Author Topic: A List of Things that Piss me off in NWN2  (Read 21904 times)

Offline Raelias

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A List of Things that Piss me off in NWN2
« on: November 06, 2006, 11:12:12 PM »
Added four new ones. Thank you lame updates. (Added 19-22)

1.   No area to see how Item Properties affect the cost or level of the item. (Iâ??ve spent the last seven hours of my life in an attempt to custom create level 20 items for this PvP server Iâ??m playing onâ?¦ can I do it without getting Item Restrictions in my face? Nope, because I have no guidelines to go by at all. I even tried molding some items off old NWN1 level 20 itemsâ?¦ no go. Seems the new toolset deems some Item properties more powerful now or something? What happened to using the core of the old NWN1 and just IMPROVING it? Instead Obsidian covered it with a pile of black something that isnâ??t the rock obsidian.)

2.   Ability Enhancements do not stack through items. Only one item works for each ability enhancement. (Ya, because you know that a +12 stat item thatâ??s under level 20 is possible. Yay for buffsâ?¦)

3.   Toolset that just makes every more difficult to do. (Yaâ?¦ pile of black stuff now that took me half a day to mog through all the extrenuous details. What happened to Obsidian saying that it was going to be even more user friendly then the old one? If I wasnâ??t sane Iâ??d probably agree that it is. Now that I think of itâ?¦ most of the complicated things you have to do now in the Toolset you could just do with a right clickâ?¦ and even in-game stuff they made right click even harder to doâ?¦ and more time consumingâ?¦ *looks around shiftily* It almost seems as if Obsidian is trying to do away with the EASY right-click options >.>.

4.   The quickslot bar multiplies adjacent skills. Ex: If you had Whirlwind and IKD next to each other and savedâ?¦ when you reloaded char it would be two Whirlwinds instead. Personal note, I love having to rearrange my skills every single time I log on.

5.   You canâ??t skip skill selection during level-up if your max number of skill points is equal to 6 or higher. Personal note, say goodbye to skill hording for all you PvPers. Why they added this boundary I have no ideaâ?¦ now you canâ??t just horde skill points for a single level of monk you take at level 19 to get that max tumble anymoreâ?¦ *snaps fingers* Oh and +1 AC for every 10 tumble nowâ?¦ *shakes head*

6.   Small text errors and questions mainly focusing around the Warlock class. Known as a â??casterâ? and not a â??spellcasterâ? but some feats that say â??spellcasterâ? apply and others that use the term â??casterâ? do not. Also you cannot take Metamagic feats with Warlock even though the NWN2Wiki clearly says that you would be able to (Metamagic requirements is to be able to cast a certain level of spells. Warlocks qualify due to the certain level achievements that create the same effect (Ex: They taunt you with Spell Focus, that does not work with Eldritch Blast, [Req. Ability to Cast Level 1 Spells] but no Metamagic, which is suppose to work with Warlock Blast?...

7.   The removal of discipline so now that it rolls vs. strength and dex differences etc. What the hell were they smoking? Itâ??s like the Old Level 2 Horn Spell Gone Wild. I hate that DVDâ?¦ KD spam on the casters, shall we?!

8.   The need of a pwc file for the module you want to play on the internet. Why they couldnâ??t do it the old wayâ?¦ who knows currently. I guess the old fashion way were we had to do less workâ?¦ was just less work for us and not for them. Love their customer satisfaction score so far.

9.   The lack of expected faces and hair styles. The hair styles are repetitive throughout the races and donâ??t even look that great. I know Iâ??m being picky, but I liked I liked a lot of the old ones more in comparison by far. Same goes with faces. And wtf is with those Halflingsâ?¦ and half the characters look kind of creepy if you dive in to closeâ?¦ those male gnomes with hand axesâ?¦ *shudders*

10.   The lack of player listing and broken hotkeys. No more can we join a server and see whoâ??s in it without having to actually go into it. And while weâ??re in itâ?¦ I noticed a lack of a hotkey to open the Player List window for example. I checked the options and under Game Keysâ?¦ sure enough â??Pâ? is suppose to do itâ?¦ but does a simple hotkey like that work? NOPE.

11.   Oh and the need for me to reinstall of my video card drivers and fix my .NET before I could even start the game up without it crashing was annoyingâ?¦ oh and even if I donâ??t have a GeForceâ?¦ all those damn video and crashing problems those poor guys are going throughâ?¦ and I thought the last game was pretty unstable graphics-wise *sighs*

12.   Back to the toolset. The inability to customize weapons as much as even in the last gameâ?¦ the armor selection and pieces are lacking in huge range and half of them donâ??t even look good (I know.. picky) and the new color tinting stuff is okâ?¦ but takes awhile to do and doesnâ??t have such a huge effect as you want sometimes on the itemâ?¦also you canâ??t even see the icons youâ??re giving to your items anymore. Nope. They canâ??t supply a little icon or preview box like they do in the Wc3 editorâ?¦ and that game came out like whatâ?¦ 5 years ago? Oh and while weâ??re talking about previewingâ?¦ previewing all these new armor stuff is jerky and laggy and I canâ??t even imagine what itâ??s like on lesser computers than my own. Oh and you canâ??t even see the models you want to use when creating new placeables and shit. Waitâ?¦ you donâ??t really need to know what they look like. Because the random computer jargon labeling makes complete and utter sense. Yepâ?¦ that tis_sucs009 is defiantly a model for the NWN 2 Game Disc.

13.   The lack of playable emotes and the ridiculous need to hold down right clickâ?¦ wtf is with that? Letâ??s waste more time to hold down right click in places just to do something where in the last game we could just click click and be there. Oh and thereâ??s like, what, 8 emotes now? Last game had 3 times more.

14.   The random action queue bugs that strike. The party/action queue cleaning from the last NWN was worse enoughâ?¦ but now Iâ??ve witnessed changing of targets and just random action queue crack-induced moments where it spits out random commands and/or cancels previous commands. Also you canâ??t ignore melee attacks happening around you. If youâ??re attacked melee-wise and you werenâ??t currently doing a spell or such with a caster classâ?¦ say good bye to that round because youâ??re retaliating with your happy 5 AB. Oh and you canâ??t even back away from that and just stand there and let them attack youâ?¦ you still auto-attack.

15.   Oh and Iâ??m pretty sure the AB additions and such for classes are not working properly. I built a Weapon Master build that seemed sorely lacking in AB compared to what I expected out of a build with around 28 strength and 7 WM levels.

16.   The new side-shuffling movement keys. You turn your body and move in that directionâ?¦ and then when you stop you face back front then jerk to the direction you were just moving inâ?¦ your character should lay off the crack and make up his mind in which direction heâ??s going.

17.   The level adjustments for some races are just wack. Now Iâ??m all favor for balancing out some of the overbalanced stuff coming out of the stronger races such as the Drow. But +2 level adjustment? I mean come onâ?¦ Iâ??d rather be a level 20 human with -2 dex -2 char -2 +2 con. And be level 20 instead of being a level 15 Drow with a single bonus modifier in dex, char, and intell. Because that single point REALLY matters. Bah who am I kidding anyways? I never actually legitly level up. PvP ftw.

