Author Topic: NWN2 Phenotypes  (Read 5345 times)

Offline 420

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NWN2 Phenotypes
« on: October 13, 2006, 12:57:08 PM »
Instead of triple-posting in the screenshots thread I decided to make a new one so people can reply with comments.

Below is a picture of the default toolset human model, he is surrounded by a fat, thin, short and tall version of himself. I want to come up with a standard for my mods so I can easily make a NPC that is short and fat or tall and thin or any other combination.

Scales
Fat: 1.3, 1.3, 1
Thin: 0.7, 0.7, 1
Tall: 1, 1, 1.1
Short: 1, 1, 0.9

[attachmentid=975]

Please post your opinions or suggestions regarding how these phenotypes look.

Thanks,
420

[attachment deleted by admin]

Offline Elessar Telrunya

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NWN2 Phenotypes
« Reply #1 on: October 13, 2006, 04:55:43 PM »
Fatty McFatterson just looks "big boned" or muscular or something.


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Offline Anheg

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NWN2 Phenotypes
« Reply #2 on: October 13, 2006, 06:15:31 PM »
Those dont look normal. Its like they are rubber and were stretched out
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Offline Elessar Telrunya

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NWN2 Phenotypes
« Reply #3 on: October 13, 2006, 09:38:42 PM »
oh, by the way, 420, do you know how to activate the hidden phenotypes like for horses and stuff?


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Offline cuchulann

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NWN2 Phenotypes
« Reply #4 on: October 14, 2006, 02:43:00 AM »
Quote
Those dont look normal. Its like they are rubber and were stretched out
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Gotta agree with that and they looke even more weird the more you alter the size integers since they dont get chubby or scrawny. Though this is a good tool for altering placeables like if you want one long table you only need to stretch one item rather than compositing multiples and leggo bricking things.
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