Author Topic: Help  (Read 7456 times)

Offline Cobra

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« on: April 29, 2005, 01:18:52 AM »
Does any1 no of a script that will let some1 test there damge and a combat dummy, or something?


Offline fireknight40

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« Reply #1 on: April 29, 2005, 01:34:39 AM »
This is the one I used on the Doriath combat dummies. Goes onto OnDamaged
Code: [Select]
int   PLC_DUMMY_HP_MODIFIER = 40;      // dummy-hp = modifier + (pc-level * modifier)
float PLC_DUMMY_XP_MODIFIER = 0.2;     // adjust this to control XP output (xp = dummy-hp * modifier)
float PLC_DUMMY_XP_TIMER    = 3600.0;  // XP timer in seconds. Player won't get XP again until this timer runs out

void DummyRespawn(string sResRef, location lLoc)
{
  CreateObject(OBJECT_TYPE_PLACEABLE, sResRef, lLoc);
}

void DummyCheckSession(object oDummy = OBJECT_SELF)
{
  object oUser = GetLocalObject(oDummy,"PLC_INTERACT_USER");
  if(GetIsObjectValid(oUser))
  {
    if(GetIsInCombat(oUser)) // still in combat, restart timer
      DelayCommand(5.0,DummyCheckSession(oDummy));
    else
    {
      // not in combat, abort session
      FloatingTextStringOnCreature("Session Aborted...",oUser);
      // delete & re-create dummy
      string sResRef = GetResRef(oDummy); location lLoc = GetLocation(oDummy);
      AssignCommand(GetModule(),DelayCommand(0.1,DummyRespawn(sResRef,lLoc)));;
      DestroyObject(oDummy);
    }
  }
}

void DummyMain(object oPC, object oDummy)
{

  // initial user interaction, starts training session
  if( !GetLocalInt(oDummy,"PLC_INTERACT_INUSE") )
  {
    //DelayCommand(5.0,CombatDummyReport(oPC, oDummy));
    // set target PC
    SetLocalObject(oDummy,"PLC_INTERACT_USER",oPC);
    // set InUse flag
    SetLocalInt(oDummy,"PLC_INTERACT_INUSE",TRUE);
    // set strength of dummy based on player level
    SetLocalInt(oDummy,"PLC_INTERACT_SESSIONHP", ((GetLevelByPosition(1,oPC) + GetLevelByPosition(2,oPC) + GetLevelByPosition(3,oPC)) * PLC_DUMMY_HP_MODIFIER ) + PLC_DUMMY_HP_MODIFIER );
    // initiate "check for session abort/cancel"
    // this function polls every 5 sec and checks if the player is still
    // fighting with the dummy. if not, session gets aborted
    // and dummy gets re-created. this deletes all variables and resets
    // everything to clean state.
    // this "pseudo heartbeat" only runs during PC<>dummy interaction
    // and is very small
    DelayCommand(5.0,DummyCheckSession(oDummy));
    FloatingTextStringOnCreature("Session Started - Dummy Strength: "+IntToString(GetLocalInt(oDummy,"PLC_INTERACT_SESSIONHP")),oPC);
    if(GetLocalInt(oPC,"PLC_INTERACT_COMBATDUMMY_NOXP"))
      FloatingTextStringOnCreature("You won't get XP this time",oPC);
  }

  object oUser = GetLocalObject(oDummy,"PLC_INTERACT_USER");
  if(oUser == oPC)
  {
    int nSessionHP = GetLocalInt(oDummy,"PLC_INTERACT_SESSIONHP");
    int nTotalDamage = GetMaxHitPoints() - GetCurrentHitPoints();
    int nHitCount;
    int nLastTotalDamage = GetLocalInt(oDummy,"PLC_INTERACT_LASTHP");
    nHitCount = GetLocalInt(oDummy,"PLC_INTERACT_HITCOUNT");