18.   Oh and the new text system. I like the floating textâ?¦ itâ??s not badâ?¦ but shouldnâ??t it float around longer for longer messages? Small rant but come onâ?¦ itâ??s all about the small things. Oh and blurbâ?¦ why the hell is a Falchion two-handed?! Letâ??s add a sword thatâ??s not that big but takes two hands to wield! So you can have an 18-20 crit range two-hand weaponâ?¦ with only 2d4 damage. Waitâ?¦ 2d4â?¦?! Why not just use a single hander. Because two-handers look cool! Yaâ?¦ the goblin with the spear that enters a region where a shield could have been agrees with that assumption too.

19.   The incomplete updating. Ok... no offense to you Obsidian developers... but who updates only a section of the game with an official patch? So now all of the poor Online players are left outside their warm Inn... shaking our cups that rattle with copper only, begging to be let back inside our OWN modules. *shakes his head* Reminds me of some kind of barony that just evicted us out of our homes just because they thought it would be "better" for us. Nice, I like their definition of better. Rofl, their definition of better... that's kind of flawed throughout the entire game, isn't it?

20.   Oh and here's another small one for you. If you go to join a new module or something... you're able to log in and all and you're like yay! But if for some reason the pwc you HAD to DL isn't the right one or something, then it kicks you out saying no module. And you know what bugs me about this besides having to DL a pwc file? Your damn mouse is stuck to that time cursor until you restart the entire applications... you can force your game into another circumstance where the timer comes up... but does it "dispel" it? No. It keeps it there and basically forces you to restart. All because of those pwc files. Yay! */endsarcasm*

21.   The lack of custom support as a whole. The most they have are forums that probably half the posts/topics the Dev's don't even truly get around to reading. Most of them, maybe. All? No way. So now we're left trying to scream above the masses on a forum that takes days for them to even see it anyways. Anyone else grumbling about the crappy updates and bugs that NWN2 is just riddled with? Well keep grumbling! Because you have no real way to complain. Oh and also, if say you wanted to revert back to an older version of the game because of a HUGE mistake made by the last patch that completely and effectively shut down your ability to enter any on-line games because you don't give a damn about the campaign... well you're out of luck. They don't even have revert patches to download let alone a single regular patch. This is just rediculous. How hard is it to upload a patch onto your support website? Until then, all the people who have buggy patcher programs (once again because of their shitty non-truly-beta tested game) will be left out in the cold for all their "marvelous" patches. Love Obsidian *heart*.

22.   Another small rant one. Had to add it in though because it's becoming increasingly more annoying as time goes along. Okay. So all you PvPers out there... how many characters do you make on a regular basis usually? The answer is a lot. We make a shitload of characters. So, another question for you PvPers. How many different names do you use for you character? Usually one? That's odd... why? Because that's who you are and you're not on some damn RP server or in the damn campaign. (I'm getting to my point). So back in the old days we use to have huge archives of characters and this was all good... because we had numbers depicting the character file number by their names. These still exist of course, but did Obsidian feel as if they needed to KEEP the useful number tags? No. They did not. Now if you make a character with the same name... it gets lost among the other characters. Of course, you could use deductive logic to search for your character... but I shudder to think about a year of playing this game and how many character's I'll have. Deductive logic... good luck.

Oh just to sum up all this flaming and ranting. I ask just one question. How the hell did Obsidian manage to take all the flaws in NWN1, amplify them, put them back in NWN2 then give birth to even more annoyances that just irk at a playerâ??s soul? They couldnâ??t even keep some of the original settings and the way things USE to be. You know when someone says people donâ??t like change? Damn right they donâ??t.


P.S. - First post in like... a year and when I originally wrote it... it started out as a peaceful write down of bugs I've currently found. Seems like I got out of hand with it. Oh well.

P.S.S. - Sorry for any language also. I wrote this when my judgement was impaired. And I also didn't mean to offend anyone. Been awhile since I've posted on any forums and I don't want anyone to get mad at me. Yet.
Kidding.
« Last Edit: November 07, 2006, 01:58:33 PM by Raelias »


As we venture forth into these dark times, brave souls will fall and heroes will live to carry the light of hope forward, into the future. In the end all shall perish into flames and ash. Have heart, for from the ashes shall be born anew, an age that will outshine all others. With the dawning of this new time, all shall look to the sky and see hope laying amongst the the sun's rays.
-Raelias

DotA (Wc3) Quote of Godliness: "I picked teh bone clanx nd othr tema says i is imba - i laff. I sed bone is strng not imbala tho so i is walk up 2 teh towar n liek try to kill it but i cldnt so i is try to sped walking away n towar c me n kill me den my tem call me nub. i thinking teh towar - 1 dat throw rocks i m no sure is imba n shud be nerfed n plz buff teh bone clanx he no good."

Offline Tolar

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A List of Things that Piss me off in NWN2
« Reply #1 on: November 07, 2006, 03:53:33 AM »
Firstly, Raelias, nice to hear/see/whatever you.  Second, you have touched on every single aspect of NWN2 that I, too, hate.  It's like you read my mind.  I honestly find Obsidian to have produced two (2) games that seem to both be severely lacking in certain areas.  Certain big areas.  I can't understand why Bioware would take two of it's largest and most prominent game franchises of the past 5 years and hand it off to what is essentially a poser company.  I know I've said this alot recently, but Obsidian should be ashamed.

Offline VeXy

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« Reply #2 on: November 07, 2006, 06:17:03 AM »
Agreed with 1 post 100%
But i dont think that most ppl are thinking like that..Obsidian made nice single player compain and i think bioware wanted at 1 priority strong SP.May be they didnt know that there r not so much rp pc players as pvp :)

Offline Raelias

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« Reply #3 on: November 07, 2006, 10:39:20 AM »
*does a double take* Did Tolar just say he was glad to see me back? That's a new one!

Back on subject. Ya, I haven't had much else to rant about except for those... I might find more later and edit the post. But of course no one forget that there are also a lot of good aspects of the new NWN and with Patches galore and wonderous ranting feedback such as above, NWN2 MAY just pull their butts out of the current rut and make a very nice game.

But until then *shakes fist*

P.S. - You say they have a larger quantity of PvPers... in a sense that is correct. But don't forget that half those PvPers probably RP too =). It's nice to have a good RP element to games like NWN and PvP is usually viewed as more of a side thing, no doubt, due to it's actual infunctional ability inside the actual campaign. It's a multiplayer thing and we can't even blame it all on Obsidian. We PvPers can probably even recall times where Bioware was insensitive to the PvPers demands in the original NWN. But take heart. Everything will get better, in time.

