2: we need to win HoH as a team befor we think of trying GvG
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I agree 120%
Mark of Rodgort
-Elessar
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(i had that but nwm)
question: does thoose 2 secs from Mark of Rodgort and Immolate stack ?
question: does thoose 2 secs from Mark of Rodgort and Immolate stack ?
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Burning is a condition and conditions don't stack. However, because it is a condition it can be removed with skills like "Mend Ailment" even though the description of Mend Ailment doesn't list burning.
-420
Burning is a condition and conditions don't stack. However, because it is a condition it can be removed with skills like "Mend Ailment" even though the description of Mend Ailment doesn't list burning.
-420
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would mend ailment remove mark of rodgort as well? hmm... thats somethign to look into....
-Elessar
would mend ailment remove mark of rodgort as well? hmm... thats somethign to look into....
-Elessar
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If it's a condition (ie. indicated by yellow icon) then yes. Otherwise no.
Also Mark of rodgort is not listed as a condition in the description of Mend. So my hypothesis is that it won't be removed.
Well I do have a primary monk...
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Oh great. But the "Brior curse" will out weigh the benefit of a monk :P
Interesting how there are no monks. Monk is VERY needed if we gonna try winning ANYTHING
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Uh, 2 of the 3 builds I listed in the first post were monks. In fact, one is a fast cast, pure healer with no offensive skills. You don't need to be a primary monk to be a good healer, my W/Mo tank has kept an entire party alive on more than a few occasions.
-420
Sorry Brior i must be blind :). Actually if you want to be good healer you have to be primary monk. There is no doubt about that, becouse without Divine favour you are far from good healer.
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shows how much *you* know about this game... divine favor only does a little bit more healing, in fact, unaltered, the most it can add to healing is 36, and i believe people have to be in the vicinity of the monk for it to happen, 420 has given proof that his w/mo has kept his party alive multiple times and his me/mo would provide healing faster.... tch.... so blind you are....
-Elessar
Sorry Brior i must be blind :). Actually if you want to be good healer you have to be primary monk. There is no doubt about that, becouse without Divine favour you are far from good healer.
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My secondary character is an offensive monk that can very easily be converted into a healer
Actually if you want to be good healer you have to be primary monk.
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Not according to the Guild Wars Guru Build Guide for Healers. (http://www.guildwarsguru.com/healer-id217.php)
Though they don't list a fast cast healer monk they dohave the ever useful Energy Storage Healing Magic E/Mo build that is used by a lot a players.
-420
and that max of every attribute is 15 not 12!
So please don't judge others while your knowledge is not that great.
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Axe Mastery
base 12 + 1 (Executioner's Helm) + 3 (Superior Axe Mastery Rune) = 16
+1 Axe Handle Axe Mastery (10% while using skills) = 10% chance of 17
No one know more about Guild Wars than me because I programmed the entire game from scratch on my Commodore 64!!!!
-420
Ellesar now i don't know should i die of laughter or feel sorry for you, becouse, you know there are actually skills with linked attribute * DIVINE FAVOUR*.
Hmmm... like maybe
- Aura of Faith - For 60 seconds, target ally gains 24%-45% more health when healed.
- Divine healing - Heal yourself and nearby party members for 10-210 health.
- Divine Intervention - For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26-197 health.
Not to mention Watchful Spirit or any other spells that are linked with Divine Favour.
And actually i know a lot about this game becouse i have 2 characters on lvl 20 and one 18 now so i have more experience at this game then you.
And one more thing. L O L ---> "most it can add to healing its 36" now this is proof HOW MUCH DO YOU KNOW ABOUT THIS GAME, becouse it adds 3.2 bonus to every heal not 3, and your miracle calculations were 3x12, not knowing that it adds 3.2 and that max of every attribute is 15 not 12!
So please don't judge others while your knowledge is not that great.
And W/Mo can dedicate himself to healing other yes but then it's easier to take Mo primary becouse with W/Mo you won't be able to inflict much damage not to mention that you won't be able to protect yourself or smite others.
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no shit there are skills linked to divine favor, doofus, i have also gone far in teh game so speak for yourself, and i *did* play in the beta so i've used many monk skills. also here- divine favor is great but as 420 pointed out, you can have a fast casting build or a high energy build because that is also helpful. another thing- big deal 3 is close enough, and you are wrong- you can only get an attribute to 15 with runes and i *did* say unaltered- proof here:
divine favor only does a little bit more healing, in fact, unaltered, the most it can add to healing is 36
w/mo's can always dedicate themselves(THEY CAN ME FEMALE TOO YOU KNOW!) and it is not nessesarily easier to be Monk primary because 1. you stick out 2. everyone gangs up on you 3. its a bit harder to tank, and (you are a dumbass, ya know that) W/Mo's can dish out tons of damage, plus, they can protect themselves and smite others, because they can get those skills and those attributes! So obviously you are the one who "DON'T KNOW" the basics because if you did, you would have known atleast half of what i just said.
and it is you who is judging while your knolledge is not that great.
and so everyone knows, because it is all here in plain text, rune walked right into that and fell flat on his face.
