(Posted by Alfred)
W/A
Frenzy
Death Charge
Evicerate
Executioners
Dismember
Shields Up
Sprint
Res Sig
Str- 10+1
Axe- 12+4
Tactics- 8+1
R/Me
Apply Poison
Crip Shot
Mauruder's Shot
Savage Shot
Distracting Shot
Troll Unguent
Distortion
Res Sig
Expertise- 10+4
Wilderness- 9+1
Marksmanship- 11+1
N/Mo
FoC
Vamp Gaze
Shadow Strike
Shadow of Fear
Feintheartedness
parasitic
Blood rit
Res sig
Soul- 6+1
Curses- 12+4
Blood- 11+1
Mes/Mo
Expel Hexes
Shatter Enchant
Phantom Pain
Shatter Delusions
Drain Enchant
Power Drain
Hex Breaker
Res Chant
Fast- 9+1
Domination- 12+2
Inspiration- 8+1
Illusion- 5+1
E/Mo
Air Attune
Mind Shock
Lightning Strike
Orb
Blinding Flash
Ward of Stability
Extinguish
Res Sig
Energy- 10+1
Earth- 7+1
Air- 12+4
E/Mo
Ether Prod
Blinding Flash
Lightning Orb
Lightning Strike
Gale
Windborne Speed
Heal Part Extinguish
Energy- 8+1
Air- 12+4
Healing- 10
2 Monks- Lily's Choice
OK guys... I came up with this build tonight and I want some comments on it please. I do realize that a lot of our GvG team is pretty new to the whole GvG scene. I personally think the best way to get team work started is to make a build that requires a lot of communication and teamwork. This is a special Rainbow spike build that has 3 different ways to apply deepwound, which is what most spikes use. The reason this spike build is different then other builds is that it has two different people that spread deepwound. The problem with most spike builds is they either rely on the caster to spread deepwound or a warrior. With this build it will keep the enemies clueless which one is going to start the spike. This is also why i put the Death charge on the warrior. Most of the time the Mesmer or Necro will be the ones calling the spike. We will get into more detail at a later time. I want to start with a spike first because in my opinion... they take the most effort because if the spike fails then your team looses pretty fast. If anyone has any suggestions for the build or maybe how it could become better please feel free to comment
ok the 3 ways the spike can be done quicky is:
Evicerate+Mauruder & Savage+FoC+Shatter(only if enemy has enchant)+Mindshock & strike
Dismember+Mauruder & Savage+Shadow Strike+Shatter(only if enemy has enchant)+Mindshock & strike
Phantom & Shatter Delusions+Executioners+Mauruder's & Savage+ FoC or Shadow Strike+Mindshock & Strike
There of course are more ways to do this spike, but you get the idea i'm going for.
The way I want the spike to be pulled off is back to back... Not many teams are able to spike a player down thwn 6-8 seconds later spike another one down.... This spike build will help us in the long run even when running balanced builds because it will help our communication skills