Or I'll sell my copy on E-bay.
« Last Edit: November 07, 2006, 10:56:18 AM by Raelias »


As we venture forth into these dark times, brave souls will fall and heroes will live to carry the light of hope forward, into the future. In the end all shall perish into flames and ash. Have heart, for from the ashes shall be born anew, an age that will outshine all others. With the dawning of this new time, all shall look to the sky and see hope laying amongst the the sun's rays.
-Raelias

DotA (Wc3) Quote of Godliness: "I picked teh bone clanx nd othr tema says i is imba - i laff. I sed bone is strng not imbala tho so i is walk up 2 teh towar n liek try to kill it but i cldnt so i is try to sped walking away n towar c me n kill me den my tem call me nub. i thinking teh towar - 1 dat throw rocks i m no sure is imba n shud be nerfed n plz buff teh bone clanx he no good."

Offline 420

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A List of Things that Piss me off in NWN2
« Reply #4 on: November 07, 2006, 12:13:42 PM »
Quote
Firstly, Raelias, nice to hear/see/whatever you.  Second, you have touched on every single aspect of NWN2 that I, too, hate.
[snapback]32468[/snapback]
What about:

Obsidian patches the client without patching the server .exe making everyone who tried to play multiplayer get a "version mismatch" error.

Fucking newb assholes are actually sabotaging multiplayer!!!

-420

Offline VeXy

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« Reply #5 on: November 07, 2006, 12:55:34 PM »
they are still making game while ppl are playing official compain, couse noone thought that some ppl wont play their cool compain, thats why patches for SP first
---imho :)
sorry cant talk about rp-pvp couse im not rp type  :) (or im only thinking so)

Offline Raelias

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« Reply #6 on: November 07, 2006, 01:19:24 PM »
Ya, I added that complaint to my rant list earlier today 420 =P. It's such a shame because I was reading some of the forums and they don't even seem to notice... so what... will we have to wait until November 23rd for the next patch update and just pray to god that they will include an updated nwn2server.exe with it? So far, I'm loving these Obsidian fellows. And they don't even have a revert patch out yet... I'd suck it up and reinstall NWN2 and just manually load v1.01 so that I could play the dedicated servers... but guess what? They don't even have a copy of any of the Neverwinter Nights 2 patches for download ANYWHERE. AT ALL. Not on any of their websites. Even the one they say to refer to if you have a patch problem. Half the people who get errors on their patch installation program aren't even getting patches because of their shitty Customer Support. I just want to drop kick them all...

P.S. - Oh wee! Number 21!

P.S.S. - I don't think Tolar will ever hear the end of that one. /quote /quote /quote.
« Last Edit: November 07, 2006, 01:25:24 PM by Raelias »


As we venture forth into these dark times, brave souls will fall and heroes will live to carry the light of hope forward, into the future. In the end all shall perish into flames and ash. Have heart, for from the ashes shall be born anew, an age that will outshine all others. With the dawning of this new time, all shall look to the sky and see hope laying amongst the the sun's rays.
-Raelias

DotA (Wc3) Quote of Godliness: "I picked teh bone clanx nd othr tema says i is imba - i laff. I sed bone is strng not imbala tho so i is walk up 2 teh towar n liek try to kill it but i cldnt so i is try to sped walking away n towar c me n kill me den my tem call me nub. i thinking teh towar - 1 dat throw rocks i m no sure is imba n shud be nerfed n plz buff teh bone clanx he no good."

Offline doofer101

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« Reply #7 on: November 07, 2006, 01:38:12 PM »
Oh snap raelias is back!

Offline Raelias

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« Reply #8 on: November 07, 2006, 02:01:01 PM »
Ya, and I'm back in style. Out of nowhere crept the Raelias... flaming and ranting in a single topic alone! Ya... I'll keep updating my first post and notify any updates at the top of it in case anyone wants a laugh, just to be informed of other current bugs, or to feel reassured that they are not the only ones groaning in frustration at this long awaited release of shit. Maybe someone will even post a modified version of my rant onto the NWN2 forums. Scream among the masses!

P.S. - My steam will eventually run out for this subject... just wait a week or so.

P.S.S - Doofer! Hey man.

P.S.S.S. - I seem to be using Post scripts a lot lately... *glances to the left of this line* ...
« Last Edit: November 07, 2006, 02:02:54 PM by Raelias »


As we venture forth into these dark times, brave souls will fall and heroes will live to carry the light of hope forward, into the future. In the end all shall perish into flames and ash. Have heart, for from the ashes shall be born anew, an age that will outshine all others. With the dawning of this new time, all shall look to the sky and see hope laying amongst the the sun's rays.
-Raelias

DotA (Wc3) Quote of Godliness: "I picked teh bone clanx nd othr tema says i is imba - i laff. I sed bone is strng not imbala tho so i is walk up 2 teh towar n liek try to kill it but i cldnt so i is try to sped walking away n towar c me n kill me den my tem call me nub. i thinking teh towar - 1 dat throw rocks i m no sure is imba n shud be nerfed n plz buff teh bone clanx he no good."

Offline Mo

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« Reply #9 on: November 07, 2006, 03:07:55 PM »
Quote
they are still making game while ppl are playing official compain, couse noone thought that some ppl wont play their cool compain, thats why patches for SP first
---imho :)
sorry cant talk about rp-pvp couse im not rp type  :) (or im only thinking so)
[snapback]32480[/snapback]

Ya well I'd love to play the single player campaign if only it didn't seem as though the game was taking place on the Moon, with a pitch black weird looking skybox! At least on the Moon there are pretty stars everywhere.

As I mentioned in another thread, NWN2 is basically in beta testing now, with consumers acting as beta testers.  It's obviously Atari's fault, as most likely it's the publisher who wants to rush a none QA'ed, beta software out the doors.  As with NWN1, it's going to take a lot of patching but it will be done.  I didn't get NWN1 until a good 4-5 months after it's released anyway.  As for pvp, I'm sure Obsidian didn't even have pvp in mind when they designed this game.  Remember, DnD isn't a pvp platform, in fact it's actually a terrible ruleset for pvp.  Obsidian obviously wanted to re-affirm that and I wouldn't be surprised if they purposely sabotaged pvp. DnD and NWN2 are role playing games.  I am sure as with NWN that the ruleset for NWN2 can be properly tweaked to allow for pvp.  It will take some effort and hopefully there are those out there willing to put in that effort.
« Last Edit: November 07, 2006, 03:08:50 PM by Mo »

Offline Frank10LR

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« Reply #10 on: November 07, 2006, 03:25:57 PM »
Quote
Ya well I'd love to play the single player campaign if only it didn't seem as though the game was taking place on the Moon, with a pitch black weird looking skybox! At least on the Moon there are pretty stars everywhere.

