I've been up on the Public Test Realm trying out some of the major changes coming in patch 2.1.
Demon HunterDefensively he gets a big boost to his armor and his resists remain unchanged. The loss of dodge doesn't seem to have any major impact since his main attack is
Strafe which keeps him constantly moving.
Two major changes to skills allows me to replace two of my passive skills for more offensive ones which actually worked out really well.
Preparation (
Punishment) no longer costs Discipline and now just has a cool down. Since that was the only skill I had that required Discipline, I no longer need
Night Stalker to build Discipline up so I replaced it with
Blood Vengeance which increases max Hatred and Health Globes restore resources (just like his Reaper's Wraps!).
Perfectionist reduces the cost of skills that cost Discipline but I kept it because it also increases armor and resists by 10%.
They also changed
Awareness to be more like the Wizards passive
Near Death Experience (instead of increasing armor it restores you to life if you die). So I changed that to
Sharpshooter because you can never have too many crits.
MonkIn patch 2.1 the skill
One With Everything has been changed to
Harmony which basically changes the mechanic of how specific resist item mods (ie "+100 Poison Resistance") affect to monks resist all. Basically, instead of taking the highest single resist and applying it to all resists, it applies 30% of any specific resist mod and applies it to all.
So, if you have three items, one with +100 poison resist, one with +100 cold, and one with +100 fire, a total of 90 (30+30+30) will be added to all resists.
Here is a comparison of my poison resist monk's defensive skills before and after patch 2.1:
Before patch 2.1
Dodge: 52.6%
Armor: 7,619 (68.52%)
Resist All: 1,308 (78.89%)
After patch 2.1
Dodge: 29.4% (from Mantra of Evasion)
Armor: 12,898 (78.66%)
Resist All Except Poison: 647 (64.89%)
Poison Resist: 1,308 (78.89%)
So, basically, it reduces my dodge by 23.2% which makes
Mantra of Evasion (
Backlash) about half as effective. It raises my armor by 10.14% but reduces all my resists (except poison) by 14%. Overall these changes reduce my monk's defenses. Thanks Blizzard!
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