I'm scripting something and it's getting huge.
Adding an array would make it so much smaller and easyer, but the nwncompiler doesn't likes them. Gives a nice error when I declare one.
Useing structures won't help either. And I'm not going to use SQL for it, that's just messed up, useing a database for variables that only have to exist as long the script runs.
I wonder if it's just impossible to use arrays with the toolset. As I can't use pointers either. No pointers -> no arrays seems logical.
I'm going to look in biowares forum a bit if I can find something, but would be nice if some knows about it here. But I don't think I'll find a way to use arrays in the nwntoolset.
-Mel