Author Topic: Toolset Bugs  (Read 7337 times)

Offline 420

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Toolset Bugs
« on: October 10, 2006, 05:31:12 PM »
Here is some info on two NWN2 toolset bugs, the missing texture bug and non-scaling weapons/shields:

Strange texture "dead" areas

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Posted 10/10/06 05:05 (GMT) by _Victor_

How to "delete" textures and fix the blank slots: (ok, I need a catchier name)

First, you have two lists of textures, for the sake of my sanity (and probably yours too) I'm going to name them.  The first is the full texture list (full list), this list shows every texture defiend in the terrainmaterials.2da file whether you're using it or not.  The second is the active texture list (active list), this list is below the full list and shows only the texture currently in use.

Now, you have two methods of swapping textures, the obvious being the use of the built-in "swapper" dialog.  You can also click on any texture in the active list, this will highlight the texture, and then click on any texture in the full list.  This will replace all occurances of the selected active tecture with the new texture but ONLY in the current terrain block unlike the swapper tool which will change the texture in ALL terrain blocks.

So, how do we delete a texture?  Easy, replace (swap) it with another texture that is already in use.  So, if you have grass19, dirt5 and mud2 but don't want mud2 anymore just swap it out with either grass19 or dirt5.  Now the active lists doesn't always update right away, moving the mouse around the terrain until you switch terrain blocks (light blue square moves) will update the active list removing the unwanted texture.

"Deleting" a texture form the active list will almost always get you to the point of having black blotches on the terrain.  To fix this simply highlight the blank box in the active list and then pick the appropriate texture (normally this would be the texture after the blank spot in the active list) from the full list.

Remember, as long as any texture in the active list is highlighted (the box turns grey) you will swap it out if you select another texture from the full list.  So, if you don't want to swap textures make sure to click on the highlighted texture a second time so its box is no longer grey.

It sounds a lot harder than it really is, play around with it a bit and you'll figure it out quickly.

Hope that helps.

Scaling Weapons/Shields

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Posted 10/10/06 02:51 (GMT) by Jeff Husges

Toolset display issue (again). Your toothpick-sized longsword will scale up appropriately once in-game.

-420