Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Elessar Telrunya

Pages: 1 [2] 3 4 ... 91
31
ThrobbleServ / Re: Location of Smith Hold
« on: February 27, 2015, 05:42:50 PM »
That dastardly fiend! Well, the real ip works. I'll pop on later this evening after I've run a few errands.

32
ThrobbleServ / Re: Location of Smith Hold
« on: February 26, 2015, 05:53:25 PM »
Still no luck.

33
General Gaming / Re: What is everyone playing
« on: February 19, 2015, 12:07:01 PM »
Maybe when it actually launches. Not particularly keen on buying pre-release games.

34
ThrobbleServ / Re: Location of Smith Hold
« on: February 17, 2015, 03:36:42 PM »
This is the error message I get when I try to login. Not even as far as the character selection screen.

35
ThrobbleServ / Re: Location of Smith Hold
« on: February 17, 2015, 10:54:52 AM »
Do you all still play on Arelith? I'd forgotten about that place.

36
ThrobbleServ / Re: Location of Smith Hold
« on: February 16, 2015, 09:55:19 AM »
Yeah, I used another one (found on the bioware forums) to get IPs to direct connect to.

37
ThrobbleServ / Re: Location of Smith Hold
« on: February 15, 2015, 06:06:11 PM »
Just before I posted. It may be an issue on my end? Can other people still access a server list since gamespy went down? I can't.

edit: I did manage to find a directory of active servers and successfully connected to a few of them.

38
ThrobbleServ / Re: Location of Smith Hold
« on: February 15, 2015, 05:42:40 PM »
Is the throbbleserv IP up-to-date? I've gotten a "Server Timed-Out" error the past few times I've tried.

39
General Gaming / Re: Sword Coast Legends
« on: February 13, 2015, 12:21:53 PM »
It sounds like there may be some limited ability to create on your own, just not necessarily a full toolset with scripting. I'm curious how the DMing will work without bogging down the pace of the game.

40
General Gaming / Sword Coast Legends
« on: February 12, 2015, 10:37:50 PM »
http://www.ign.com/articles/2015/02/12/new-dungeons-and-dragons-game-sword-coast-legends-coming-in-2015


New DnD based game coming. Look like it could be interesting with the option to have someone be the real time DM.

41
Random Ranting / Re: Damn Weather
« on: February 08, 2015, 11:59:20 PM »
We've mostly been staying in, because it keeps coming in large enough sums that it not worth going out the day it hits, so by time we get out there to shovel the plows have gone by. Also, I stand corrected, since I actually went out today: the mound on the corner is taller than me.

42
Random Ranting / Damn Weather
« on: February 08, 2015, 01:42:21 PM »
The Boston area is gearing up for our fourth snowstorm in two weeks, with a fifth coming on Thursday. This is what we have already. The mound on the corner of the driveway is getting up to my neck. Actually starting to get a bit frustrated with it all... :p

43
Random Ranting / Re: CANDY!
« on: February 02, 2015, 12:02:44 AM »
You clearly had a productive evening. I spent my Super Bowl Sunday playing board games. We tried out the XCOM board game. Humanity was slaughtered. Mercilessly.

44
General Gaming / Re: What is everyone playing
« on: January 30, 2015, 03:22:09 PM »
Yeah, I generally hate dealing with in-game crafting systems because I'd rather be out adventuring than sitting at a forge trying to make gear, but I've found something oddly satisfying about setting small goals to build for myself in minecraft. I don't think I'd ever want to sit around making these huge elaborate creations that other people make, even in creative mode (free access to all materials without having to mine them and immunity to mobs), but it amuses me enough...mostly I build around getting stuff that will lead to adventuring. Right now I'm working on getting materials to fully explore and defeat an ocean monument I discovered, but it's difficult because I have to defeat the elder guardians in the monument before I can really make progress, because they severely limit my mining ability and I'm limited by however many water breathing potions I've managed to bring with me.

45
General Gaming / Re: What is everyone playing
« on: January 28, 2015, 10:57:17 PM »
As far as I can tell, you can extract the seed that generated the world, but if someone input that seed when creating their own world, it would generate the world you started with, not anything you had done to the world.

I stand corrected. You can't share your map by sharing the seed, but you can save a copy of it and upload it somewhere for download and play in. That's how various hungers games maps are distributed to servers that run it.

