Alright, I have just finished playing about an hours worth of Dungeon Runners, in which time I got a level 3 fighter, deleted that then created a level 4 mage, deleted that and then created a level 2 ranger.
The fighter somehow manages to have a fricken lot of health even though it starts out with a penalty to endurance, which makes absolutely no sense whatsoever since the fighter tends to have to tank, where lots of health = very good. This seems to contradict the "Health Nut" passive skill it has, which gives it a shit load of health. The Fighter also kills the slowest, and levels the slowest, because it has to hit a lot.
The mage for some reason has an endurance bonus as it starts out even though mages are generally the "frail" ones. Like the fighter with health, the mage manages to accumulate a shitload of mana, at level 4 I had 1000+ and I didn't even pour all of my points into intellect. The mage kills the fastest, but is not the fastest leveler.
The ranger makes about as much sense as the others. It isn't the slowest or the fastest killer, but it is the fastest leveler. It doesn't really accumulate much of anything.
The mage and ranger also have a rather odd time with aiming their shots/spells that only require a direction, because you can have your mouse right on the target(which is standing still) and you'll still miss.
All in all this game sucked. It looks like a joke computer project a bunch of college kids put together for kicks. None of it is meshes and everything seems out of character. Moola is also really hard to come by, especially considering how fricken expensive skills are. Most of the potions(and I used barely any to begin with) require membership, and really it's not even a fun hack-and-slash. You click, it dies. Woohoo? I don't know how it is later in the game, but it failed to hold my attention long enough for me to find out.
If you don't already have a PlayNC account, don't bother creating one for this game. It sucks.
-Elessar