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Messages - SubBassman

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1
NwN General / Re: Kickstarter RPG based on NWN mods
« on: April 17, 2012, 11:12:03 PM »
For those who are concerned...
This is the latest comment on the Kickstarter page:

"I love the art style in the video, and I hope you will make the game one way or another! I'll spread the word on Facebook. :)"
John Alvarado, Technical Director at InXile (The makers of Wasteland 2)

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NwN General / Re: Kickstarter RPG based on NWN mods
« on: April 07, 2012, 03:24:44 AM »
Anyway....

There's a new video and more info about the setting of the story... (and other stuff)

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NwN General / Re: Kickstarter RPG based on NWN mods
« on: April 07, 2012, 03:24:16 AM »

Mercy

Fair enough...


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NwN General / Re: Kickstarter RPG based on NWN mods
« on: March 30, 2012, 10:39:31 AM »
Just do a Google search for browser based MMO's. There a ton. I just think that you are barking up the wrong tree here. No one is going to donate money from here. Though, I wish you good luck. 300,000 dollars is a lot of money to expect people to donate.


Browser based MMO's have isometric rendered graphics.

TH is full 3D which makes a big difference.


6
NwN General / Re: Kickstarter RPG based on NWN mods
« on: March 30, 2012, 01:01:51 AM »
The video makes me think of a browser based game. The only person who seems interested so far is HMH.

What browser are you using? I mean... what kind of UFO gave it to you?

8
NwN General / Re: Kickstarter RPG based on NWN mods
« on: March 27, 2012, 11:32:13 AM »
I think 420 understands quite well.  Any case, thank you for reaching out to our community.  Like I said before, I do not mind this topic and will even check out your Kickstarter project.  I would like to avoid this devolving into an argument of any kind, so would everyone please be mindful of this in further posts to this topic.

Thanks Mo

I really really want to avoid comparing mods in this thread and I'd like to ask everyone to follow this code of conduct. Thanks.

There was an update anyway and there's gonna be another one soon with convo samples.


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NwN General / Re: Kickstarter RPG based on NWN mods
« on: March 27, 2012, 02:14:56 AM »

420

I'm not sure you are following the facts here.

-I made 2 mods for NWN1, each took me more than 4000 hours of work. For free. (just like the mods you linked)

-The game in the title is BASED on these mods, in other words, it's the 3rd one.

-Since NWN1 is an obsolete game now, but the kickstarter game is already written, I'm trying to
present it to the public. Unfortunately, the models, areas, musics and whatnot won't create themselves.


10
NwN General / Re: Kickstarter RPG based on NWN mods
« on: March 26, 2012, 02:00:52 PM »

Here's another topic on this game:

http://www.rpgwatch.com/forums/forumdisplay.php?f=10

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NwN General / Re: Kickstarter RPG based on NWN mods
« on: March 26, 2012, 01:59:04 PM »
Soul Sojourner

Thank you for your support, mate. :)

If it doesn't get funded, no problem. We'll try again.

You know, the American Way. :)

We are going to add more details and maybe some graphics too.

Stay tuned and all hail the classic RPGs! :)

Zoli

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NwN General / Re: Kickstarter RPG based on NWN mods
« on: March 23, 2012, 11:28:08 PM »
Dear 420

We already have something in common. We both love RPGs and NWN. That's why you are here on this forum, right?

I've spent ten years of my life on developing mods for NWN1.

These games are meant for you, players. And you, personally, are one of them even if you hate me for some reason.
It is possible that you wouldn't like my stories, and I can accept that, of course, but I don't want anything else than entertaining RPG-lovers. Seems my life revolves around this.

Since NWN1 is no longer a widely-played game, it was plausible to make a game out of the mod that can be enjoyed by everyone.

Problem is, even if the conversations and the scripts are done, TH needs graphics and whatnot.  Unfortunately, I can't do everything alone, and also, I'm not the owner of a Big Game Studio. Rest assured I don't want to buy a Mustang and
spend my time on the beach. I'm just a passionate game maker and games need skilled persons (artists, programmers, musicians) who have to be paid.

So, with all due respect, please reconsider gouging out my eyes. :)

Thanks for your time
Z

PS: Are you a thrill-seeking adventurer? If so, I'm pretty sure you would enjoy this game...



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NwN General / Re: Kickstarter RPG based on NWN mods
« on: March 23, 2012, 12:28:10 PM »
people made much larger NWN mods for free.

You mean MUCH larger? :) Like which one?
Not that size matters.


"Lock this bot's post please!"

Bots don't know how to answer your concerns. :)

Can I help you in any way?

14
NwN General / Kickstarter RPG based on NWN mods
« on: March 23, 2012, 05:07:43 AM »
Hi

I'm Zoltan Gonda, the author of the NWN1 module series, Tortured Hearts (I & II).

TH2 won a gold medal in 2007:
http://nwvault.ign.com/View.php?view=modules.detail&id=5347

Me and my partner Lenore Hoehl have been working hard on a stand-alone RPG which is loosely
based on these mods and now we need some material help to get the graphic and sound
content done. This is why we chose Kickstarter.

The title is: Tortured Hearts: Or, How I Saved the Universe. Again.

Storywise, the game is DONE.

Here are the features:
-TH satirizes RPG cliches (unlike the prequels)
-Light-hearted story of a jaded, thrill-seeking adventurer
-No need to play the prequels beforehand, but ofc there are refs for those who have played them
-6 playable races: human, elf, dwarf, gnome, halfling, half-orc
-Classic 6 person party (you can open their inventories for instance)
-Non-linear gameplay, open-ended world with 3 choke points
-Over 200 areas
-Over 500 NPCs
-Over 100 quests
-About 100-150 hours of gameplay (just like the "prequels")
-A long and complicated plot
-A crafting system if you like to spend your play time working
-Almost 500,000 words of dialog (including henchman conversations) already written, plus a journal to keep track of quests.
-A variety of henchmen who contribute in an interactive way with the PC
-A henchman relationship system which can lead to romance
-A character development system wiith no classes
-All the quests and conversations are scripted and tested, so that the game is playable now in the development environment
-Combat system is designed but not implemented: so far it has been planned as a real-time system but it could be changed to turn-based

There's a discussion forum and place to vote on the combat system at:
http://www.torturedhearts.com
(Sorry for the spartan page)

The money we ask for may sound a bit steep at first, but please consider the features and the scope of the game. The budget is very, very tight.


And finally, here's the link:

www.kickstarter.com/projects/1424869054/tortured-hearts-or-how-i-saved-the-universe-again

Thank you for your attention, time and help

Zoltan

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