46
Guild Wars 2 General / Re: gw2 expansion: Heart of Thorns
« on: January 28, 2015, 11:56:21 AM »
clicky

Apparently in the half hour before the announcement officially started, they had one of the voice actresses going around asking people what they thought Heart of Thorns was (even though it was obvious to pretty much everyone for several months that they were gearing up to announce an expansion), and one guy she asked answered "PvE that doesn't suck?" Woops.

Every now and then I log back in and derp around for maybe half an hour, but I'm pretty bored of it. I don't think the expansion will actually get me back into the game.

They are bringing back guild halls and GvG though, which could be interesting, but I've never gotten into GW2's pvp system soooo...

47
Birthday Forum! / Re: Mercy
« on: January 25, 2015, 01:10:24 PM »
Happy happy joy joy!


(I'm a decade older than you this year...)

Has this changed since last year?

48
Guild Wars 2 General / gw2 expansion: Heart of Thorns
« on: January 24, 2015, 11:49:13 AM »
They just announced the first expansion at PAX South. They're starting to talk about new features. So far I've just come to the conclusion that Arenanet's president is a really awkward presenter.


edit: (watching on twitch)

edit 2: also learned that I've been pronouncing "Maguuma" wrong for ten years.

49
General Gaming / Re: What is everyone playing
« on: January 17, 2015, 01:04:19 PM »
As far as I can tell, you can extract the seed that generated the world, but if someone input that seed when creating their own world, it would generate the world you started with, not anything you had done to the world. I suspect if you wanted to let others actually explore your world you'd have to host that world on a server, but you'd have to futz with the settings or risk whoever enters your server destroying anything you made. (Side story: I was working on a production of Oliver! over the summer, and all the kids in the show played minecraft together on their portable devices, which was pretty cool especially since it mostly kept them quiet until one of them entered another's world and completely destroyed everything she had made for no particular reason. They had their electronics privileges suspended after that.)

You can design the skin for your character though, so the Simpsons pack sounds more like a novelty to me. There are some restrictions to skinning (it has to fit on the default model), but minecraft was designed with the intention that players would go in and alter the rules however they saw fit, so I bet you could go in and make your own Simpsons skin pack if you really wanted.


edit: They actually do have a game demo on their website. Gives you about 100 minutes of play time in a specific seed map, but you can restart the demo any number of times you want. That's how I ended up trying it.

50
General Gaming / Re: What is everyone playing
« on: January 16, 2015, 07:55:38 PM »
I had literally no intuition for what the game wants you to do when I started. I wouldn't have figured anything out if I didn't look online because the game gives you no guidance beyond telling you to move with WASD and open your inventory with E. It's got two basic modes. Both of them will start with a random seed map that generates a unique world based on the seed number (you can input a seed number to get a specific map though). Survival starts you with nothing (although there is an option to start with a chest that has a few basic items) and you have to collect resources to build shelter and feed yourself before dark when mobs come out and will attack you. Early on the mobs are kind of frightening, but once you collect enough materials to craft armor they aren't nearly as dangerous. Beyond that it's completely sandbox. You just go around collecting the resources you need/want to build whatever elaborate infrastructure you want for shelter, farming, herding, enchanting, brewing, etc. There are some temples you can rob in the deserts, and I guess there are a few end bosses to fight as well, but that's about it. There is also a creative mode that allows you to fly and build with unlimited resources and mobs won't attack you either. All this can be single player or multiplayer, and multiplayer servers can do some futzing with the game structure to create new objects/abilities/commands if they want.

Honestly though, I don't know how people played the game when it first came out though. I'd hate to have to sit there and figure out recipes via trial and error. The first time I played I didn't want to look anything up and I died. A lot. I'd have gone nuts, especially if I had to figure out how red stone worked. The game allows you to create logic circuits by connecting red stone power sources to various things either directly or via red stone circuits, but I don't think I would have ever figured that out on my own (especially since my grasp on it is still very tenuous even after reading explanations...).

So yeah, you can build a world, but then it just sort of sits there feels special about itself, not like NWN where you could actually craft a story to play through. The soundtrack is surprisingly very nice and relaxing though. I think I expected 8 bit music or something with the art style...


edit: This is probably one of the more interesting examples I've seen of a minecraft server altering the rules of play to create a minigame with it's own mechanics imo.

51
NwN General / Re: Playing HotU Multiplayer
« on: January 16, 2015, 04:39:28 PM »
Bumping this because I might need it soon...


Does anyone remember if the original campaign or SoU had any multiplayer issues?

52
General Gaming / Re: What is everyone playing
« on: January 16, 2015, 04:20:20 PM »
It's like Inception. How many layers deep can you go?

