Neverwinter Nights > NwN General

Epic Arcane Archers Not Powerful Enough?

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420:
Someone decided that Epic Arcane Archers weren't powerful enough and made a script to fix it.

Improved AA scripts

--- Quote ---With the help of the community, I updated the scripts to improve the Seeker Arrow to add +1 point of damage for every AA level taken. The Death Arrow spell to increase the DC from 20 to a base of 20 +1 for ever 2 AA levels above 10. And the Hail of Arrows to add +1 Damage for Every 2 levels of AA.
--- End quote ---
While this doesn't conform to the official D&D rules it may be interesting to add to a certain 9AC PvP server that Ser Red is hosting in "Arena". (Called GodSpire Haven) *hint hint*

If nothing else, it would at least make these feats useful in a level 40 duel.

-420

Ser Red Ronnet Connington:

--- Quote from: 420 on April 09, 2008, 03:15:24 PM ---Someone decided that Epic Arcane Archers weren't powerful enough and made a script to fix it.

Improved AA scriptsWhile this doesn't conform to the official D&D rules it may be interesting to add to a certain 9AC PvP server that Ser Red is hosting in "Arena". (Called GodSpire Haven) *hint hint*

If nothing else, it would at least make these feats useful in a level 40 duel.

-420

--- End quote ---

Its rather annoying to have my account deleted/lost, here. Really odd aswell. Anyway the mods up and running, every day. I think Il pass on those AA scripts, but what i would like to know is, is it possible for standard nwnscript to handle adding up to 20 damage to an item? They dont seem to have the constants for a damage type of 20. While it also seems maxed at 10.

Mo:

--- Quote from: Ser Red Ronnet Connington on April 15, 2008, 12:30:18 PM ---Its rather annoying to have my account deleted/lost, here. Really odd aswell.

--- End quote ---

Sorry about that.  Must have been lost when I optimized the DB.  There was some corruption there.  Your old posts are still there.

420:

--- Quote from: Ser Red Ronnet Connington on April 15, 2008, 12:30:18 PM ---what i would like to know is, is it possible for standard nwnscript to handle adding up to 20 damage to an item? They dont seem to have the constants for a damage type of 20. While it also seems maxed at 10.

--- End quote ---
I posted a short tutorial on using 2da files to find missing pre-defined constants:
Using 2da Files Instead of Constants

-420

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