    // register hit
    if(nTotalDamage > nLastTotalDamage)
    {
      SetLocalInt(oDummy,"PLC_INTERACT_LASTHP", nTotalDamage);
      nHitCount++;
      SetLocalInt(oDummy,"PLC_INTERACT_HITCOUNT", nHitCount);
    }

    // apply some effects based on damage
    int nDamage = nTotalDamage - nLastTotalDamage;
    if (nDamage > 24) ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(75), OBJECT_SELF);
    if (nDamage > 12) ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(281), OBJECT_SELF);
    if (nDamage > 6)  ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(112), OBJECT_SELF);
    if (nDamage > 3)  ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(236 + d3()), OBJECT_SELF);
    FloatingTextStringOnCreature("Total Damage: " +IntToString(nTotalDamage)+ " Hits: "+IntToString(nHitCount),oPC);

    if(nTotalDamage > nSessionHP) // session done - dummy HP depleted
    {
      FloatingTextStringOnCreature("You have finished your training session",oPC);
      // report final statistic
      AssignCommand(GetModule(),DelayCommand(4.0,FloatingTextStringOnCreature("You inflicted "+IntToString(nTotalDamage)+ " damage to the dummy with "+IntToString(nHitCount)+" hits",oPC)));
      AssignCommand(GetModule(),DelayCommand(6.0,FloatingTextStringOnCreature("Your average damage is " + IntToString(nTotalDamage/nHitCount)+" per attack",oPC)));
      // award xp only if permitted
      if(GetLocalInt(oPC,"PLC_INTERACT_COMBATDUMMY_NOXP"))
        AssignCommand(GetModule(),DelayCommand(8.0,FloatingTextStringOnCreature("No XP reward ! You trained too recently...",oPC)));
      else
      {
        // award xp and report it to the user
        AssignCommand(GetModule(),DelayCommand(8.0,FloatingTextStringOnCreature("You earned " + IntToString( FloatToInt( IntToFloat(nSessionHP) * PLC_DUMMY_XP_MODIFIER ) ) + " xp for your training",oPC)));
        AssignCommand(GetModule(),DelayCommand(9.0,GiveXPToCreature(oPC,FloatToInt( IntToFloat(nSessionHP)* PLC_DUMMY_XP_MODIFIER ) ) ) );
        // set no-xp flag
        SetLocalInt(oPC,"PLC_INTERACT_COMBATDUMMY_NOXP",TRUE);
        // set deletion timer for no-xp flag
        AssignCommand(GetModule(),DelayCommand(PLC_DUMMY_XP_TIMER,DeleteLocalInt(oPC,"PLC_INTERACT_COMBATDUMMY_NOXP")));
      }
      // destroy & re-create dummy
      string sResRef = GetResRef(oDummy); location lLoc = GetLocation(oDummy);
      AssignCommand(GetModule(),DelayCommand(0.1,DummyRespawn(sResRef,lLoc)));;
      DestroyObject(oDummy);
    }
  }
  else
    SendMessageToPC(oPC,"Dummy is currently busy...");
}

void main()
{
  object oLastDamager = GetLastDamager();

  if(GetIsObjectValid(oLastDamager))
  {
    //SendMessageToPC(GetFirstPC(),"Last Damager: "+GetName(oLastDamager));
    DummyMain(oLastDamager,OBJECT_SELF);
  }
}

Lord of Doriath[/span]
[span style=\'color:blue\']Sentinel of GodSpire[/color]

Offline Cobra

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« Reply #2 on: April 29, 2005, 01:39:26 AM »
ok thx a lot :clapping:


Offline fireknight40

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« Reply #3 on: April 29, 2005, 01:41:00 AM »
Quote
ok thx a lot :clapping:
[snapback]22809[/snapback]
No problem. :)

Lord of Doriath[/span]
[span style=\'color:blue\']Sentinel of GodSpire[/color]

Offline Tyrael

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« Reply #4 on: April 29, 2005, 12:13:20 PM »
lol i have combat dummie on my mod and did all from toolset >,<  just set it to never die and put the stats to the lower  :P