53
General Gaming / Re: What is everyone playing
« on: January 14, 2015, 07:48:00 PM »
Haven't touched DA:O in a couple weeks, but now I'm being mildly entertained by minecraft...I expect my usual boredom with sandbox games to set in shortly though.

54
General Gaming / Re: What is everyone playing
« on: December 23, 2014, 06:18:26 PM »
I enjoy tactical gameplay just fine, but not when it means micromanaging three NPCs in addition to the character I actually want to play.

55
General Gaming / Re: What is everyone playing
« on: December 21, 2014, 12:50:44 PM »
Yeah, I remember the advertising seeming very generic...I vaguely recall thinking it looked more or less like a lot of other games coming out around the same time. It's getting a little bit more manageable though. I'm not a huge fan of the interface, and I had to search google to figure out if the options I wanted were even there because the game does a poor job of showing you things (it gives you codex entries, and you have to read each individual one for details, and the I don't think the particular option I was looking for was even in there; not very useful imo)...

For some reason your party members don't default to auto follow (or automatically engage enemies attacking them) unless you go in and tweak their AI. I think the idea was to give a lot of freedom for how you want your party members to engage in combat, but the defaults were kind of useless so you have to adjust them even if you'd rather just plug and play. Other than that combat is okay. It's basic hack and slash so far. The story seems fun enough, and they make good use of cutscenes, although the amount of pixelation around character models during them is driving me nuts. I've played much older games that aren't nearly that bad. I'll have to dig into my graphic settings and see if there is something wonky there. I also wish they had done voice overs for your character. I know it's a lot with the amount of voice options they give, but I'd rather have had fewer voice options (or none) and quality voice over work for your character during cutscenes. It'd be more engaging.

So yeah, probably not as much as it was hyped to be, but it was $15 so I figured, "Why not?"

56
General Gaming / Re: What is everyone playing
« on: December 20, 2014, 07:37:10 PM »
Picked up a bunch of games when the Steam holiday sale started...Machinarium, A Story About My Uncle, Anna, Only If, Kario, and Dragon Age: Origins. The only one I've really dug into so far was Dragon Age, which I just had to put down out of frustration...it should have everything I would enjoy in a game, but the combat and party systems are obnoxious and ineffective. I have no desire to sit there and micromanage a group of NPCs in addition to my character.

57
Computer stuff / Re: new hard drive & steam issue
« on: December 01, 2014, 08:09:04 PM »
Yeah, seems to be the case. Anyway, it's fixed now. I'm just glad it wasn't everything from before last February. Thanks guys!

58
Computer stuff / Re: new hard drive & steam issue
« on: December 01, 2014, 12:17:26 PM »
Yeah, doing that now. From what I can tell only the first two Thief games were affected though. Weird.

59
Computer stuff / new hard drive & steam issue
« on: November 30, 2014, 02:43:52 PM »
Back in February I added a second hard drive to my desktop since my primary hard drive was pretty quickly filling up, and I started moving a lot of things over from my C drive to the new hard drive, including a lot of games, since those were taking up the bulk of the space. So I wholesale dumped a lot of folders - Guild Wars, Guild Wars 2, iTunes, etc. including my Steam folders onto the new hard drive and didn't think much of it at the time.

Fast forward to now, and I've started noticing some issues with certain Steam games when I try to run them. I'll run them and the program will go into full screen for a moment while it loads and then cut out with a "suchandsuch.exe has suddenly stopped working" error message. This has only happened with my Steam games that I had before I installed the new hard drive, but not with all of them (i.e. Portal works just fine, but Thief: The Dark Project doesn't, both of which I've had for ages). I'm not sure why moving hard drives would affect some games but not others, but I can't think of anything else specific that might have started causing problems.

Any thoughts on fixes or should I suck it up and start reinstalling the games that don't work?

60
Computer stuff / Re: Alienware Area-51
« on: September 13, 2014, 12:25:31 PM »
You have way too much faith in our government's equipment not sucking. I worked with the NSA and for the DoD and their computers were all horribly outdated. It was quite a shock actually. The best computers on base belonged to the virtual reality department.

That doesn't remotely surprise me. My Dad works for a defense contractor, and he says they still have computers running Windows XP floating around. The problem is whenever they want to upgrade to a new system they have to make sure it's compatible with all of their security systems (and places like that tend to have very dense security systems and take a while to update).

Pages: 1 [2] 3 4 ... 91