As I mentioned in another thread, NWN2 is basically in beta testing now, with consumers acting as beta testers.  It's obviously Atari's fault, as most likely it's the publisher who wants to rush a none QA'ed, beta software out the doors.  As with NWN1, it's going to take a lot of patching but it will be done.  I didn't get NWN1 until a good 4-5 months after it's released anyway.  As for pvp, I'm sure Obsidian didn't even have pvp in mind when they designed this game.  Remember, DnD isn't a pvp platform, in fact it's actually a terrible ruleset for pvp.  Obsidian obviously wanted to re-affirm that and I wouldn't be surprised if they purposely sabotaged pvp. DnD and NWN2 are role playing games.  I am sure as with NWN that the ruleset for NWN2 can be properly tweaked to allow for pvp.  It will take some effort and hopefully there are those out there willing to put in that effort.
[snapback]32487[/snapback]

I agree with you at all! I love playing DnD and rp games, anyway they should think that most played NWN servers were and still are pvp action servers.
"If I talk to God I'm religious, if God talks to me I'm crazy"[/span]

[span style=\'color:green\']Ψ ~~~ ₣!gђÃƒÂ¢? !πg 4 Pâ?¬аÃ?©ξ Ỉâ? '$ Ł!κΣ ₣υÃ?©k!πg 4 ٧!Ã?®g!π!â? Ã?Â¥ ~~~ Ψ

Offline Mo

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« Reply #11 on: November 07, 2006, 03:32:25 PM »
Quote
they should think that most played NWN servers were and still are pvp action servers.
[snapback]32490[/snapback]

I do not believe that statement is true.

Offline Frank10LR

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« Reply #12 on: November 07, 2006, 04:06:00 PM »
Quote
I do not believe that statement is true.
[snapback]32491[/snapback]

it's only from my nwn online experience, for example i was dm in ardemor (rp), and i played a lot in other rp servs... i have to say that in gs and other action/pvp servers ppl were more active than in rps. Anyway I love pvp at all :P
"If I talk to God I'm religious, if God talks to me I'm crazy"[/span]

[span style=\'color:green\']Ψ ~~~ ₣!gђÃƒÂ¢? !πg 4 Pâ?¬аÃ?©ξ Ỉâ? '$ Ł!κΣ ₣υÃ?©k!πg 4 ٧!Ã?®g!π!â? Ã?Â¥ ~~~ Ψ

Offline Mo

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« Reply #13 on: November 07, 2006, 04:15:35 PM »
Quote
22. Another small rant one. Had to add it in though because it's becoming increasingly more annoying as time goes along. Okay. So all you PvPers out there... how many characters do you make on a regular basis usually? The answer is a lot. We make a shitload of characters. So, another question for you PvPers. How many different names do you use for you character? Usually one? That's odd... why? Because that's who you are and you're not on some damn RP server or in the damn campaign. (I'm getting to my point). So back in the old days we use to have huge archives of characters and this was all good... because we had numbers depicting the character file number by their names. These still exist of course, but did Obsidian feel as if they needed to KEEP the useful number tags? No. They did not. Now if you make a character with the same name... it gets lost among the other characters. Of course, you could use deductive logic to search for your character... but I shudder to think about a year of playing this game and how many character's I'll have. Deductive logic... good luck.
[snapback]32466[/snapback]

Lucky I dont suffer from that problem, as I've always had a small number of chars and they all have different names  :lol:
« Last Edit: November 07, 2006, 04:15:51 PM by Mo »

Offline Soul Sojourner

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« Reply #14 on: November 07, 2006, 04:49:51 PM »
I personally seen the RP servers flourish with tons of players as PvP completely began to die out. Can't agree with you Frankie, even though I fuckin hate RP. lol

Offline Frank10LR

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« Reply #15 on: November 07, 2006, 05:10:16 PM »
Quote
I personally seen the RP servers flourish with tons of players as PvP completely began to die out. Can't agree with you Frankie, even though I fuckin hate RP. lol
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thinking back you are right, pvp were empty like GS and i stopped playing.. so what can I know about this?? like nothing LOL
ROFL what have i smoked today??  :P

"If I talk to God I'm religious, if God talks to me I'm crazy"[/span]

[span style=\'color:green\']Ψ ~~~ ₣!gђÃƒÂ¢? !πg 4 Pâ?¬аÃ?©ξ Ỉâ? '$ Ł!κΣ ₣υÃ?©k!πg 4 ٧!Ã?®g!π!â? Ã?Â¥ ~~~ Ψ

Offline 420

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« Reply #16 on: November 07, 2006, 07:32:23 PM »
I love the "What's new in Neverwinter Nights 2?" self promotional pat-themselves-on-the-back section of the manual. (pg. 11-12)

Just how advanced is the gameplay in NWN2 as compared to NWN you ask?
Quote
Four-Member Group
In Neverwinter Nights, you could have one companion. The Hordes of the Underdark expansion added another. Now in NWN2, you can have the classic four-person party.
Well that certainly justifies a brand new 6 Gig game right there!

But wait, theres more...

Remember that pesky radial menu that was so annoying as to let you access any command you needed to execute with a single click of the button?
Quote
Interface Enhancements
In NWN2, you'll notice a host of interface improvments. New context-sensitive Dropdown Menus place all actions within two clicks, replacing the radial menu. A new Mode Bar lets you easily turn Stealth, Power Attack, and other modes on and off.
Ooo, a whole "host" of improvements. Like making a 2nd "mode" bar when 1 quickslot bar was enough.

And finally, for those of you who've actually cracked open the NWN2 toolset and tried to do anything with it. This will either make you laugh or cry:
Quote
Toolset Improvements
Neverwinter Nights 2 modules are easier than ever to create thanks to many improvements to the toolset. With the greater customizability and new features like script parameters, you'll find you have more power than before to create your own worlds aand scenarios.
I think they forgot to add "except for PW hosts, you're all screwed."

Anyone else get the feeling the people at Obsidian don't know the definition of the word "improvement"?

-420
« Last Edit: November 07, 2006, 07:33:41 PM by 420 »

Offline Mo

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« Reply #17 on: November 07, 2006, 07:49:25 PM »
How come PW hosts are screwed?

Offline Elessar Telrunya

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« Reply #18 on: November 07, 2006, 08:05:21 PM »
Quote
How come PW hosts are screwed?
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they won't get many new players because of the fucked up .pwc file thing. and it's actually a lot harder to use than the original toolset....i wonder if they ever used it? teeheheee!


-Elessar

Offline 420

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« Reply #19 on: November 07, 2006, 10:14:07 PM »
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How come PW hosts are screwed?
[snapback]32502[/snapback]
The database functions, as feeble as they are, don't work in NWN2.

-420

Offline Mo

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« Reply #20 on: November 07, 2006, 10:40:28 PM »
Quote
The database functions, as feeble as they are, don't work in NWN2.

-420
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That's really bad...would be nice of them to integate a mysql solution into nwn2 like nwnx did for nwn.  I'm sure the nwnx people will work on a new solution.

