make room is a bit rude I think.

-Mel

Offline Daniel1975

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« Reply #39 on: December 29, 2004, 02:01:25 AM »
Quote
Quote
Quote
Quote
I don't think I will get any other Ante members for this event but is there a way I could join another group without leaving Ante?
[snapback]14101[/snapback]
most likely, maybe you could fill up Brujahs numbers (if they need it)

p.s.

its James again :P - remember me?  :rolleyes:
[snapback]14106[/snapback]
I always thought Ante is not allied with Brujah so it is not very likely that I will join them in this tournament...it would be like a betreyal  :angry:
[snapback]14107[/snapback]
well, find a clan with few active members and ask to make up numbers..
[snapback]14111[/snapback]

hmmm this will take too much time. So Ante's won't join.  :(
G[/span][span style=\'color:orange\']w[/span][span style=\'color:yellow\']y[/span][span style=\'color:green\']d[/span][span style=\'color:blue\']i[/span][span style=\'color:purple\']on[/span] - Slann [span style=\'color:red\']Lord[/span] of the [span style=\'color:green\']Antediluvians

Offline Maxou

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« Reply #40 on: December 29, 2004, 02:13:40 AM »
Mort how can you sign up DcD ? We have no team atm or I am not aware of that :P I think it's better to do like I said > Each clan can have a 3 member team but they can ask to people in guild to join them . Otherwise people would be confused by clan/guild disctinction . A guild is not supposed to act like a clan . Or just explain me more/precize the rules > I don't understand .
Lord of Doriath .
Part of CoD .
Member of LoS .

Maxou :
- Sexy Sorcerer :  Mage dueler only
- Mighty Pingu : High dmg monk
- Wild Lion : Melee Bard str
- Wise Panda : eb AA
- Evil Rabbit : All round sorc

Offline Morticia

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« Reply #41 on: December 29, 2004, 03:34:56 AM »
DcD is a guild
all clan guild s are allowed
 :excl: its even allowed to join if u are in no clan, just form a group of 3 players and give it some name but register the name here :excl:
and i think passwaord at that date will be the best sollution, alltough we probably gonna split battle s anyway since doriath comes with 3 teams :P

and maxou, DcD has a team : u,ade, raveth
« Last Edit: December 29, 2004, 03:36:49 AM by Morticia »
Roses are grey, violets are grey...
I m dead and collorblind

Offline Blood Angel

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« Reply #42 on: December 29, 2004, 02:45:55 PM »
I'm just popping in to ask for hellball. that's not allowed right? Just don't want to build my char with a spell that I won't be using :)
"Some birds aren't meant to be caged,
their feathers are just too bright.
And when they fly away,
the part of you that knows it was a sin to lock them up does rejoyce.
But still,
the place you live in is that more drab an empty that they're gone.
I guess I just miss my friend."
-The Shawshank Redemption

LucidMagic
High Elf of Doriath
Alliance of Magi
Chill Touch of The Cold Alliance

Blood Angel, �§oulkeeper, Dawn The Lionheart and Shadowblade.

Offline Morticia

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« Reply #43 on: December 29, 2004, 04:06:25 PM »
hmm no hellball, cuz when u play it right then u got 3 hellballs and if u use them good all 3 oponents will be dead cause of hellball, what about wof? i dont think it may be allowed eitehr for the same reason
ah, and healing spells def not allowed (duh)
Roses are grey, violets are grey...
I m dead and collorblind

Offline Blood Angel

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« Reply #44 on: December 29, 2004, 04:21:42 PM »
hmm, now WoF can be taken care of pretty easily hmmm.

also, could you play obstactles around the map? like so that sd isn't a requirement for hiding...
"Some birds aren't meant to be caged,
their feathers are just too bright.
And when they fly away,
the part of you that knows it was a sin to lock them up does rejoyce.
But still,
the place you live in is that more drab an empty that they're gone.
I guess I just miss my friend."
-The Shawshank Redemption

LucidMagic
High Elf of Doriath
Alliance of Magi
Chill Touch of The Cold Alliance

Blood Angel, �§oulkeeper, Dawn The Lionheart and Shadowblade.

Offline Tea-cup

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« Reply #45 on: December 29, 2004, 04:57:11 PM »
If I get the time I can make hellball only kd 1 pc that is the closed to the blast and lowerin the damage if the distance get longer. Wof can be saved against on arivs for a 6 second duration and is easy to get rid of.  Wof dc is the normal dc of a level 7 spell + the clerics level/2. This still can reach 60 dc (spellcraft works on it).

