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CraneNWN:
 Thanks, are color tag names doable at the moment? If so, how so?

 Can we not import character bic files into modules anymore using Leto? I've tried it several times doing it the conventional way, character converter pc-npc etc using Leto and then the bic (as erf) seems to be imported into my mod but then I cannot find the character anywhere....? Any ideas? Any other ways to do it? I remember back in the days saving multiplayer games then tinkering with Leto to export out the saved bic into local vault and also into mods, but can't remember how to do it lol.

 // Crane.

420:

--- Quote from: CraneNWN on July 30, 2012, 12:12:57 AM --- Thanks, are color tag names doable at the moment? If so, how so?

 Can we not import character bic files into modules anymore using Leto? I've tried it several times doing it the conventional way, character converter pc-npc etc using Leto and then the bic (as erf) seems to be imported into my mod but then I cannot find the character anywhere....? Any ideas? Any other ways to do it? I remember back in the days saving multiplayer games then tinkering with Leto to export out the saved bic into local vault and also into mods, but can't remember how to do it lol.

 // Crane.

--- End quote ---
Link to Leto added to original post.

Color Character Names
Open Leto and go to Menu>Tools>Advanced Editor. Then right-click on the empty area below the Name Type Value headings and choose "Open File..." and choose the character file you want to edit.

I have full instructions somewhere explaining the color code but for now just use this chart I got from somewhere years ago:

(NOTE: The following bit of code is from my mod's OnModuleLoad event and is used for color text in conversation.)

--- Code: ---    SetCustomToken(1000, "</c>"); // CLOSE tag
    SetCustomToken(1001, "<c

^Fucking POS board.
--- End code ---

The preview looked fine:




EDIT: Original post attached as text file.

-420

CraneNWN:

 Ok this one I'm stuck on. Importing a local vault BIC into one of my mods. I've tried the conventional way using Leto (PC/NPC) then imported the (ERF) file into my mod...nothing. Can't find it anywhere...can someone post a step by step validated process of how to accomplish this?

 Again, thanks.

  //Crane

420:

--- Quote from: CraneNWN on August 01, 2012, 01:17:40 AM --- Ok this one I'm stuck on. Importing a local vault BIC into one of my mods. I've tried the conventional way using Leto (PC/NPC) then imported the (ERF) file into my mod...nothing. Can't find it anywhere...can someone post a step by step validated process of how to accomplish this?

 Again, thanks.

  //Crane

--- End quote ---
Not sure what you are attempting to do. Are you altering a PC character file then attempting to import it into a mod as an NPC blueprint? Not sure this can be done as a NPC blueprint requires more information than a PC bic file, like script sets.

-420

CraneNWN:
420, ideally what I'm aiming at is importing a BIC file (Local Vault) into one of my mods as a "battle tester" for I can then test some of my other builds on. Whether this is done as NPC or not it not important, however it's accomplished is what's important.

   As always in your debt,

 // C r a n e.

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