Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Xen

Pages: [1] 2 3 ... 19
1
GodSpire 2.0 / Re: GodSpire
« on: April 26, 2009, 05:38:31 AM »
I'm living in a boarding house so I havent been able to touch godspire. Got my PC running again now though. Yeah, seriously, GS2 on NWN1 is far better idea. If we could get it looking sexy. Might require alot more modding than just textures. Mesh updates would be a good idea. Possibly create a massive mod and distribute it via torrent. I could build GS from the ground up to SoU standards in fuck all time.

NWN2 is such a pain in the ass...

2
GodSpire 2.0 / Re: GodSpire
« on: December 30, 2008, 03:33:14 AM »
Well angband isnt complete. I havent had time the past week or so. Barely paying bills after this christmas bullshit... Fuck I hate christmas.. comercialised rubbish.
I could release a version for 420 n Mo to have a look at I spose. Could even stick it up for a few tests, Its in a mess at the time being though. Which was expected considering how distracted ive been with whats going on around here.

3
GodSpire 2.0 / Re: GodSpire
« on: December 29, 2008, 02:06:23 AM »
I wont be happy doing that untill i'm certain it is at least functional. I spose it pretty much is. But id rather people not have to do any lengthy updates if I can help it.

4
GodSpire 2.0 / Re: GodSpire
« on: December 27, 2008, 01:30:47 AM »
Got a free night tonight so i'll try get as much cleaning up as possible done.

5
GodSpire 2.0 / Re: GodSpire
« on: December 20, 2008, 09:51:52 PM »
Don't make me stab you in the eye.

6
GodSpire 2.0 / Re: GodSpire
« on: December 20, 2008, 10:25:34 AM »
Still here people, lifes just getting in the way for the moment. GS2 will arrive.

7
GodSpire 2.0 / Re: GodSpire
« on: December 15, 2008, 10:35:44 AM »
Well i'm pretty sure after release there will be something broken. I can almost garentee it. If I can help it there will be nothing but there is bound to be something that needs fixing. It will be script related though.

8
GodSpire 2.0 / Re: GodSpire
« on: December 15, 2008, 01:50:04 AM »
Ahh, you wont have to download shit if I don't update the land masses. I'll obly release it once its complete. I'm not looking to release new patches every few days or anything.
Any changes to scripts will be fine you wont need any new files because nothings changed other than the scripts which are all loaded server side. Nothing to do with the client they just see the effects or the script.

9
GodSpire 2.0 / Re: GodSpire
« on: December 12, 2008, 11:59:11 AM »
I'll need some alpha testing done for sure. I'm so fucking drunk right now.
Went to see a buddies gig tonight and ran around with a dead rabbit a few chicks gave me. Anyway, i'll be back when i'm sober.

10
GodSpire 2.0 / Re: GodSpire
« on: December 11, 2008, 09:06:34 PM »
Well, I have put GS2 on hold for a little bit to collect my sanity. Or whats left of it. For the moment I'm working on "Project Valhalla" which is looking very good. If it works I might even implement it into GS2, which would add a whole lot more playability. Then we would have:

The best Legit PVP ever seen. (As its always been)
Team Battles
Guild System
Game Masters
Team Adventures (Project Valhalla)

Project Valhalla is set up to be a Local Vault adventure, but ive had an idea to implement Server Vault within a local Vault server. Which in my head is very simple, You could then access the area with any character and then choose which of the server stored characters you wish to play with and you would then be transformed into your Valhalla character. All you would need to do is go to the NPC in town to save your progress after your adventures.

Its looking like we might end up with a good mix of PVP and Team orientated game play, which will make GS truely a unique experience.

11
GodSpire 2.0 / Re: GodSpire
« on: December 10, 2008, 09:04:01 AM »
Twas a joke you penis.

As far as that goes though, I have no idea. Havent bothered with other servers. I did try some PW's but they where boring. Might need someone else to step in for that one.

12
GodSpire 2.0 / Re: GodSpire
« on: December 10, 2008, 01:19:39 AM »
Godspire?

13
GodSpire 2.0 / Re: GodSpire
« on: December 09, 2008, 10:56:22 PM »
Not saying SQL warmt good. Just never got into it in nwn. I night look into it for gs2. Cheers mercy, we will need a sentinel leader aswell hmm

14
GodSpire 2.0 / Re: GodSpire
« on: December 09, 2008, 12:06:08 PM »
Oh Aye, I need 4 simply because the team arena requires 4 minimum. 2R - 2B. Also, I'll want to test adding players to the database. Sentinel leaders and the like.
I'm using a modified version of the old Soul Stone idea. Its much much better now. Easily find specific souls in the pools without actualy having to pull the stones out to look and risk letting in a banned player or what have you.

All done simply by changing the name of the stones to the name of the PC. I realy love that addition. And I always loved the old school godspire over the SQL version. Never liked SQL.
It felt wrong, not sure why. Anyways, hopefully Sir Four Hundred and Twenty can fix up the item portion of the gate for us to fit GS ruleset, after that its all on me to finnish the database setup and where gold for the first public Beta.

I dont want a piece of shit being released though. And I want to make it as small as possible (the mod file not the areas). Have to do some cleaning, make sure everything that isnt needed isnt there.