Problems are more sov's and other kinds of area of effect spells. Those can make a heavy fps drop on the players. Just imagen 15 sov's + 15 baldebariers going. And if both teams have 2 cleric, you can get over 20 sov's + 30 bladebariers or more if every cleric use 5 sov's and about 7 baldebariers. 1fps or lower is what you get whatever your system is.

Anyway, this gives me idea's of what I can script :)

-Mel

Offline Maxou

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« Reply #46 on: December 29, 2004, 05:23:16 PM »
Quote
If I get the time I can make hellball only kd 1 pc that is the closed to the blast and lowerin the damage if the distance get longer. Wof can be saved against on arivs for a 6 second duration and is easy to get rid of.  Wof dc is the normal dc of a level 7 spell + the clerics level/2. This still can reach 60 dc (spellcraft works on it).

Problems are more sov's and other kinds of area of effect spells. Those can make a heavy fps drop on the players. Just imagen 15 sov's + 15 baldebariers going. And if both teams have 2 cleric, you can get over 20 sov's + 30 bladebariers or more if every cleric use 5 sov's and about 7 baldebariers. 1fps or lower is what you get whatever your system is.

Anyway, this gives me idea's of what I can script :)

-Mel
[snapback]14188[/snapback]

Hmm only 1 hellball for each team would be ok I think . What you need to precize is ( at least for me ) : resurection , hell ball , heal .
Lord of Doriath .
Part of CoD .
Member of LoS .

Maxou :
- Sexy Sorcerer :  Mage dueler only
- Mighty Pingu : High dmg monk
- Wild Lion : Melee Bard str
- Wise Panda : eb AA
- Evil Rabbit : All round sorc

Offline James_2k

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« Reply #47 on: December 29, 2004, 05:29:22 PM »
Quote
ah, and healing spells def not allowed (duh)
[snapback]14183[/snapback]
healing should be allowed if its 3v3 IMO, it would add a more tactical element to the proceedings.

Offline kristie dian

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« Reply #48 on: December 29, 2004, 05:30:17 PM »
i really dout that resurect and heal will be alloawed if it would you could resurect or heal your friend like 7 time that would be uber and for the hell ball if mel modifie it i tink it should be fine but i tink it should not be allowade (my opinion)

Offline James_2k

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« Reply #49 on: December 29, 2004, 06:37:18 PM »
aye, no resurrect. but heal would need to be coordinated well. and would make the cleric a good target :)

Offline Blood Angel

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« Reply #50 on: December 29, 2004, 06:40:54 PM »
dang I was now trying to get some tactics up with new rules such as, no HB, no heal, but I thought I'd be able to work out resurrection within 1 round like in the wars. wouldn't that be ok?
"Some birds aren't meant to be caged,
their feathers are just too bright.
And when they fly away,
the part of you that knows it was a sin to lock them up does rejoyce.
But still,
the place you live in is that more drab an empty that they're gone.
I guess I just miss my friend."
-The Shawshank Redemption

LucidMagic
High Elf of Doriath
Alliance of Magi
Chill Touch of The Cold Alliance

Blood Angel, �§oulkeeper, Dawn The Lionheart and Shadowblade.

Offline Tea-cup

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« Reply #51 on: December 29, 2004, 06:41:54 PM »
I'm scripting on the team area. I don't like half work so it's going to take a while and may not be finished for the tournament. If it's finished it time or not, this tournament isn't bad to get a idea what I should make and take notice from.

In the wars on gs heal wasn't allowed and rez was if it happend before the death person respawned. hellball wasn't allowed either as it would knock everyone of the other team.

In my opinion rez is fine as it does take a few cleric levels. Most builds are hider/ts/mage now. It would help to have some more variance in the builds.

-Mel

Offline Blood Angel

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« Reply #52 on: December 29, 2004, 07:00:08 PM »
also, why oh why did you put a dc on WoF? it hurts so bad that hiders can go around seing us and we can hurt them with a tiny WoF :)
"Some birds aren't meant to be caged,
their feathers are just too bright.
And when they fly away,
the part of you that knows it was a sin to lock them up does rejoyce.
But still,
the place you live in is that more drab an empty that they're gone.
I guess I just miss my friend."
-The Shawshank Redemption

LucidMagic
High Elf of Doriath
Alliance of Magi
Chill Touch of The Cold Alliance

Blood Angel, �§oulkeeper, Dawn The Lionheart and Shadowblade.