Offline Tyrael

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« Reply #21 on: November 10, 2006, 02:32:58 AM »
ive been playing the campaign for a few hours and i always used the conduction camera (or whatever is english, last camera option anyways) and its a bit screwed :o and also ive noticed that you cant set dual weild weapons in quickslot :(
short sword/short sword thingie, and you cant set either the item's cast spell on quickslot either you have to right click it then use the spell -.- there are only 4 new voices which are in spanish and the rest were left in english (stupid lazy guys -.-) now the game is like kinda messed up i hear half voices in spanish and other half in english lol :o well actually less than half spanish, well dunno if these were fixed in any later patch, since i dont wanna patch the game or  i wont be able to play again surely  :P, i couldnt wait *grins* besides the rest is fairly good (nearly the same than nwn but well)
ahhh and those guys SUCK at designing human female faces they all look ugly and man-like even nwn 1 female faces were better :o the male ones are about right.
hope online online stuff will be fixed around 20th

Offline VeXy

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« Reply #22 on: November 10, 2006, 08:33:41 AM »
Quote
22.   Another small rant one. Had to add it in though because it's becoming increasingly more annoying as time goes along. Okay. So all you PvPers out there... how many characters do you make on a regular basis usually? The answer is a lot. We make a shitload of characters. So, another question for you PvPers. How many different names do you use for you character? Usually one? That's odd... why? Because that's who you are and you're not on some damn RP server or in the damn campaign. (I'm getting to my point). So back in the old days we use to have huge archives of characters and this was all good... because we had numbers depicting the character file number by their names. These still exist of course, but did Obsidian feel as if they needed to KEEP the useful number tags? No. They did not. Now if you make a character with the same name... it gets lost among the other characters. Of course, you could use deductive logic to search for your character... but I shudder to think about a year of playing this game and how many character's I'll have. Deductive logic... good luck.
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Em usefull number tags are not usefull for me now :) couse when you playing nwn with huge intervals..I cant know what one char file i need of 940 if i want to play with my pala...numbers helps me to know what char in series was last.+ colour tags makes number tags abs useless  :unsure:

Offline Tyrael

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« Reply #23 on: November 10, 2006, 09:29:48 AM »
i think that obsidian wanted to make it better and they just screwed them to worse

Edit: omg the RDDs doesnt have wings anymore do they? what are those guys smoking  :angry: even nwn 1 is still far better than this if you dont compare it graphic wise (besides female faces that are ugly and man like -.-) and every single race has exactly the same hair options -.-
« Last Edit: November 11, 2006, 09:49:53 AM by tyrael084 »

Offline Xen

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« Reply #24 on: November 11, 2006, 09:52:46 AM »
Quote
i think that obsidian wanted to make it better and they just screwed them to worse

Edit: omg the RDDs doesnt have wings anymore do they? what are those guys smoking  :angry: even nwn 1 is still far better than this if you dont compare it graphic wise (besides female faces that are ugly and man like -.-) and every single race has exactly the same hair options -.-
[snapback]32581[/snapback]
If it aint broken, Dont 'fix it'.

Offline Tyrael

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« Reply #25 on: November 11, 2006, 11:16:09 AM »
Quote
If it aint broken, Dont 'fix it'.
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Exactly some1 should have said that to them :o
if they just improved the graphics and added the few more classes would have been alot better than this >_<
oh and theres NO flame weapon anymore!!!!!!! damnit!!
and i bet that the craft armor skill its just for creating armors in forge so i guess they removed the modify armor menu too and i LOVED that.
ill take a wild guess and say they removed half of the things on purpose just to add them on expansions �¬�¬

edit: I think Meclar wont like nwn2 much :P , you cant go barefoot anymore!!! :o.

2edit: Even your underwear its a default cloth from neck to feet all covered lol

3rd edit: looking at the manual i noticed that ONLY druids have the flame weapon spell wtf are they smoking!!!!!! they even removed that paladin spell that added sonic damage too -.- i want the flame weapon back on clerics and mages!!!!
« Last Edit: November 12, 2006, 07:01:35 PM by tyrael084 »

Offline Raelias

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« Reply #26 on: November 13, 2006, 04:36:57 PM »
Ya. After a few days all the rants that are rather small in nature really don't make me mad anymore. Told you that would happen. Now I just feel kind of rediculous ranting like that. Oh well.


As we venture forth into these dark times, brave souls will fall and heroes will live to carry the light of hope forward, into the future. In the end all shall perish into flames and ash. Have heart, for from the ashes shall be born anew, an age that will outshine all others. With the dawning of this new time, all shall look to the sky and see hope laying amongst the the sun's rays.
-Raelias

DotA (Wc3) Quote of Godliness: "I picked teh bone clanx nd othr tema says i is imba - i laff. I sed bone is strng not imbala tho so i is walk up 2 teh towar n liek try to kill it but i cldnt so i is try to sped walking away n towar c me n kill me den my tem call me nub. i thinking teh towar - 1 dat throw rocks i m no sure is imba n shud be nerfed n plz buff teh bone clanx he no good."

Offline Raelias

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« Reply #27 on: November 22, 2006, 09:35:33 PM »
http://nwvault.ign.com/View.php?view=Inter...s.Detail&id=269

Rofl! Now that is just funny. They talk about how well recieved it was and how everyone is happy. Are they even reading the forums? (An interesting thing I read on that page was,
Quote
No, the interview is pretty much right on target...

This game has been a lot better recieved than the original NWN1 was. In NWN1 you couldn't even find a positive post on the first two pages of the general forums when it came out dur to the disappointment, bugs, toolset crash issues, multiplayer crash issues, serious departure from D&D ruleset, horrid graffics,... etc etc etc... I remember the time very well.

This time around it's been much smoother.
I wouldn't know if that was true because I didn't get the game when it came out but it would be interesting if it was.) I suppose they are to a degree they just choose to ignore some of the rants. The Sour Grapes post is awsome though. Oh and if my little list of problems wasn't good enough, check out this list for anyone who hasn't already read it.

Quote
1: Cant "Duel Wield" from a Quick Slot, or even use a Sword and Shield from a Quick Slot.

2: Very Limited Voice Commands and no real easy access to the Sound sets. Why was pressing "V" so bad that it had to be taken away?

3: Context Sensitive Menu is Limited in comparison to the Radial menu. While the Context Sensitive menu is quicker in some situations, the fact that the Radial menu allowed you access to everything at all times means it got more much more use.

4: Very Poor Area Design, it seems that both interior and exterior world spaces suffer from rudimentary design flaws, such as cluttering up combat heavy spaces with placeables forcing your character to get stuck and die.

5: Combat Animations are appalling, actually... they are so bad they are not even there, no dance of death, no special combat conditions animations such as cleave which leaves combat feeling like whack a mole.

6: Character animations are staggered and unrealistic.

7: Music and Sounds have been recycled to an appalling degree. Roughly 95% of the Sounds from NWN have been reused for NWN2, Including Voice Sets and area music. This would have been a sentimental bonus if NWN2 had any of its own music or voice sets, but instead NWN2 rests upon the laurels of NWN.

8: Characters do not always perform cued actions in combat if already attacking. Casting spells from items or using feats/skills is very hit or miss. Sometimes they work, sometimes they don't and you and everyone else dies.

9: Death and re-spawn system Makes the OC a Joke on any Difficulty setting, the only real challenge NWN2 poses is dealing with the game stopping bugs and fighting with the UI.

10: Selecting targets in combat is slow and unresponsive meaning that often times instead of meeting a foe and engaging in combat your character will run past the MOB you were attempting to select because you clicked the ground instead.

11: Moving through doorways with any Camera is extremely awkward.

12: The OC Plot line is dull and cliche, with no real emotional connection to the PC.

"Do you know about your mother? No, Oh well Its not my place to tell you, so I wont just yet because its really not my place and its the only character hook we have that we need to reveal much later on so that you feel as if your character and history played some part in the story."

