Id say mords would remove player casted enchantments not so much forged ones.
[snapback]7995[/snapback]
OH, that makes WAY more sense, it seemed a little to powerful to me, but really funny to do to players.
Maybe, instead, I'll just make that "Dead Magic Zone" doohicky from HotU work in Smith Hold, it will be a hoot!
Ok, next spell:
True Strike
Level 1 Divination
3E Description: "Adds +20 bonus to your next attack roll."
NWN: Adds +20 to all your attack roles for 1 round!
Comments: You mean Stinkoman 20X6 shouldn't be getting 9 attacks in a row at +20 ab? D'oh!
Wow, if TS only gave you +20 on your next attack, that would make Epic Dodge and Deflect Arrow really powerful!
"How can there be Ogres? I had Mordenkainen's Faithful Watchdog cast!"
"No you didn't. You never actually cast it!"
"Can I have a Mountain Dew?"
-Throbblefoot
[snapback]8003[/snapback]
"Where's the Mountain Dew?"
"In the fridge, DUH!"
"Ogres?! I have a Knife of Ogre slaying! It has +9 against Ogres"
"You're not there, you're in the tavern remember?"
"Are there girls there?"
Ramblings;
Since the start we noticed that NWN was not a mirror-image of D&D official rules and minutea. NWN never stated to be an exact replica of the D&D engine.
Personally, nothing will ever compare to the D&D games we had in the 80's. Since no consule will ever be more LUCID than the film of imagination.
[snapback]8043[/snapback]
Not sure why you are posting this here, everyone already knows NWN is not a mirror-image of D&D. Just what the hell is your point?
Please don't post off topic replies (especially to my topics) because I will hunt you down on GodSpire and punish you for it.
This topic is to discuss how spells in NWN differ from D&D for the very reason that NWN isn't a "mirror-image" of D&D. If I find, through analytical discussion, that some spells may be more interesting/fun if they functioned more like D&D, then I will change it on my server. Is that simple enough for you to understand?
Now, stop posting off-topic shit with no constructive information.
-420
I responded with my "ramblings".
[snapback]8199[/snapback]
Didn't I just tell you not to post off-topic replies? You sure throw around a lot of curses, you seem to have some kind of anger management problem.
Perhapse a ban from the forums would help that foul mood of yours. Oh, and you are making your clan (Mauraders) look really bad right now. I wouldn't be surprised if they kicked you out of the clan. I'll just have a little chat with the Mauraders council about your attitude.
Thanks for showing your true colors Crane.
-420
pfft, why don't you just post a new spell, for instance mordikainens magnificint mansion. It's sounds so great and super in DnD, but it's just a castle interior 2x2 in nwn (also added with hack pack so alot don't have that :P)
[snapback]8265[/snapback]
Good idea, is it suppose to be the same mansion for everyone that casts the spell or does each caster get a private one? I can't see making 20 (Throbbleserv capacity) different 2x2 rooms but I like the idea of the spell.
Here is an odd one:
Resist Elements
Level 2 Abjuration
3E Description: Ignores 12 damage/round from one energy type.
NWN: 20/- damage resistance against all elemental forms of damage.
Comments: Now... this would make mage duels a LOT more interesting. It would be way too difficult to make a caster choose 1 energy type, but what if the Resist Elements/Energy Buffer only protected the caster from the first type of elemental damage done.
Example: you cast Resist Elements, and your opponent casts Ice Storm, you are now protected from cold damage for the spells duration, but a fireball will still get through. Multiple Resist Energies can protect against multiple energy types if cast strategically.
Of course, caster duels already hurt my head, no need to make them too complicated.
-420