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// Sets the droppable flag on an item// - oItem: the item to change// - bDroppable: TRUE or FALSE, whether the item should be droppablevoid SetDroppableFlag(object oItem, int bDroppable)
Mel, they don't understand these varibles and commands and where to put them, this is a script request section, basically bus says he wants a sit script them somebody posts the script for him, get it?[snapback]12943[/snapback]
Code: [Select]// Sets the droppable flag on an item// - oItem: the item to change// - bDroppable: TRUE or FALSE, whether the item should be droppablevoid SetDroppableFlag(object oItem, int bDroppable)
SetItemCursedFlag(object oItem, int nCursed)
QuoteCode: [Select]// Sets the droppable flag on an item// - oItem: the item to change// - bDroppable: TRUE or FALSE, whether the item should be droppablevoid SetDroppableFlag(object oItem, int bDroppable)that sets droppable flag for NPC's items. if your looking to set droppable for PC's use Code: [Select]SetItemCursedFlag(object oItem, int nCursed)[snapback]13248[/snapback]
*SigH* its stupid .. to make undroppable - For PC's Because, First Of All If Some One Wants To Trade Or Give Something Away They .. Cant-Vince[snapback]13439[/snapback]
Quote*SigH* its stupid .. to make undroppable - For PC's Because, First Of All If Some One Wants To Trade Or Give Something Away They .. Cant-Vince[snapback]13439[/snapback]Usefull if you don't want it to be traded or gived away. That case happens.-Mel[snapback]13454[/snapback]