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Neverwinter Nights => NwN General => Topic started by: 420 on October 01, 2004, 02:36:27 PM

Title: D&D vs. NWN spells
Post by: 420 on October 01, 2004, 02:36:27 PM
Alright, I'm starting this thread to discuss the differences between the way specific spells function in 3E Dungeons and Dragons Pen and Paper and Neverwinter Nights.

I got my hands on a list of all the arcane spells from the Player's Handbook and the Tome and Blood book. The list only contains partial descriptions of spells, so if I get something wrong just tell me.

If it seems interesting or fun I will alter the way spells work in Smith Hold (Throbbleserv) to behave more like they do in the official 3E D&D rules.

OK, first spell:

MordenkainenÃ????s Disjunction  (just who is this Mordenkainen guy anyway?)
Level 9 Abjuration

3E description: "Dispels magic, disenchants magic items."

NWN: Dispels magic, lowers magic resist (at least it is suppose to)

Comments: Now, wouldn't it be fun to disenchant your opponents items on GodSpire? This could be real mean to implement, but it could be fun for the Arena in Smith Hold.

Ideas, arguments or ramblings?

-420
Title: D&D vs. NWN spells
Post by: Rhazeal on October 01, 2004, 02:57:09 PM
Mordenkainen... I havn't got time for a long explaination, but he's the most powerful mage in the Greyhawk universe... Sort of like Elminster in Forgotten Realms.

Another fun change to make would be to include the DnD touch attacks that can be made from within a Metil's Acid Sheath.
Title: D&D vs. NWN spells
Post by: Xen on October 01, 2004, 05:23:37 PM
Id say mords would remove player casted enchantments not so much forged ones. And it would seem it dont have a chance to fail so it possibly is just like a greater greater Dispell, Just dispells like a Epic spell works every time.

Lowering SR sounds alittle off imo.

-Xen
Title: D&D vs. NWN spells
Post by: Mo on October 01, 2004, 05:26:42 PM
"How can there be Ogres? I had Mordenkainen's Faithful Watchdog cast!"
Title: D&D vs. NWN spells
Post by: Rhazeal on October 01, 2004, 05:38:10 PM
The "greater greater" dispell, is a epic spell, called "Supreme Dispelling" :)
Title: D&D vs. NWN spells
Post by: Throbblefoot on October 01, 2004, 06:34:43 PM
Quote
"How can there be Ogres? I had Mordenkainen's Faithful Watchdog cast!"
"No you didn't. You never actually cast it!"
"Can I have a Mountain Dew?"

-Throbblefoot
Title: D&D vs. NWN spells
Post by: 420 on October 01, 2004, 06:37:36 PM
Quote
Id say mords would remove player casted enchantments not so much forged ones.
[snapback]7995[/snapback]

OH, that makes WAY more sense, it seemed a little to powerful to me, but really funny to do to players.

Maybe, instead, I'll just make that "Dead Magic Zone" doohicky from HotU work in Smith Hold, it will be a hoot!

Ok, next spell:

True Strike
Level 1 Divination

3E Description: "Adds +20 bonus to your next attack roll."

NWN: Adds +20 to all your attack roles for 1 round!

Comments: You mean Stinkoman 20X6 shouldn't be getting 9 attacks in a row at +20 ab? D'oh!

Wow, if TS only gave you +20 on your next attack, that would make Epic Dodge and Deflect Arrow really powerful!
Title: D&D vs. NWN spells
Post by: Mo on October 01, 2004, 10:22:55 PM
Quote
Quote
"How can there be Ogres? I had Mordenkainen's Faithful Watchdog cast!"
"No you didn't. You never actually cast it!"
"Can I have a Mountain Dew?"

-Throbblefoot
[snapback]8003[/snapback]

"Where's the Mountain Dew?"
"In the fridge, DUH!"
"Ogres?! I have a Knife of Ogre slaying! It has +9 against Ogres"
"You're not there, you're in the tavern remember?"
"Are there girls there?"
Title: D&D vs. NWN spells
Post by: c r a n e_osl on October 02, 2004, 11:45:53 AM

 Ramblings;

  Since the start we noticed that NWN was not a mirror-image of D&D official rules and minutea. NWN never stated to be an exact replica of the D&D engine.

 Personally, nothing will ever compare to the D&D games we had in the 80's. Since no consule will ever be more LUCID than the film of imagination.
Title: D&D vs. NWN spells
Post by: 420 on October 04, 2004, 01:22:28 PM
Quote

 Ramblings;

  Since the start we noticed that NWN was not a mirror-image of D&D official rules and minutea. NWN never stated to be an exact replica of the D&D engine.

 Personally, nothing will ever compare to the D&D games we had in the 80's. Since no consule will ever be more LUCID than the film of imagination.
[snapback]8043[/snapback]

Not sure why you are posting this here, everyone already knows NWN is not a mirror-image of D&D. Just what the hell is your point?

Please don't post off topic replies (especially to my topics) because I will hunt you down on GodSpire and punish you for it.

This topic is to discuss how spells in NWN differ from D&D for the very reason that NWN isn't a "mirror-image" of D&D. If I find, through analytical discussion, that some spells may be more interesting/fun if they functioned more like D&D, then I will change it on my server. Is that simple enough for you to understand?

Now, stop posting off-topic shit with no constructive information.

-420
Title: D&D vs. NWN spells
Post by: c r a n e_osl on October 05, 2004, 12:32:43 PM


 You asked about the difference in spell functions from the official D&D rules and NWN Online.

 I responded with my "ramblings".

