Warrior/Assassin
Strength: 11 (10+1)
Axe Mastery: 16 (12+4)
Tactics: 9 (8+1)
- Frenzy (Warrior other)
- Eviscerate [Elite] (Axe Mastery)
- Axe Rake (Axe Mastery)
- Executioner's Strike (Axe Mastery)
- Protector's Strike (Strength)
- Dash (Assassin None)
- "Shields Up!" (Tactics)
- Resurrection Signet ()
Monk/Mesmer
Divine Favor: 9 (8+1)
Smiting Prayers: 16 (12+4)
Protection Prayers: 11 (10+1)
- Zealot's Fire (Smiting Prayers)
- Air of Enchantment [Elite] (Protection Prayers)
- Guardian (Protection Prayers)
- Reversal of Fortune (Protection Prayers)
- Balthazar's Aura (Smiting Prayers)
- Draw Conditions (Protection Prayers)
- Smite Hex (Smiting Prayers)
- Life Bond (Protection Prayers)
Ranger/Mesmer
Expertise: 14 (10+4)
Beast Mastery: 9 (8+1)
Wilderness Survival: 11 (10+1)
Illusion Magic: 8
- Trapper's Focus [Elite] (Expertise)
- Barbed Trap (Wilderness Survival)
- Flame Trap (Wilderness Survival)
- Dust Trap (Wilderness Survival)
- Viper's Nest (Beast Mastery)
- Serpent's Quickness (Wilderness Survival)
- Distortion (Illusion Magic)
- Resurrection Signet ()
Necromancer/Elementalist
Soul Reaping: 9 (8+1)
Death Magic: 14 (10+4)
Earth Magic: 10
Air Magic: 8
- Tainted Flesh [Elite] (Death Magic)
- Rotting Flesh (Death Magic)
- Well of the Profane (Death Magic)
- Ward Against Melee (Earth Magic)
- Ward Against Foes (Earth Magic)
- Ward of Stability (Earth Magic)
- Windborne Speed (Air Magic)
- Resurrection Signet ()
Monk/Mesmer
Divine Favor: 14 (12+2)
Healing Prayers: 12 (9+3)
Inspiration Magic: 9
- Spell Breaker [Elite] (Divine Favor)
- Infuse Health (Healing Prayers)
- Dwayna's Kiss (Healing Prayers)
- Ethereal Light (Healing Prayers)
- Healing Touch (Healing Prayers)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Ether Signet (Inspiration Magic)
Monk/Mesmer
Divine Favor: 16 (12+4)
Healing Prayers: 9 (8+1)
Protection Prayers: 6 (5+1)
Inspiration Magic: 9
- Gift of Health (Healing Prayers)
- Blessed Light [Elite] (Divine Favor)
- Reversal of Fortune (Protection Prayers)
- Signet of Devotion (Divine Favor)
- Mend Condition (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Ether Signet (Inspiration Magic)
Another alteration toward this build would be this:
Rit instead of Necro
Ritualist/Mesmer
Spawning Power: 12 (10+2)
Communing: 13 (11+2)
Inspiration Magic: 10
- Explosive Growth (Spawning Power)
- Bloodsong (Communing)
- Shadowsong (Communing)
- Pain (Communing)
- Signet of Creation (Spawning Power)
- Wanderlust [Elite] (Communing)
- Mantra of Resolve (Inspiration Magic)
- Resurrection Signet ()
Ranger/Ritualist
Expertise: 14 (10+4)
Wilderness Survival: 12 (11+1)
Channeling Magic: 10
- Trapper's Focus [Elite] (Expertise)
- Serpent's Quickness (Wilderness Survival)
- Barbed Trap (Wilderness Survival)
- Flame Trap (Wilderness Survival)
- Dust Trap (Wilderness Survival)
- Painful Bond (Channeling Magic)
- Destruction (Channeling Magic)
- Resurrection Signet ()