13: Character heads and hair are hideous and there is an extreme lack of selection. FaceGen could have easily been implemented, even for multiplayer. (Taking a Tip from unreal Tournament and having new user content if missing loaded on a map change.)

14: Character Portraits are as ugly as the heads they belong to. The old Portraits allowed players to be unique and creative.

15: Weapons are very basic and look out of place in comparison to the rest of the world, some of them like the Scythe's look as if they have been directly imported from NWN's with no changes made to update them.

16: The DM Client is awkward, clunky and is missing rudimentary functionality. It almost feels as if basic functions of the DM Client have been locked away from the people trying to use it, making it less of a tool, more a proof of concept.

17: Give/Take Level & XP is Missing from the DM Client.

18: Player Lists or a "Who's online" list is missing for both Multiplayer and the DM Client.

19: There is no "sit on the ground" animation, it has been replaced with "Kneel" which will make RPPW's a somewhat awkward task as most RP took place with people outside, sitting on the ground.

20: Chat Box is tiny and text quickly and easily disappears making Role Play very difficult if interacting with someone who can piece more than 2 words together at a time.

21: Chat "Rolls up" from players and disappears far to quickly, once more making in depth RP difficult .

22: Messy and overcomplicated UI for the toolset that makes duel monitors to manage all the menu's not an option but a requirement.

23: Swimming, Climbing and Jumping is absent, there is no real reason as to why these could not have been added. Where is the fun in improved terrain if all you can do is look at it?

24: By the Book adherence to the Rules in 3.5e, like all good DM's Bioware knew when to fudge the rules to make the game a more enjoyable experience.

25: Color Palette for Character creation is extremely limited and forces players into cookie cutter molds.

Why not open up all the color options, or even take a step forward and allow people to enter in the html code for the color they want.

26: No fat Character Models, the original NWN's allowed you to choose fat or thin, young or old.

27: No height slider for characters. Its one of the very few "New" features of NWN2 so why not let people use it?

28: Dialogue at times in the OC is sometimes downright funny, and not intentionally so. "Texan" Swamp farmers and "Irish" Wood elves for example. As well as those Lizard Folk running behind the poor farmer with torches like something out of groucho marks. You expect them to have top hats and Cains or cigars.

29: "Spearhead" dialogue options that don't even present the illusion of choice, but instead force the player down a predetermined path.

Whats the point in presenting multiple dialogue options if they all lead to the same response or some outcome?

30: Walkmeshs must be downloaded for each server without even so much as an automatic download feature.

31: NPC AI is horrific, that means the player must Micromanage everything otherwise NPC's will run off and get themselves (and possibly you killed) or stand around and refusing to engage in combat.

32: Automatic NPC "Open lock" or "Disarm Trap" fires inconsistantly. Sometimes the animation and voice will fire but the NPC will not actually unlock the door or disarm the trap.

33: Path finding is a joke, for all the walkmesh "improvements" the NPC path finding is so poor that the only thing you can be sure of is that if left to there own devices NPC's will either run around in circles or get stuck on an object.

34: WSAD Controls are hyper responsive that makes using WSAD Movement or even changing which direction your facing a difficult and finickety task.

35: Spells all look the same, while what few VFX there are look wonderful, spells no longer feel unique. In NWN's every spell had its own VFX (Even if it was just a culmination of several other VFX's added together) you could tell what was being cast purely by how it looked. Now there are so many spells that look exactly the same that you could be looking at the spell effect for 4 or more different spells.

36: Multiplayer Pausing in the OC is heavy handed and often times completely unnecessary. Not every dialogue is going to break the game, sometimes you just want to open up a merchant.

37: Dialogue Pausing will fire in combat, the rest of the world goes on but the other player not involved in the dialogue can not respond to attacks (They can still get hit and die however.)

38: Screen Turning happens at a snails pace, forcing players to use the middle mouse button if they want to turn the camera.

39: Every Camera Option has a major (and aggravating) issue with it. Top Down will become obstructed by walls or get pushed in so that you cant see anything. Free Camera has no real place in an RPG, even RTS games stopped using it. Chase camera has no way to easily turn around without moving forward & Driving Camera has major issues in interiors and especially doorways with becoming obstructed.

40: No First person perspective option, which makes interior ceilings a mute issue as the camera has to be at such a low angle to see them that it is something you only see when you want to take a screenshot, not when your actually playing.

41: Because the Game Forces you down one path "Alignment" and alignment shifts are a mute point. The Only time you get to be evil or attempt to maintain an evil alignment is via very crude and brutal "Kill them all" actions instead of "Talk a little first then kill them all" good response.

42: No real romance options in the OC, that is and always will be one of the guilty little pleasures of Gamers (Male and female alike3.)

43: NPC's only have enough personality to be annoying, there is no means to interact with them or get to know them.

44: Everything Leaves a loot bag.

45: Chat options are jumbled around or missing. The Old Whisper is now speak making the Talk/Listen radius far to small, the new Whisper is now tell, and DM Chat appears to be missing entirely.

46: No Multiplayer "Players" or "Who's online" list which makes it especially difficult to find players as a DM.

47: The OC has very little place for your character to be anything other than an Elven/Human Ranger. While you can choose to play any class or race, the story and gameplay all point to Elven/Human Ranger and make you feel a little out of place, going against the grain being anything else.

48: The overall visual Aesthetic looks exactly the same as NWN's especially in interiors, so much so, that unless you are really in close (with exception to lighting) you could mistake them for the same game.

This is a shame as the new Graphics engine gets underplayed and understated more often than not.

49: The Toolset is counterintuitive, especially in light of the previous toolset. Powerful does not have to equate to "Awkward to use." After over a month of working with it, there are still times I have to stop and think about "How" I'm supposed to do something basic. Took 3 weeks to Untrain "Z" as Raise/Lower instead of "Height Lock" as it is now.

In fact, its almost as if every command in the tool set now does the exact opposite of what it did in the old tool set.

50: in the OC NPC's are forced onto you, you have no option but to take them along and eventually dump them in the Tavern.

51: No Vertex Weighting, Hair is static, clothing is static. For a New and improved graphics Engine it seems rather limited when it comes to rendering the characters.

52: Load times are horrific, with 2 gigs of Ram and a 3 GHz processor there is still enough time waiting between loads from one area to the next to make a cup of tea.

53: It feels as if the number of clicks to do the most basic and simple of things has increased exponentially. Click, Drag, press Shift while standing on your head and drag your inventory item to Denmark.

54: Context Sensitive menu delay is far to long, even at its lowest settings its unusable in combat situations.

55: Inventory tetris has been replaced with tiny bland Icons that makes finding something in your inventory almost impossible. It all looks the same and some of the icons in no way shape or form look like the item they are attempting to represent.

56: No Exploration in the OC, An Area "Opens up" and appears on your map when what little story there is is forcing you to go there, and even there you can only walk the predetermined path. Even returning to a previous area is fruitless as the NPC's have no life, no spark, nothing to say or add.

