Throbblefoot?.. is it ok for girls to swear now?.... not that i mind, i gues sim just curious....
What is Guildwars spellcasting like?
Can someone mention a few points why we like guildwars?....
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I wasn't aware that it was not ok for "girls" to swear.
Guildwars spellcasting is a lot different than other games. You must choose 2 classes, a primary class and a secondary class. Each class has access to a number of "skills" and you can buy more skills from trainers in town.
No matter how many skills you have you must choose only 8 of those skills per quest or when exploring wilderness areas.
As you gain levels, you simply gain extra "ability points". Each skill has one type of ability point associated with it, the higher the ability the more powerful the skills based on that ability become.
ie Firestorms duration (but not damage) increases when you invest in the "Fire Magic" attribute.
You get a life bar and a mana bar (pretty standard) and skills cost mana to use. Some skills take longer to cast, some effect all creature and players in the area and some are just standard "fireball" type spells. There are curses, enchantments, animal companion skills, corpse exploitation (like the Necros skills in Diablo 2) and the Warriors "adrenaline" skills.
Some of the Warrior skills work differently. While most skills have time delays of various length between times you can use them, the Warrior must build up any weapon-based skills by hitting creatures. The advantage of these adrenaline skills is that they cost the lowest mana cost for a skill (5 points).
Why 420 likes Guild Wars:I have always liked Diablo, and I have had years of fun playing Diablo 2. I have been waiting for Blizzard to make "Diablo 3D" (and Starcraft 2 based on the WC3 engine for that matter). However, Blizzard has decided to abandon its old business model of free online access for a pay-to-play model.
I think this will be the closest thing to Diablo 3 and the fun thing is, the company can patch the game
while you play, very, VERY cool.
The way Arenanet plans to make money is by regularly releasing expansion packs. (Which is the way Blizzard should have handled D2 then maybe they wouln't have to resort to developing pay-to-play games.)
-420