Author Topic: NW Shader  (Read 13132 times)

Offline 420

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NW Shader
« on: April 29, 2010, 03:26:56 AM »

NWShader by pkpeachykeen

I was talking with someone who was using this and they really like it. Especially in combination with the more current models, VFX and sky boxes included in packs like the CEP. Basically it applies newer 3D OpenGL graphics to the standard NWN game. What's interesting is that it doesn't overwrite any files or require you to run a shell. You just unpack the .rar into your \NWN directory which adds a few .dll files and a \nwshader folder then run the NWShader GUI.exe file in the new folder.

I tried it out and liked some of the aspects, but I didn't like others. It seems to be configurable so I'm going to play around with it a bit and see if I can get it where I like it.

Liked
  • Fog Effect - The area fog has a much more rounded look instead of just a line cutting off at some set point. There is some kind of adjustment to you can make in the GUI that I need to play with.
  • Smoke\Steam\Mist - Looks MUCH better, softer and with a much more realistic transparency.

Disliked
  • Bloom - Seriously, the author has already cranked this way down at the request of the community but if there isn't a way to adjust or disable this then it's enough to make me not use it. I mean, it's perfectly fine at night or indoors but looking at any part of the daytime skyboxes will burn out your retinas.
  • Distance Blur - This nauseates me because my eyes are constantly trying to focus on something being rendered as intentionally blurry. Basically the effect is supposed to provide a sense of depth and it did for the first 5 minutes before it just became distracting. I have very good vision and I'm not used to far off objects being blurry.

There are a lot of other options that are turned off by default and apparently there are ways to further tweak it to your personal preference but I found it so easy to implement (and remove) that I wanted to let people know that it's a pretty cool way to update NWN without fucking with the actual game files.

-420


Offline Elessar Telrunya

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Re: NW Shader
« Reply #1 on: April 29, 2010, 11:58:53 AM »
Ugh, just looking at the pictures the distance blur bothers me.  I don't know why anyone would actually want that - I feel like it would more impede game play.  Are there any pictures of the fog and smoke/mist/steam effects you could share?

Offline 420

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Re: NW Shader
« Reply #2 on: April 29, 2010, 12:36:47 PM »
Ugh, just looking at the pictures the distance blur bothers me.  I don't know why anyone would actually want that - I feel like it would more impede game play.  Are there any pictures of the fog and smoke/mist/steam effects you could share?
The blur effect can be turned off using the interface so it's not a big issue.

Unfortunately the fog and flame differences don't translate well to screenshots. Best to view them in action.

One of the annoying issues is that loading an area takes MUCH longer with NW Shader enabled. Which is surprising considering the age of the game and the speed of my computer.

-420
« Last Edit: April 29, 2010, 12:38:43 PM by 420 »

Offline Soul Sojourner

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Re: NW Shader
« Reply #3 on: April 29, 2010, 07:30:00 PM »
Downloaded and installed. I'm going to be checking it out as soon as I am done checking posts and whatnot.

Offline Soul Sojourner

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Re: NW Shader
« Reply #4 on: April 29, 2010, 11:11:59 PM »
It seemed cool, but the extra lag and load time isn't worth it.

Offline 420

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Re: NW Shader
« Reply #5 on: April 30, 2010, 12:55:44 PM »
It seemed cool, but the extra lag and load time isn't worth it.
Yeah, I noticed the lag too. I guess the NWN engine struggles with rendering the modernized effects.

But it is a work in progress so maybe they will be able to lessen the load/lag.

-420