-Elessar-who-is-right-and-makes-RuNe-wrong-Telrunya
Ok Elessar i can't wait to see ya in pvp action when you know it all, did you actually done any mission by yourself becouse i always see how you beg for help.Then again you are always insulting me and so. You said first how i DO NOT KNOW MUCH ABOUT GAME. Well, i can finish the game without begging everyone for help or whatever you are begging for.
You always cry about something first it was about guildhall, oh you would like NOMAD better, hmm nomad looks like shit, and its not usefull like hunters. Now it's your pvp theory or whatever. I don't really care what you have to say, becouse you mean very little to me, and believe me i don't need YOUR advices. Don't talk to me, save your great knowledge for someone else.
And "-Elessar-who-is-right-and-makes-RuNe-wrong-Telrunya".....man...you should get social life or something, start with getting out more... TELRUNYA
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you know what, i was actually listening to mo and celestial when they told *us* to stop, you should have to, because you know what, you seem to know just the right buttons to push, don't ya? first of all, i have done missions by myself, but that is rather dull even if possible, i'd rather be with a team of people i can chat with on the off moments of missions, and i don't beg for it. Also, please stop exagerating, i only said that i liked the way the nomad's isle and the druid's isle looked better, and i don't care if you think hunter's isle is useful, fact is, it's not my favorite guild hall so get over it. i never said we shouldn't keep it >.> and so you know, i hold very few theories because, as people who actually know me would know, i'm a more forward kind of person and like to try things out. the only theory i have is on my build idea because i havent tested it because i'm still getting a few skills for it. and you know what, you also mean extremely little to me also. another thing- i've offered advice to you ONCE, that was when we were going to do villainy of galrath and i said i thought that reyna was a better hench than claude because claude always seems to die too much, and then you had to go off that and start accusing me of everything in your above post. I don't know what your problem is, Rune, because you seem to have a problem with me that started because you can't admit that you might have possibly been wrong on one account or that you can't accept that other people have their own oppinions, and it is really starting to bug me so I'll say it just as celestial and mo did, STOP IT.
-Elessar
PS: The above content is in no way directed offensively at any person(s). It is self-explanation.
cRO[,Jun 12 2005, 04:49 AM]Warrior Elementalist (earth/fire) lvl 8
I was thinking of combining the defence of earth and the offence of fire and wrap it around in a thick shell of Knight`s armor.
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My advice would be to max out earth and forget fire. Earth magic has some very powerful offensive spells that ignore armor, like Obsidian Flame (http://www.guildwarsguru.com/skill/72-obsidian-flame), Earthquake (http://www.guildwarsguru.com/skill/66-earthquake) and Aftershock (http://www.guildwarsguru.com/skill/62-aftershock).
Earth magic is really good for blinding, knockdown and ignoring armor. Many of the offensive earth spells cause exhaustion (http://www.guildwarsguru.com/content/exhaustion-id772.php) however which reduces your max energy by 10 for a length of time.
Here is my current PvP tank build:
Four Two Zero
Warrior/Monk
9 Healing Prayers
3 Protection Prayers
9 Strength
12+2 Axe Mastery (Executioner's Helm + Minor Axe Mastery Rune)
1+1 Tactics (Left over + Minor Tactics Rune for no reason)
Skills
Disrupting Chop - Axe Attack
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
Eviscerate {Elite} - Axe Attack
If Eviscerate hits, you strike for +38[/span] more damage and inflict a deep wound, lowering your target's maximum health by 20% for [span style=\'color:green\']19[/span] seconds.
Axe Twist - Axe Attack
If this attack hits a foe suffering from a deep wound, you strike for +[span style=\'color:green\']19[/span] more damage and that foe suffers from weakness (http://www.guildwarsguru.com/content/weakness-id61.php).
Warrior's Cunning - Skill (Strength)
For [span style=\'color:green\']9[/span] seconds your melee attacks cannot be blocked or evaded.
Mend Ailment - Spell (Protection Prayers)
Remove one Condition (http://www.guildwarsguru.com/conditions-id23.php) from target ally. That ally is healed for [span style=\'color:green\']18[/span] points for each remaining condition.
Healing Breeze - Enchantment Spell (Healing Prayers)
For 10 seconds, target ally gains health regeneration of [span style=\'color:green\']7[/span].