 You apperantly cannot make a bridge to connect 2 thoughts. And dont threaten me that you wil hunt me down and punish me on Godspire you *delteted*

 I am simply responding to a thread here *delteted*. If you cannot understand posts and how they relate to your low level comments that is not my fault *delteted* go take that up with the doctor who dropped you on your *delteted*_

 Easy enough for you to understand?

  c r a n e_ inbred toothless hillbilly

Title: D&D vs. NWN spells
Post by: 420 on October 05, 2004, 01:18:29 PM
Quote

I responded with my "ramblings".

[snapback]8199[/snapback]

Didn't I just tell you not to post off-topic replies? You sure throw around a lot of curses, you seem to have some kind of anger management problem.

Perhapse a ban from the forums would help that foul mood of yours. Oh, and you are making your clan (Mauraders) look really bad right now. I wouldn't be surprised if they kicked you out of the clan. I'll just have a little chat with the Mauraders council about your attitude.

Thanks for showing your true colors Crane.

-420
Title: D&D vs. NWN spells
Post by: Throbblefoot on October 05, 2004, 01:39:27 PM
Crane,

One foamy-mouthed tirade does not a ban make, but we don't appreciate posts that violate the rules (http://lucidmagic.com/forum/index.php?showtopic=20), and you managed a whopping 4: 1, 2, 3, and 7.

Chillax.

-Throbblefoot
Title: D&D vs. NWN spells
Post by: c r a n e_osl on October 05, 2004, 04:41:17 PM
Well Im sorry if I have offended your sensibilities but A, I dont like to be ridiculed and threatened and B I dont like my posts to be edited to change my wording around 'crane_inbred hillbilly'.

 And go talk to whomever you want to talk to '420',  I am sure that when they see the entire argument (in context without my words being edited and jumbled around) they will understand just why I am "foaming" at the mouth and cursing like a *delteted* sailor.

c r a n e.
Title: D&D vs. NWN spells
Post by: Throbblefoot on October 05, 2004, 05:33:52 PM
Don't flatter yourself, Crane: you couldn't "offend my sensibilites" with both hands, a cricket mallet, and a two-pound black ribbed nobler. But I won't let you break the rules. Have you even read the rules?

-Throbblefoot
Title: D&D vs. NWN spells
Post by: c r a n e_osl on October 05, 2004, 05:57:41 PM


 Uuum actually I have not. Since 99% of On-line forums dont have a lot of silly rules especially against cursing.

 Learn how to seperate reality from fantasy. This is a On-line Video game forum for Christ's sake not the quarterly progress report to the CEO.

 But I forget some of you guys seem to live on a whole different wave-length and seemingly do not hear when the bell rings to go to your next classroom.


Title: D&D vs. NWN spells
Post by: Blood Angel on October 05, 2004, 06:22:31 PM
I like this guy

-RAWR
-dum di dum
Title: D&D vs. NWN spells
Post by: Throbblefoot on October 05, 2004, 06:31:47 PM
Hey, at least Crane didn't spaz out entirely. Good for you. Have a cookie.

-Throbblefoot
Title: D&D vs. NWN spells
Post by: 420 on October 05, 2004, 07:26:44 PM
OK, now will someone ban Crane? He has totally ruined my topic with his inexplicable behavior. I mean, this guy is worse that Zen!

He not only admits that he hasn't read the forum rules he obviously doesn't care what the rules are. This "Crane" person is disruptive to these forums in the extreme, he adds nothing constructive and only derails and ends threads. He is abusive, ignorant and over-sensitive and should be banned from these forums.

Seriously, Freud would have a field day with the things Crane has said in just these few posts.

-420
Title: D&D vs. NWN spells
Post by: Mercy on October 05, 2004, 11:29:00 PM
Well I cant ban, but I can make him look like a moron on all his posts if you like.
Title: D&D vs. NWN spells
Post by: Blood Angel on October 06, 2004, 06:00:11 AM
pfft, why don't you just post a new spell, for instance mordikainens magnificint mansion. It's sounds so great and super in DnD, but it's just a castle interior 2x2 in nwn (also added with hack pack so alot don't have that :P)

crane is a flame starter it seems, so perhaps if you ignore his comments or get a moderator to remove his posts then we'll be able to move on
Title: D&D vs. NWN spells
Post by: 420 on October 06, 2004, 03:43:06 PM
Quote
pfft, why don't you just post a new spell, for instance mordikainens magnificint mansion. It's sounds so great and super in DnD, but it's just a castle interior 2x2 in nwn (also added with hack pack so alot don't have that :P)
[snapback]8265[/snapback]

Good idea, is it suppose to be the same mansion for everyone that casts the spell or does each caster get a private one? I can't see making 20 (Throbbleserv capacity) different 2x2 rooms but I like the idea of the spell.

Here is an odd one:

Resist Elements
Level 2 Abjuration

3E Description: Ignores 12 damage/round from one energy type.

NWN: 20/- damage resistance against all elemental forms of damage.

Comments: Now... this would make mage duels a LOT more interesting. It would be way too difficult to make a caster choose 1 energy type, but what if the Resist Elements/Energy Buffer only protected the caster from the first type of elemental damage done.

Example: you cast Resist Elements, and your opponent casts Ice Storm, you are now protected from cold damage for the spells duration, but a fireball will still get through. Multiple Resist Energies can protect against multiple energy types if cast strategically.

Of course, caster duels already hurt my head, no need to make them too complicated.

-420
Title: D&D vs. NWN spells
Post by: BzK on October 06, 2004, 04:15:32 PM
Mord's Mansion warps your entire party into the "mansion" which is just like a castle or something tileset little room and there's a door, once you exit you can't get back in, stuff like that.
Title: D&D vs. NWN spells
Post by: Blood Angel on October 06, 2004, 04:42:45 PM
I know one spell that's different, a cantrip that does 1d4 dmg in nwn and 1d3 in DnD, and you accidently stumble upon a rod with unlimited uses a day of that in nwn, strong stuff at lvl 1 ;)