Author Topic: Bugs on GS (NWN EE)  (Read 11373 times)

Offline Ser Red Ronnet Connington

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Bugs on GS (NWN EE)
« on: September 27, 2020, 12:58:13 PM »
Hey Mo,

As per your suggestion... here is a list of issues I've found so far:

The healing lights in the main hall don't appear to work on all builds/classes/characters. I am not sure what the trigger is for them to work or not to work.

The newbie farm exit is not working. The same is true for the room next to the Marauders entrance. I can't remember its name. 

Belog isn't maxing a builds HP die at each level. This can be addressed by editing things in Leto but it would be good if this works.

Cheers,

Ser Red

Offline Mo

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Re: Bugs on GS (NWN EE)
« Reply #1 on: September 27, 2020, 08:42:53 PM »
Thanks Ser Red.

The exits are probably easy fixes that I can work on next week.  As for the lights, this one is new to me...I think the real fix would be getting fast resting working, and I couldn't figure out that out....I also spent a fair bit of time trying to get the max HP on level option working but could not :( 

I can dig back into those issues as well but if anyone has any suggestions that would be appreciated.

Offline Ser Red Ronnet Connington

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Re: Bugs on GS (NWN EE)
« Reply #2 on: September 28, 2020, 03:49:30 PM »
I think the fast rest was done previously using a .2da file that you added to your override? I'm not 100% sure as it has been so long.

Offline Mo

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Re: Bugs on GS (NWN EE)
« Reply #3 on: September 28, 2020, 10:50:58 PM »
I think the fast rest was done previously using a .2da file that you added to your override? I'm not 100% sure as it has been so long.

Maybe I'll look for one tomorrow...if you can find one before hand let me know and I can add it.

Offline Ser Red Ronnet Connington

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Re: Bugs on GS (NWN EE)
« Reply #4 on: September 29, 2020, 03:50:05 PM »
This apparently contains a restduration.2da file that you can put in your override folder.

https://steamcommunity.com/sharedfiles/filedetails/?id=1321231680

Offline Ser Red Ronnet Connington

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Re: Bugs on GS (NWN EE)
« Reply #5 on: October 02, 2020, 07:29:35 AM »
This might be a controversial opinion BUT...  I think it might be worth considering entering new players directly to the Halls or at least making the entrance more obvious/more flashy. I think entering at the Shores of Aman puts off new players who arrive and see no one and are then confused about where they should be going.

It's just a suggestion :)

Offline Mo

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Re: Bugs on GS (NWN EE)
« Reply #6 on: October 09, 2020, 07:36:21 PM »
This might be a controversial opinion BUT...  I think it might be worth considering entering new players directly to the Halls or at least making the entrance more obvious/more flashy. I think entering at the Shores of Aman puts off new players who arrive and see no one and are then confused about where they should be going.

It's just a suggestion :)

lol considering it's ALWAYS been that way...I think maybe getting rid of the entrance to the city might be helpful.

Offline Cannixxxx

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Re: Bugs on GS (NWN EE)
« Reply #7 on: October 24, 2020, 04:54:26 AM »
*Slap slap* I challenge you all to a duel (downloading EE now)