57: Resting is still hypersensitive to creature proximity with no relation to the fact that there are 5 walls between you and the creature that you cant rest because of, and because of the way that most of the dungeons are designed, when you need to rest you often have to back track trying every little nook and cranny in the hope that you can find a spot that's "Just right" its as bad as trying to get reception on a cellphone in the 90's... can you hear me now?

58: When you die in multiplayer the MOBS do not respond and instead will hover over your corpses so that when you hit "re-spawn" they will kill you again... and again... and again... and again... and again. It doesn't add to the "Difficulty" but it does make dieing a very aggravating and frustrating experience at times. I would much rather loose some xp than die 40 times in a row due to the 10 archers all aiming for me the instant I re-spawn.

59: Minimap is pretty much useless unless it is to act as a spoiler.

60: No Fog of War except for in interior world spaces, but even then it only applies to unopened doors, as the player can instantly see all the corridors in a dungeon. It must be great to be able to see around corners. (Once more, poor area design)

61: You have to buy and sell items individually. Selling or buying potions one after the other after the other is extremely aggravating. What happened to "How many would you wish to buy/sell" I mean hell... if even Pokemon Emerald can add that basic functionality to merchants why cant NWN2?

62: In game books have no personality, they used to feel like you were reading a scroll, now the book text looks like yet another pop up menu.

63: In game Cut scenes have no volume control, dialogue will be really quiet and then very very loud then quiet again.

64: Cut scene cameras have been poorly placed and do not seem very streamlined or tested, sometimes your looking at the NPC's leg, sometimes the Sky, your characters arm or the back of there head or the screen is cut in half because its partly buried in the ground.

65: There is no feeling of contact in combat, blades pass through MOB's, spells fire and red numbers flash and that's about it, sometimes if your lucky you will get a reaction hit.

66: No ability to be naked, or even semi naked. Characters are in a permanently clothed state... did GTA:SA Scare people that much that now even undies are taboo?

67: You can no longer assign an auto function for an item on the quick slot bar. In NWN's you could select that an item would cast light, or heal or whatever... now you have to go via the Context Sensitive menu which makes using items a pain in the arse.

68: The VFX for Light spells (IE The glowing orbs above the players head) get in the way in any camera mode where the camera is not really far back or high up.

69: No Sneak Animation.

70: Animations do not always fire (Which seems to be a problem carried over from NWN's.) You Will stand over an Object when you should be Kneeling, or "Open" animations will fire after the door is already open etc.

71: +1 Items are still the gawdawful "Copper" color meaning that normal items are still more aesthetically pleasing and look more "real" than items that are 100x there value. This is more a personal dislike and distaste from the original.

72: Not enough random loot in the OC, you Kill X Mob and get Y item way to often, which makes replaying the OC none to thrilling.

73: The "Seamless" transition space for areas is wasted more often than not in the OC and adds unneeded Bulk to user mods which compresses the problems faced by PW creators due to the module size limitations because NWN2 acts like a bloated tick when it comes to areas.

74: The World Map Transition Icon is large, garish, destroys immersion and is often times placed in a position where you have to move the camera behind the transition otherwise all the PC will do is open and close the transition doors that the Map transition is sitting on.

75: No Mounts or Mounted Combat, something that was achieved for NWN's late in its life and was a promised feature of NWN2, so much so that it appears on the presale box.

76: Only 2 Dragons that can only be moderately tinted.

77: Tinting for Buildings and Creatures is extremely limited, often only being the roof or the buildings trim and a great many buildings or placeables cannot be tinted at all.

78: Hair styles are almost the same for every race which does very little for character diversity.

79: More quest bugs than you can shake a stick at, everything from the Game Crashing when attempting to load a cut scene, to quests repeating themselves over and over again even after you have completed them.

80: NPC Death/respawn system sometimes gets stuck and your NPC's will not automatically stand back up after combat, cant be healed and cant be raised... and you cant leave the area you are in to get aid so your left with only the option to reload from a previous save and hope they don't die, and if they do... that they stand back up again.

81: Impossible to open doors have been placed in seemingly "key" areas and where MOB's can still attack you.

82: Game is artificially limited to 20 levels (much like DVD regions) references are made to Epic Level feats in the 2da's and there are even feat Scripts left in from HotU. While this has little effect on the OC it could of had a great deal of effect on Multiplayer.

83: Most of the "New" Content in terms of feats and PrC's seems to be taken directly from The Players Resource Consortium. While I know it all comes from the same fount, it just seems a little odd that things the Community had already added and had become popular and Successful make it into NWN2. So many PrC's and feats to choose from and yet
the same ones keep on cropping up.

While I know this is because both draw from 3.5e and both listened to the Community's demands... I cant seem to shake the feeling of "Been there done that, that's new? I thought that was always in NWN?" and I half expect to open up the tool set and see the same scripts from PRC in NWN2.

84: Quest Giver NPC's feel as if they are fighting with you in order to give you the quest they are forcing on you. Your trying to go from A-B and NPC X appears out of no where and demands or whines you into doing quest Z and you have to sit through 20 layers of the same repeating dialogue in order for you to mark the next area you have to get to. Sometimes it actually seems it takes longer to get the quest than it does to complete it.

While I have no problem with dialogue (What is an RPG without dialogue?) the quest givers just feel stilted and like they are dragging it out for everything its worth to the point that your hitting "1" just to get through the same convoluted tripe once more.

Give me with detail, depth and story, don't bore me with reiterating the same point or goal from the same NPC et infinitum to the point that the quest is a dead horse long before it has begun.

85: The US Limited Edition is a Joke, The Rings are Incredibly Cheap. I mean, I was Expecting Cheap, but not Cracker Jack Cheap, and just who's fingers are the rings supposed to fit? To large for a kid, to small for an adult. The Cloth Map is Tiny and Thin and the Concept Art Booklet is all Screenshots or Tiny little Sketches that would have actually been of interest were they not half an inch by half an inch in Size.

Compared to the UK version getting The Original NWN With Expansions, we seriously got jipped. Granted that is all the Publishers deal and in a year they will probably sell "NWN Complete" Packaging NWN/SoU/HotU, NWN2 & All premium Modules just before Obsidian releases there first expansion for NWN2.

86: The Run animations for duel wield make the PC's look like Bella Lagousey as Dracula, trying to shield his face from the sun.

87: Cloaks look horrible, not only are they once again paper thin but the way they attach to the PC's shoulders leave you looking directly through the "Loop" at the shoulders if your not wearing armor with huge pauldrons to hide it.

88: There is no feeling of Travel between Areas as the world map is tiny, they feel like exactly what they are, which cheap and Dirty fast travel options between instanced areas. Even Fallout went so far as to give you a little dotted line between point a-b and the option to stop off or have an honest to god, truly random encounter.. not just a planned encounter popping up before you can go to the next predetermined area.

89: NPC's have no Spark of life about them in terms of NPC to NPC interaction. They are extremely scripted, so much so that if and when they do spuraticly spout a line of dialogue its as if they are looking for there blacking marks on the ground and holding up there script.

