Domain/shadow/shade spells go through spell mantle because Bioware's staff consists of newbs. Talon fixed this long ago, before a Bioware patch broke it again. Rumor has it that the 1.64 patch will fix this problem.
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Indeed - all spells that do not have an entry for the type of caster you are using in spells.2da (subradial spells, domain spells, etc) are affected by this bug. Apparently it is fixed in the next patch. Wonder what they will break as a replacement.....
Domain/shadow/shade spells go through spell mantle because Bioware's staff consists of newbs. Talon fixed this long ago, before a Bioware patch broke it again. Rumor has it that the 1.64 patch will fix this problem.
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Indeed - all spells that do not have an entry for the type of caster you are using in spells.2da (subradial spells, domain spells, etc) are affected by this bug. Apparently it is fixed in the next patch. Wonder what they will break as a replacement.....
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LoL, there are newbs. But what can you do. The domain spells are buged, and plain and simple. I would recomend not dueling a cleric if he spams that domain spell.
-Viper
Well, anyway a lot of this is supposedly already fixed in 164. But I still prefer them to be unchanged.
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All Forgotten Realm's spells come from the Weave, maintained by Mystra, except for the Shadow Weave variety created and maintained by Shar. Shadow Conjuration, Shade and Domain spells are Weave magic and not Shadow Weave, therefore Absorption or the NWN equivelent, Spell Mantle should "absorb" those spells.
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so it should be like: mantle,dispell,mantle,dispell, no casting trough?
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more like: mantle, breach, mantle, breach
However, if you watch a caster dueler, you will see that the mantle/breach back-and-forth is sort of like playing hot-potato or musical chairs. The opponents are trying to second guess each other. At some point, someone will try to sneak a spell in and when that happens should the opponent take that time to protect himself or go on the offensive since his opponent is now vulnerable.
Even with just the mantle/breach combo, you have to ask, should I cast a lesser, niormal or greater version. Some take longer to cast than others, and some mantles are easier to bust through.
I watch Mo duel all the time, try it and see if you can guess what people are going to do next. I recommened using a char with high spellcraft so you can see what spells are being cast. It gets complicated though between Mo and a caster that he duels a LOT, makes my head hurt.
Now, that said...
Epic Spells
GS wants to stay as close to official 3E PnP D&D rules without unbalancing duels.
According to Forgotten Realm's lore (here I go again) Mystra limited the maximum spell level after the Fall of Netheril to 10. This was because Karsus the Archmage invented a level 12 spell that could steal the powers of a diety.
"This spell, called Karsus?s avatar, was the only 12th-level spell ever created."
"This time, she [Mystra] made magic follow a few more rules, and no spell above 10th level would function."
-Arcane Age, Netheril: Empire of Magic
Now, Greater Spell Mantle (which is based of the D&D spell Absorbtion ) say that is absorbs 1d12+10 Levels of spells.
Assuming that Epic Spells are level 10 spells (in the FR setting) then Spell Mantle should absorb Epic Spells. This goes for dispel too, I'm tired of not being able to dispel my opponents buffs because he buffs with an Epic Spell first which makes it impossible to dispel any buffs cast after that.
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