W/A
-Frenzy
-Evicerate [E]
-Axe Rake
-Executioners
-Protectors
-"Shields Up"
-Sprint or Dash
-Res Sig
Axe- 12+1+3
Str- 10+1
Tac- 8+1
R/Rt
-Practice Stance [E]
-Choking Gas
-Seeking Arrows
-Distracting Shot
-Savage Shot
-Debilitating Shot
-Painful Bond
-Res Sig
Exp- 10+1+2
Wild- 10+2
Mark- 8+1
Chan- 8
Rt/Me
-Consume Soul [E]
-Bloodsong
-Shadowsong
-Pain
-Disenchantment
-Displacement
-Signet of Humility
-Res Sig
Spawn- 11+1+1
Comm- 10+2
Insp- 10
Rt/Mo
-Wanderlust [E]
-Earthbind
-Shelter
-Signet of Creation
-Vital Weapon
-Painful Bond
-Draw Conditions
-Life Bond
Spawn- 10+1+1
Chan- 8+1
Comm- 10+2
Prot- 8
2 Monks
The Life Bond does seem pretty crazy, but I really think it will help on Alter maps keep the ghost alive longer. Vital Weapon will be kept up on monks 24/7 which of course is an added 148 Life! Draw conditions for relic runs/deep wound on monks/Condition builds. Sig of Creation is used on all three spirits that the Rt/Mo has to keep them up as long as possible. Earthbind is an added bonus for the Wanderlust. The two painful bonds will be put on two different targets. Most likely it should be put on warriors attacking the rit or his spirits.
I honeslty think that this build will work very good in HA. If ran with the right people I think the build would be very hard to stop. If you have any suggestions feel free to post and tell me what you think.