Author Topic: 1.06 Released (Finally)  (Read 4796 times)

Offline 420

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1.06 Released (Finally)
« on: June 13, 2007, 02:48:52 AM »
1.06 is out and only two months late!
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Neverwinter Nights 2 â?? Version 1.06 Patch Notes
May 11th, 2007

New Features
Custom Content
â?¢ Several new UI customizability features. Among them, users can now set textures on UI objects via script, and users can set the state of progress bars via script.
â?¢ Spells that have multiple casting modes can now be cast from items (i.e., protection from evil, meteor swarm).
Scripting
â?¢ Many new script functions have been added.
o SetGUIObjectTexture()
o UIObject_Misc_ExtractData()
o UIObject_OnRadial_DisplayCustomRadial()
o UIObject_Input_ActionTargetScript()
o GetInfiniteFlag()
o SetInfiniteFlag()
o GetKeyRequiredFeedbackMessage()
o SetKeyRequiredFeedbackMessage()
o GetPickpocketableFlag()
o SetPickpocketableFlag()
o GetTrapActive()
o SetWillSavingThrow() (Used for Doors and Placeables only)
o SetReflexSavingThrow() (Used for Doors and Placeables only)
o SetFortitudeSavingThrow() (Used for Doors and Placeables only)
o SetLockKeyRequired()
o SetLockKeyTag()
o SetLockLockDC()
o SetLockUnlockDC()
o SetLockLockable()
o SetHardness()
o GetHardness()
o GetAreaSize()
o SetUseableFlag()
o GetPlaceableLastClickedBy()
o SetGUIProgressBarPosition()
o IntToObject()
o ObjectToInt()
â?¢ Placeables now have an OnClick event. This event will fire whenever a user clicks a placeable, regardless of whether the user can currently path to it.
â?¢ EffectSetScale() can now be used to scale creatures non-uniformally along different axes.
â?¢ SpeakOneLineConversation() now has a volume parameter that understands Whispers and Shouts.
â?¢ GetAttribute() now takes a parameter called nBaseAttribute=FALSE. If made TRUE, then the value returned will be the creature's BASE attribute instead of total.
â?¢ CreateItemOnObject() now has a 4th parameter that allows users to set the tag of the created item.
Toolset
â?¢ Undo and Redo now work for Terrain, Grass, and Water painting.
â?¢ There are several new hot keys that alter Brush size and pressure in the toolset:
o [ Brush size down 1
o Shift + [ Brush outer size down 1
o ] Brush size up 1
o Shift + ] Brush outer size up 1
o - Pressure down 10%
o Shift + - Pressure down 25%
o = Pressure up 10%
o Shift + = Pressure up 25%
â?¢ The Flatten tool has been modified to more gradually slope between its inner and outer height. Additionally, a Pressure setting has been added to the tool to determine how rapidly it applies the change, and the Inner value is now capped at 0 instead of 1.
â?¢ A new Cliff_08 texture has been added.
â?¢ Higher resolution normal maps have been added to the Cliff_04 and Cliff_05 textures.
Bug Fixes
General
â?¢ â??Greater Weapon Specialization (Light Hammer)â? will no longer show up as â??Greater Weapon Specialization (Flail)â?
â?¢ The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter:
-moduledir <module name>
â?¢ Specular Lighting has been improved. Shiny objects should now look better than before.
â?¢ Trees and Objects that fade no longer lose their directional light shadow when faded out.
Scripting
â?¢ ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
â?¢ EffectHeal() can now restore the HP of doors and placeables.
â?¢ SetTrapActive() now works on Doors and Placeables as well as triggers.
â?¢ SetOrientOnDialog() now functions properly.
â?¢ ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.

Effects/Spells/Domains
â?¢ Bestow Curse now reduces all of the targetâ??s ability scores by 3 rather than 2.
â?¢ Energy Drain no longer allows a saving throw.
â?¢ The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.
Fixes from v1.06 Beta:
â?¢ The Turn Undead ability will now function properly.
â?¢ Druids, Rangers and Clerics w/ Animal Domain can properly select their animal companions.
â?¢ The toolset will no longer throw an unhandled exception when bringing up the â??Will Not Buyâ?¦â? and â??Will Not Sellâ?¦â? dialogues on store properties.
2DA Changes
The following 2DA files have been changed in v1.06:
â?¢ ambientmusic.2da
â?¢ appearance.2da
â?¢ crafting.2da
â?¢ disease.2da
â?¢ doortypes.2da
â?¢ iprp_bonushp.2da
â?¢ iprp_monsterhit.2da
â?¢ soundset.2da
â?¢ spells.2da
â?¢ terrainmaterials.2daW
â?¢ visualeffects.2da

Offline Mercy

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1.06 Released (Finally)
« Reply #1 on: June 13, 2007, 03:12:12 AM »
Thanks 420!
Elessar: why is the shit coming from his head?
Anheg: cause its japanese?