Profile:
http://us.battle.net/d3/en/profile/Fogtreadder-1202/hero/6443656Old build:
Primary: Entangling Shot / Chain Gang
Secondary: Elemental Arrow / Ball Lightning
Additonals:
Caltrops / Hooked Spines
Marked for Death / Grim Reaper
Vault / Tumble
Rain of Vengeance / Dark Cloud.
Passive Skills:
Vengeance
Cull the weak
Sharpshooter
After a while I changed Marked for death to Spike trap for some extra damage. It worked well for a while but the monsters seem to be more erratic in their movements now and don't step on the traps as much anymore so I began to play with some other options. I switched out the passives many times and found some things that worked but none that really made anything special out of the build.
Current build:
Primary: Evasive Fire / Hardened, replaces the back flip with a 3 second armor boost of 25%
Secondary: Elemental Arrow / Ball Lightning. Still love this one!
Additional skills:
Marked for Death / Contagion
Vault / Tumble
Sentry / Chain of Torment
Rain of Vengeance / Dark Cloud
Passives:Custom Engineering, Archery, Brooding, Awareness.
So what has happened is Fog has gone from a very mobile char to one that stands fast in the face of danger. Kind of funny since he's still not very tough but it is working. The crux of the changes came from spike trap not doing what I needed anymore. It ate up a lot of hatred and rarely got to fire off. Monsters now seem to be unwilling to walk across one even if I'm standing right over it. So i tried out different sentries for more reliable damage and got to like Chain of Torment. I swapped out caltrops to bring back Marked for Death, this time under the contagion rune. So the best way to use that is target the weakest enemy and start killing. Once it dies everything near begins to take extra damage. So put this and sentry together with custom engineering and they last long and I get 3 sentries on the screen. With the right placement it makes a cat's cradle zone of pain. The trick is that as the fourth point in my lovely parlor of death I have to hold still. That's where evasive fire and most importantly, brooding come into play. Evasive fire is a no brainer, its boosts your armor. Brooding can now stack 1.5% regen up to 3 times if you just stand still. Fog's base regen is 4.6K with brooding fully stacked it's 21.5K.
I am holding onto my elemental arrow and rain of vengeance skills because they still work just the way I liked them. Vault could be changed though. I thought of bringing back caltrops with either Bait the Trap or Jagged Spikes for more damage but sometimes I need to get the smeg out of the fire right away. Thinking of going to action shot or trail of cinders. The Awareness passive is interesting but it could be changed for something else especially if it makes for a good synergy.