Offline Blood Angel

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« Reply #53 on: December 29, 2004, 07:38:05 PM »
Also balagarns iron horn should be changed so that it works properly cuz I know it'll be overly used. If someone casts horn it's a check for if the opponent also has it, if not then opponent falls down, we all know that. However, that's not quite what happens, it's actually 20+1d20 vs spell which is 20+1d20, so a 50% kd chance if the opponent has 20 str, even tho 20 str should  mean immunity to horn.
"Some birds aren't meant to be caged,
their feathers are just too bright.
And when they fly away,
the part of you that knows it was a sin to lock them up does rejoyce.
But still,
the place you live in is that more drab an empty that they're gone.
I guess I just miss my friend."
-The Shawshank Redemption

LucidMagic
High Elf of Doriath
Alliance of Magi
Chill Touch of The Cold Alliance

Blood Angel, �§oulkeeper, Dawn The Lionheart and Shadowblade.

Offline Tea-cup

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« Reply #54 on: December 29, 2004, 07:40:53 PM »
Quote
also, why oh why did you put a dc on WoF? it hurts so bad that hiders can go around seing us and we can hurt them with a tiny WoF :)
[snapback]14208[/snapback]
Hide in tvt can get more then 1 player at the same time flat. I'm not sure how to handle the hiders right now. Basicly they aren't a problem because aa's are as lame when they are whit two attacking 1 opponent. (Get SpoT  <_< ) But aoe spells fired at hiders that move themself between their opponents can be lame.

Other words, should it be party protected or not? Otherwise we're going to invent the teamkilling pvp type I think. Aoe's are like rockets whit a huge blast radius. Not something you want to impact in the middle of your own team. Atm I think it should be party protected.

-Mel

Offline Tea-cup

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« Reply #55 on: December 29, 2004, 07:42:07 PM »
Quote
Also balagarns iron horn should be changed so that it works properly cuz I know it'll be overly used. If someone casts horn it's a check for if the opponent also has it, if not then opponent falls down, we all know that. However, that's not quite what happens, it's actually 20+1d20 vs spell which is 20+1d20, so a 50% kd chance if the opponent has 20 str, even tho 20 str should  mean immunity to horn.
[snapback]14209[/snapback]
Same as hellball, should only affect the closest enemy pc player. (I'm scripting right now and can't think normal :P)

-Mel

Offline Maxou

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« Reply #56 on: December 30, 2004, 02:30:23 AM »
Ok then reze is forbidden , heal is forbidden ? On my opinion reze should be forbidden because you can make a 3 member team with reze both having a good build in cleirc . That would be TOO many reze . Heal work the same .
Lord of Doriath .
Part of CoD .
Member of LoS .

Maxou :
- Sexy Sorcerer :  Mage dueler only
- Mighty Pingu : High dmg monk
- Wild Lion : Melee Bard str
- Wise Panda : eb AA
- Evil Rabbit : All round sorc

Offline Morticia

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« Reply #57 on: December 30, 2004, 04:16:51 AM »
it gets me a few ideas, but requires scripting;
1.hellball allowed, but only in a certain radius and in that radius it knocks down everyone except the caster himself, so more tactic is required
2.res cant be allowed, but healing is allowed and i mean single target healing spells but,  healing spells works except on the caster himself. This would make the cleric a valuable unit but he must be protected at all cost
3.same with balagarn horn as with hellball. I mean if u look through it and think about it, when such a batle would be fought , the spell wouldnt know who is enemy and who is friendly , would it?
4.Also when u r building a team pvp area make it that way that if players die they got teleported back to the main hall, this would neutralise res and prevent cheating when allready died

ah well just a few ideas

anyway, i think we have to move the date to a later day cuz i wanna give mellissa the proper time to finish the scripting and with this toppic open and with gs open more teams will register anyway + they will have more time to form the groups
« Last Edit: December 30, 2004, 04:36:49 AM by Morticia »
Roses are grey, violets are grey...
I m dead and collorblind

Offline Morticia

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« Reply #58 on: December 30, 2004, 06:47:48 AM »
another problem
u know moving is around in such a event
but doesnt that put the archers in a big advantage and the melee people in a enormous disadvantage?
Roses are grey, violets are grey...
I m dead and collorblind

Offline James_2k

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« Reply #59 on: December 30, 2004, 07:07:13 AM »
ok we had a test 3v3 on arivs, it went fairly well, the archer are good as they can hit the mages from a while away. myself and reveth took down razor quickly (not his fault but two archer = lots of dmg) delly would have gone the same way but i got disconnected :(

anyway, mort has highlighted the probs as it stands.

basically respawning (should stay dead until the match finishes) was the main issue.