Neverwinter Nights > NwN General

Beta 1.69

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Mercy:
Current Available Beta: 1.69 Beta 2
Updated: Wednesday, December 12 2007, 17:00 MT


New Purple Dragon Knight Prestige Class

8 New Tilesets:

* Barrows Interior
* Castle Exterior, Rural
* Castle Interior 2
* City Interior 2
* Fort Interior
* Sea Caves
* Steamworks
* Tropical

17 New Music Tracks

New Creatures (over 100 new apperances)

* Caladnei (NPC)
* Cobra (Regular, Black and Gold )
* Curst Swordsman
* Gem Golems (Diamond, Emerald and Ruby)
* G'Zhorb the All seeing Eye
* Halaster
* Harat, Lord of Darkness (Large and Small)
* Horses (63 Different varients, plus mounted Humans, Elves, Half-Elves, Halflings, Gnomes, Half-Orcs and Dwarves)
* Lord Antoine Baccha, Visier de Guise (NPC)
* Maggris, the Hive Mother
* Masterius (Regular, Disguised and Powerful)
* Mist Dragon
* Nightmare ( Regular, Saddled and Armored )
* Ogre Chieftan
* Purple Dragon Knight Archer (Female and Male)
* Purple Dragon Knight Blade (Female and Male)
* Satyr (Regular, Archer and Warrior)
* Wereboar
* Widow Hagatha
* Wyvern (Great, Adult, Juvenile and Young)

New Placeables (nearly 350)

New Visual Effects (over 100)

Feat Prerequisite changes (these may make some existing characters invalid in multiplayer games)

* The Epic Dodge feat now requires 30 ranks of Tumble skill as a prerequsite, as per the description (feat.2da).
* The "Dragon Shape" feat now requires Wild Shape 6x/day as per the description (feats.2da).
* Fixed prerequisite for "Epic Weapon Focus Club" to be "Weapon Focus Club" rather than "Improved Critical Club" (feat.2da).
* Weapon Specialization Club now requires four fighter levels to obtain (rather than one).


Added missing Trident weapon feats.

Trident are now classified as a "Martial" weapon, rather than a simple weapon.
(beta 1 added Tridents)

Added ability to turn off visible cloaks in the nwnplayer.ini file (set to 1 to enable cloaks, 0 for no visible cloaks).

[Game Options]
Visible Cloaks=1

# Added new nwnplayer.ini file setting to always roll maximum hit points at level up for players (defaults to off).

[Server Options]
Max Hit Points=1

# Fixed how Damage Resistance works against weapons that do more than one type of damage (i.e. Morning Stars and Halberds). The target now uses the worst of the multiple damage resistances angainst weapons that inflict more than one base weapon damage type.
# Fixes to Whirlwind/Improved Whirlwind/Great Cleave so that all the attacks are done at the player's full BAB.
# The Defensive Roll feat now works 1/day as per the description.
# Fixed the caster level being used for Holy Avengers (it is now always set to 10 as it is cast from an item, rather than using the player's paladin caster level).
# Updated Weapon Finesse to work with all Creature Weapons regardless of the creature's size.
And here is the new Prestige Class

The class description from the tlk:

The famous Purple Dragons of Cormyr are regarded across Faerun as exemplars of disciplined, skilled, loyal soldiers. Their reputation is deserved partly because of the heroic actions of their leaders, the Purple Dragon Knights. Purple Dragon Knights develop uncanny skills relating to coordinating and leading soldiers. Most are fighters, rangers or paladins, but a few bards, clerics, and rogues have been known to become Purple Dragon Knights. Sorcerers and Wizards tend to join the War Wizards, Cormyr's elite brigade of fighting spellcasters, while barbarians are too undisciplined, and druids and monks too "uncivilized" in Cormyr to enter this career.

- Hit Die: d10.
- Proficiencies: A purple dragon knight gains no additional proficiences.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Non-Evil and Non-Chaotic.
Base Attack Bonus: +4.
Feats: Mounted Combat (requires Ride 1).
Skills: Spot 2 ranks, Intimidate 1 rank, Listen 2 ranks, Persuade 1 rank, Ride 2 ranks.

ABILITIES:

Level
1: Rallying Cry - +1 Attack Bonus to all allies within 60 feet, can be used three times a day.
2: Inspire Courage - +2 saves vs. mind affecting, and +1 attack and damage, useable once a day.
3: Fear - As fear spell, useable once per day.
4: Inspire Courage - Can now be used twice a day.
Oath of Wrath - +2 bonus to attack, damage, saves and skill vs. single enemy.
5: Final Stand - +2d10 HP to a number of allies equal to Purple Dragon Knight level + Charisma Bonus, once per day.

The feat missing from the description is:

Heroic Shield
Type of Feat: Class
Prerequisite: Purple Dragon Knight level 1.
Specifics: You may aid an ally, giving them a +4 bonus to their armour class for one round.
Use: Selected.

420:
Already trying to get CEP 2+ to be compatible with it. Lots of fun new stuff!

I'll definitely be working on adding as much of this to Smith Hold as I can possibly cram in.

Too bad Trident duels will no longer be cool.

-420

Talon:
This looks like a good one :)

Soul Sojourner:
Awesome.

Monks too uncivilized? *bursts out laughing*
Yeah...

Chard!:
Sweet!

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