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Hellgate: London / Hellgate: London
« on: October 26, 2007, 03:31:23 PM »Quote
Well, as you know, Throbble and I are both vehemently against the whole concept of pay-to-play games. We've discussed the issue with gamers and game makers for years and we always came to the same conclusion: We'd rather pay one large, lump sum up front for lifetime access rather than allow our funds to be drained monthly for as long as we want to play the game.
Consider this fictional Diablo 2 scenario. Let's say that when Diablo 2 was announced in the late 90's Blizzard said that it was not financially feasible to host a game as huge and complex as D2 on Battle.net for free. Let's say they decided they would charge $10 a month to play Diablo 2 online.
Now, Throbble and I have been playing D2 online continuously since it was released (2000), for simplicity sake we'll say it's been exactly 7 years to the month. That means each of us would have spent $840 to play Diablo 2 for the past 84 months. Considering this, we would both be happy to slap down $150 a piece up front for lifetime access.
That's the basic argument behind the option of paying the lump sum.
But Hellgate isn't really pay-to-play anyway since the entire single player game is free to play online and there is no restrictions stopping non-subscribers from playing with subscribers.
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Alltough that is a very good explanation and it would come cheaper to you guys if you pay lifesubscription indeed.
But what if the game becomes a dissapointment and you don't play it more then one or two months?
there you paid 200$ for a game that you play for a month or two....
i saw a review today of the game it had a score of 82(while the wicher got close to 90 lol) here they said the quests were too repetive and the storyline sucked, I think the devs of Hellgate London concentrated the most on items and the itemfever then the storyline and the quests, I mean I probably will buy hellgate london but won't pay monthly for it not worth it in my opinion.