"Hold on guys I think I have a line here.. Ok here it goes. We have now reached the City of Neverwinter, You two pissed me off on the journey... no don't actually bother responding to me or having an actual discussion with me about anything, and I'm not actually going to go anywhere like I said I would but instead stick to the group"

In KotOR, NPC's would stop and have conversations with each other depending upon who you had in the party and where you were or what actions your character had just made. NWN2 lacks even that small amount of depth giving you no way to interact with your companions except when the game occasionally allows you to have a dialogue option or two with them... which generally has no effect on them, they do what they were going to do anyway and you either loose or gain influence for agreeing or disagreeing with them.

Granted they are a hell of a lot better than the original NWN's but in comparison to even KotOR2 they have a great deal to answer for.

Even the abortion of the TES Series that was Oblivion managed to give the NPC's some personality, so Radiant AI was not very advanced but it at least made an attempt.

90: Interior Tile sets are extremely limited, while It is nice that we can fit together different tiles in some sembalance of a master List, that does not excuse the fact that there are crucial... key tilesets missing.

Sewers for example.

While I understand you only added what you would need for the OC it still leaves the modding Community high and dry on some tileset basics.

91: One of the worst crafting systems ever conceived. Having to Buy "Molds" for everything you want to create... you don't cast anything in a Mould, Weapons and Armor are tempered, not Poured. Has no one at Obsidian ever been to a Blacksmiths Forge or even to your run of the mill Ren fair?

Its a quick and Dirty Craft system ripped mostly from KotOR because every RPG apparently has to have one.

92: The OC is totally Monty Haul, Swamp Farmers with +1 Weapons, Low Level Lizard Folk with Flaming/Lighting/Whatever weapons. Oh look, I found another +4 Burning Sword of Doom, toss it onto the pile we have going.

93: The Cityscape of the City of Neverwinter is bland, uninteresting and placeables seem to be tossed around randomly. Why is there a mini Obelisk in the middle of the road? Why do the Docks have a Gazebo? Why are all the doors missing? I mean, I understand not wanting to make an interior for each building you place, but surely a tiny little cell with an NPC to talk to... oh thatâ??s right I forgot, no main plot related dialogue or Life to any of the NPC's not in your party.

94: Middle mouse Button is a horrible way to control the camera, considering how little the context sensitive menu is used it would have made far more sense to switch Right Click/Middle Click Functionality... or even offer it as an option in the controls.

95: No "Quick Switch" option between two sets of weapons, NWN's had it, KotOR had it, why does NWN2 lack the option? Why am I switching to a bow, then having to re-requip both weapons via the inventory screen in the middle of combat?

96: The Limited Edition box opens upside down. Most every game opens from the top, NWN2LE opens from the Bottom... why? Now after a couple of days of not being taped up, the bottom has bulged out and the LE Box no longer will stand up on my shelf of its own accord, its pushing games off with it which is getting rather aggravating.

97: The shiny cover paper on the regular edition of NWN2 smears the ink of the CD Key, so in great Atari NWN's tradition they CD key is illegible and requires guess work.

98: NWN2 is not an "Old School" RPG, It is an outdated RPG that was rushed and regurgitates the Content of a 5 year old RPG. When did we change the meaning of the term "Classic D&D" to mean "Limited and Compromising" hmm?

I am truly surprised that Websites and Magazines are giving it the Ratings it has been getting, the only accurate score was pulled because the reviewer was making a statement about AD&D in general, not the actual Game.

There is no attempt at being New, or doing something Inventive, Its just half arsed attempts at cobbling together aspects that worked in other games.

99: Pre-release was over hyped and then botched to the point that it killed a great deal of the thrill and excitement for the games actual release. To say the pre-release toolset debatable lowered my expectations is an understatement. I picked up 2 Copies of NWN2 with all the enthusiasm of buying milk... i was actually more excited by Guitar Hero 2 then I was for NWN2 (That I had been waiting for expectantly after HotU and they announced they were making plans for NWN2 and Obsidian taking the franchise out of Biowares hands.)

100: NWN2 rests far to much on the laurels of NWN's and the NWN's Modding Community, it in no way, shape or form stands solely upon its own Merrits. People have upgraded there systems, spent hundreds or thousands of dollars (Or Ero's depending) to play this game. The Community deserved better, the Players and Fans deserved better. NWN2 needed to be in development for another year, perhaps even two. Instead Old Content has been regurgitated, and features "new" have only been half implemented due to time constraints.

People really did not ask for much, If all NWN2 had done, was update the graphics a little and left everything else exactly the same then people would have complained a lot less.

NWN2 attempted to do far to much and instead accomplished almost nothing that it originally "promised" and have managed to trample on what made the original so great.

This will be a great game in a year, perhaps even two. The Community instead of having to bandage a couple of sore spots have to regrow limbs... and NWN2 is heavily In need to core patching (And perhaps even an expansion) to fix basic functionality and implement missing features.

101: As if to rub salt in the wounds, A 7 day free Trial of DDO was included with NWN2 as if to say "If you want D&D Multiplayer? Play DDO, you have no more choice because we have striped out everything that was good about NWN Multiplayer and left only the shell for you to look at" It really is salt in the wounds at everything we have lost.

He did it much more professionally than me. That's what I was first attempting to write like, but my emotions got the better of me.

P.S. - I love his number one. That IS annoying.

-Raelias
« Last Edit: November 22, 2006, 09:38:35 PM by Raelias »


As we venture forth into these dark times, brave souls will fall and heroes will live to carry the light of hope forward, into the future. In the end all shall perish into flames and ash. Have heart, for from the ashes shall be born anew, an age that will outshine all others. With the dawning of this new time, all shall look to the sky and see hope laying amongst the the sun's rays.
-Raelias

DotA (Wc3) Quote of Godliness: "I picked teh bone clanx nd othr tema says i is imba - i laff. I sed bone is strng not imbala tho so i is walk up 2 teh towar n liek try to kill it but i cldnt so i is try to sped walking away n towar c me n kill me den my tem call me nub. i thinking teh towar - 1 dat throw rocks i m no sure is imba n shud be nerfed n plz buff teh bone clanx he no good."

Offline Illutian

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A List of Things that Piss me off in NWN2
« Reply #28 on: November 22, 2006, 10:27:55 PM »
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96: The Limited Edition box opens upside down. Most every game opens from the top, NWN2LE opens from the Bottom... why? Now after a couple of days of not being taped up, the bottom has bulged out and the LE Box no longer will stand up on my shelf of its own accord, its pushing games off with it which is getting rather aggravating.

ROFL!!! i love that
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Offline Cannixxxx

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A List of Things that Piss me off in NWN2
« Reply #29 on: January 04, 2007, 01:05:12 PM »
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i think that obsidian wanted to make it better and they just screwed them to worse

Edit: omg the RDDs doesnt have wings anymore do they? what are those guys smoking  :angry: even nwn 1 is still far better than this if you dont compare it graphic wise (besides female faces that are ugly and man like -.-) and every single race has exactly the same hair options -.-
[snapback]32581[/snapback]

fucking joke

No RDD wings

No Palemaster arm

No monk glowing eyes at level 20