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Messages - spring1978uk

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GodSpire General / Shifters in Godspire
« on: January 23, 2005, 08:04:34 PM »
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Try 102 AC Golem shifter with 1329 HP and 54 AB - Hit fer 90-120, too...

That's why shifter scripts were removed. :-P
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dam...

I'm not talking that lvl of power 4 shifters, just something to make them have a fair shot at other ppl. As it is only the dragons have any half chance of beating anyone.

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GodSpire General / Level 1 Duels
« on: January 21, 2005, 11:33:17 AM »
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Ravens a druid and so far beats everyone. And bus is the "master" because he started it.

~Celestial
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I can take either one of them on with a lvl one char....

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GodSpire General / Shifters in Godspire
« on: January 21, 2005, 02:31:06 AM »
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A little bit more power for the shifters seems fine to me. Exept the dragon, that 1 is already fine if you duel 20 rollers. GS once had a setting so that shifters were very powerfull. Wasn't a good idea back then, that's why the change did get removed.

-Mel
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what was different then about shifters?

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GodSpire General / spring read
« on: January 21, 2005, 02:24:33 AM »
The reason i put 3 posts within an hour is because I WORK, and i dont have the time to sit around posting all day.

Anyways Gefol, I shall say as i like and its seems like more ppl agree with me than with u, so why dont U go to another server??

Ps, hey nate long time no c, how u doin?

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GodSpire General / Shifters in Godspire
« on: January 19, 2005, 06:08:03 AM »
Shifters would be a great choice of class 4 duelling in Gs except that generally shifted creatures have terrible AC's, even worse AB's and awful DC's for the creature abilites. Is there no way they can be incresed? Even if you have +6 AB/AC from str + dex in items when shifted, thats still really poor.
However, if you add all of the armor/dodge/shield/natural/deflection AC bonuses I think the AC would become too much, so I had an idea - to add the dodge & natural AC bonuses, the weapon attack bonus (and weapon damage to unarmed forms) and have the creature ability DC's at 10 +1 per shifter level+wisdom modifier (to make them usable).

What do you all think about this?

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GodSpire General / Decrease saving throws!!!
« on: January 19, 2005, 05:37:36 AM »
I think the maximum saving throw bonuses from items should be reduced to maybe +10 instead of +20 because people can end up with some obscene saves (60+ sound familiar?) and it makes it impossible for casters to use any spell with a reflex save (which is most of the evocation attack spells).

The only people that can use save-based abilities are monks with stunning fist and that's only if they max the DC by +20 using feats.

That's about all really, do I have a fair point?

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GodSpire General / Level 1 Duels
« on: January 19, 2005, 05:25:20 AM »
Bus is the master of lvl 1 duelling??? I have and shall again whomp his bus driving butt! Its a cool concept though and just as challenging as lvl 40 duels. I imagine a human fighter would prolly whomp about anybody on account of all the feats he/she would get.

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GodSpire General / null bodies
« on: July 13, 2004, 03:35:29 PM »
Heya ppl. Someone got into Godspire with a null body and was randoming ppl, and the sents couldnt target them for freezing and we had to scare him off by threatening them with a ban of their CD key. Arent null bodies booted upon entry or something, and is there a way to make them targettable or damageable?

Pixietrix

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GodSpire General / Sents in the morning hours(for me)
« on: June 26, 2004, 02:33:22 PM »
If i'm (pixe) still a sent, I can always get on 7-10 am which is good 4 me. reason i say 'if' is cause we had a comp screw up and had to format.... I lost EVERYTHING! I havent even reinstalled anything yet. I'd better get on with it.

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