Heal Party - Spell (Healing Prayers)
Heal entire party for [span style=\'color:green\']54[/span] Health.
Restore Life - Spell (Healing Prayers)
Touch the body of a fallen party member. Target party member is returned to life with [span style=\'color:green\']40[/span]% Health and [span style=\'color:green\']71[/span]% Energy.
Armor
Gladiators Set (+7 Energy) + Executioners Helm (+1 Axe Mastery)
Weapon
[span style=\'color:blue\']Sundering Chaos Axe of Axe Mastery[/span]
Slashing Damage 6-28
Armor Penetration 10% (6% chance)
Axe Mastery +1 (10% chance)
+20% Damage (customized)
Shield
[span style=\'color:purple\']Tower Shield
Armor 16 (req. 7 Strength)
Recieved Damage -2 (3% chance)
Couple things I need:
Sundering Axe Haft with 10% chance instead of 6%
Better Shield (anything will do!)
-420
I shall not repeat myself. If you two dare to argue again, that includes you Elessar; you did not need to continue anything, I will flow your posts thru moderator check for 1 day. Thank you, now stop the arguement, period.
~Celestial
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incase you didn't notice, that was self-explanation >.> how very unbiased of you....
-Elessar
PS: you're also a little late on posting that
PS2: And since you obviously wouldn't know, throbblefoot has already spoken to both of us and told us to stop so your late intervention wasn't nescessary
i'm gonna make a E/R pvp i have lots of skills unlocked for both classes + my E has a lot of specialty in Fire as i have very good and powerfull fire skills unlocked i will post later on what skills i plan to use :)
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just be careful, people aren't always looking for fire eles... really, most eles you see in tombs are air, even if they aren't wearing are ele armor
-Elessar
just be careful, people aren't always looking for fire eles... really, most eles you see in tombs are air, even if they aren't wearing are ele armor
-Elessar
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I know they are looking for air and if they ask me are you air i say yes so when i play and do good dmg they say i thought you were air witch i reply i lied but still kick ass with fire :D
I know they are looking for air and if they ask me are you air i say yes so when i play and do good dmg they say i thought you were air witch i reply i lied but still kick ass with fire :D
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still, they don't like that... it sort of makes them mad 'cuz they want real air eles... i've seen a fire ele kicked from the group cuz he lied and said he was air...
-Elessar
still, they don't like that... it sort of makes them mad 'cuz they want real air eles... i've seen a fire ele kicked from the group cuz he lied and said he was air...
-Elessar
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what's up with the air's ele's what makes them so special?? and they can't kick you when enter pvp only thing you can do is leave and leave the mage alone
what's up with the air's ele's what makes them so special?? and they can't kick you when enter pvp only thing you can do is leave and leave the mage alone
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i mean they kick after we've arived back in tombs district.. nothing really makes them special, its just that people use them a lot more... i guess exhaustion and knockdown spells are helpful, and most their spells have armor penetration... sooo ya, i guess thats it lol
-Elessar
Air Elementalists are popular because the air skills are only available late game so it's a bit of a status thing. The air elemental skills are very VERY effective in both PvP and the Underworld/Fissure of Woe explorable areas.
I scanned teh air skills and it looks like knockdown and armor penetration are the most common with a bit of blindness thrown in. Not sure but I also think lightning damage is more effective against heavily armored (warrior) enemies.
-420
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hehe ya, its kind of scary when you get a good nuker team. ORB 3 2 1 STRIKE! omg look at the health go down! its like a mursaat's spectral agony only they don't always die, they don't always die.... you just have to watch out for teams big on prot monks and disguise their healers as rangers/warriors etc... although if you coordinate your secondary prof skills(usually mesmer or necro) properly, you can pretty much shut down prot monks and any other monk.
-Elessar
What do we need?
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Right now we need a couple max Divine Favor/Healing Prayer primary monk. We also need an Air Elementalist and a trap ranger.
-420
Right now we need a couple max Divine Favor/Healing Prayer primary monk. We also need an Air Elementalist and a trap ranger.
-420
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I'm working on it...
:P
What do we need? I really want to build something new because im tired of my W/Mo yet I want it to be useful and not just for the hell of it. I dont think that was a run-on sentance...
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Well, you spelt "sentence" wrong and you need a comma after "W/Mo", but it should be alright other than a few capitalization errors. ^^
Right now we need a couple max Divine Favor/Healing Prayer primary monk. We also need an Air Elementalist and a trap ranger.
-420
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don't worry, i know psyondra is ready for that, and enelya might be a little while(mostly because I'm away at camp next week), but she should be up soon.... i know lance has shin as a healer too. I'm not sure whoelse has a healer though... i'm going to try and make it so enelya can switch back and forth between healer and protector too though, so keep that in mind.
-Elessar