Recent Posts

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31
GodSpire General / Re: Team vs. Team Duel
« Last post by Mercy on January 23, 2021, 12:12:10 AM »
Probably easier for me on Sundays or a set time on a weekday.
32
GodSpire General / Team vs. Team Duel
« Last post by Ser Red Ronnet Connington on December 31, 2020, 12:12:31 PM »
Hi all,

Is anyone here up for a team vs. team duel (e.g. 3 vs. 3 or 4 vs. 4 etc.).

Cannixxx, Mo, Tyrael, and a few other duellers I've met on steam are up for it. Would anyone else be happy to participate in a set of team duels if we arranged a date?

Cheers,

Ser Red
33
GodSpire General / Re: Bugs on GS (NWN EE)
« Last post by Cannixxxx on October 24, 2020, 04:54:26 AM »
*Slap slap* I challenge you all to a duel (downloading EE now)
34
GodSpire General / Re: Bugs on GS (NWN EE)
« Last post by Mo on October 09, 2020, 07:36:21 PM »
This might be a controversial opinion BUT...  I think it might be worth considering entering new players directly to the Halls or at least making the entrance more obvious/more flashy. I think entering at the Shores of Aman puts off new players who arrive and see no one and are then confused about where they should be going.

It's just a suggestion :)

lol considering it's ALWAYS been that way...I think maybe getting rid of the entrance to the city might be helpful.
35
GodSpire General / Re: Bugs on GS (NWN EE)
« Last post by Ser Red Ronnet Connington on October 02, 2020, 07:29:35 AM »
This might be a controversial opinion BUT...  I think it might be worth considering entering new players directly to the Halls or at least making the entrance more obvious/more flashy. I think entering at the Shores of Aman puts off new players who arrive and see no one and are then confused about where they should be going.

It's just a suggestion :)
36
GodSpire General / Re: Bugs on GS (NWN EE)
« Last post by Ser Red Ronnet Connington on September 29, 2020, 03:50:05 PM »
This apparently contains a restduration.2da file that you can put in your override folder.

https://steamcommunity.com/sharedfiles/filedetails/?id=1321231680
37
GodSpire General / Re: Bugs on GS (NWN EE)
« Last post by Mo on September 28, 2020, 10:50:58 PM »
I think the fast rest was done previously using a .2da file that you added to your override? I'm not 100% sure as it has been so long.

Maybe I'll look for one tomorrow...if you can find one before hand let me know and I can add it.
38
GodSpire General / Re: Bugs on GS (NWN EE)
« Last post by Ser Red Ronnet Connington on September 28, 2020, 03:49:30 PM »
I think the fast rest was done previously using a .2da file that you added to your override? I'm not 100% sure as it has been so long.
39
GodSpire General / Re: Bugs on GS (NWN EE)
« Last post by Mo on September 27, 2020, 08:42:53 PM »
Thanks Ser Red.

The exits are probably easy fixes that I can work on next week.  As for the lights, this one is new to me...I think the real fix would be getting fast resting working, and I couldn't figure out that out....I also spent a fair bit of time trying to get the max HP on level option working but could not :( 

I can dig back into those issues as well but if anyone has any suggestions that would be appreciated.
40
GodSpire General / Bugs on GS (NWN EE)
« Last post by Ser Red Ronnet Connington on September 27, 2020, 12:58:13 PM »
Hey Mo,

As per your suggestion... here is a list of issues I've found so far:

The healing lights in the main hall don't appear to work on all builds/classes/characters. I am not sure what the trigger is for them to work or not to work.

The newbie farm exit is not working. The same is true for the room next to the Marauders entrance. I can't remember its name. 

Belog isn't maxing a builds HP die at each level. This can be addressed by editing things in Leto but it would be good if this works.

Cheers,

Ser Red
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