15
GodSpire 2.0 / Re: GodSpire
« on: December 09, 2008, 10:48:57 AM »
"A Town Called Eureka"
http://en.wikipedia.org/wiki/Eureka_(TV_series)

All I realy need for GS to be operational now realy is a decently setup gate and to finish the Guild scripts. Spose some testing will need to be done. I'll need like 4 people for that.

16
GodSpire 2.0 / Re: GodSpire
« on: December 08, 2008, 04:10:28 AM »
It should be a little better than that.

17
GodSpire 2.0 / Re: GodSpire
« on: December 06, 2008, 10:55:57 AM »
Sentinels work finaly. I might include a little item that Sentinels can use to check players equip by simply using the item on a player (Just for scanning for illegal properties and the like, not an advantage in combat) And the item will report back to the sentinel with either verdict. If the player is found to be Invalid however they will be automaticly booted after a (Paralyzed) delay. Which will also fill them in on the reason as to why they are being booted. It will also scan the player itself aswell.

One thing I can't seem to get working is my Portable stool (I was having a break from the real scripting).
SetScale doesnt work.. As apparently the chairs actualy have to be scaled now? or is that wrong?
Tryed a GetScale(oPC and a SetScale(oStool but nothing works. The little bastard refuses to sit down..

Anyway, after I get this gate sorted with some small portion of the database setup (for sentinels, Bans etc) I'll release a version for online playing. All you guildies will have to wait though. The guild leader/member system is undergoing a rebuild.

Well that will conclude my update for now, going to watch some Eureka or whatever its called..


Cheers

18
GodSpire 2.0 / Re: GodSpire
« on: December 06, 2008, 02:36:59 AM »
In NWN2 the Will-O-Wisp is a VFX instead of a creature appearance. I made one for my Tavern of Doors mod by setting the creatures Appearance to "Elemental, Air" (this makes it a null appearance with a selectable base) then set the Appearance (visual effect) to "fx_will_o_wisp".

I gave the filter script you sent me a quick once-over but I haven't had time to go through it thoroughly. I just finished my final project for the semester so I should have time this weekend to go over it. I'll send you an email with my questions/suggestions once I have a chance to go over it in more detail.

-420
No worries man, I will need all the help I can get. Ive had many a night up till the sun come up scripting and re scripting every fucking thing. Alot of the scripts compile fine but I have no idea if they will run.
I could also send you over GS's origional gate script, But I think the one I sent you is a better base. At least it was made for NWN2. By the way, if you have an MSN setup I could install it if you want to ask me anything about what I might require from the gate. I should probably send you over a better erf file with all of the gate info along with the includes.

Don't rush, man. Most of us won't be able to jump on the train right away anyway. Even if I personally were ready to, I wouldn't want you to feel like you should rush, because you, at least, are doing something. The fact that you're doing it in the first place, is good enough for me, can't speak for anyone else, but I'm sure it's the same.
Well that's appreciated, suffice it to say I wanted to release something as quick as possible. There has already been enough delays with NWN2's recent shitness.

19
GodSpire 2.0 / Re: GodSpire
« on: December 05, 2008, 05:31:12 AM »
Fucking hell, I swear there is so much recycled shit in NWN2 from NWN1. Sentinel's are no longer Will-O-Wisps They have taken on a new look, which actualy feels better. But still I wanted the old feel...
Ok, Because of the sheer volume of recycled shit its taken me twice as long to get godspire 2.0 working.

Sorry for the Delay people, At least know where in Alpha 2/Beta 1 sort of Half half. But the last bit will simply be pollishing and ironing out bugs (Which can be done online).
So I will need some devoted GS fans to do said bug fixing.

20
GodSpire 2.0 / Re: GodSpire
« on: December 04, 2008, 04:48:35 AM »
Pains in the ass, did you google the issue?

21
GodSpire 2.0 / Re: GodSpire
« on: December 02, 2008, 11:06:26 PM »
What about Marauders base!? HMM!?
Best for last buddy... Best for last...

22
GodSpire 2.0 / Re: GodSpire
« on: December 02, 2008, 12:19:13 PM »
Got a whole lot done, Doriath is all but finished along with the Team Arena. Most area's are completed except Angband and small polishing in the DM Clubhouse.
Few little tweaks here and there on the scripts and we will have a playable version.

23
GodSpire 2.0 / Re: GodSpire
« on: December 02, 2008, 10:01:54 AM »
Mo, check your PM's. I'll finish up everything else best I can.

24
GodSpire 2.0 / Re: GodSpire
« on: December 02, 2008, 01:23:17 AM »
I'll distribute the PWC everywhere I can. Here included. Lucidmagic will be the first location to see the file.

25
GodSpire 2.0 / Re: GodSpire
« on: December 01, 2008, 11:50:38 AM »
Alrighty, 420, I emailed an erf to you. Take a look at it if you have time.

Ive done a fair bit tonight, Sentinel item is done, database, duel manager. Only need to do some OnlineTesting. Then i'll finnish the guild area's and I can release the Beta. And i'll work on the Team Arena while the beta is getting a look over.

26
GodSpire 2.0 / Re: GodSpire
« on: December 01, 2008, 03:33:28 AM »
Indeedy, Hold on a sec i'll send you the restrictions include for the gate. Would you mind giving it a look over I might have forgot something. I want to focus on making this bitch playable, I have got a few more things to work out. Namely how guilds are handled.

Numenor, Marauders and Doriath are all playable. Along with the all famous Sentinels of GodSpire. But they will be reworked because apparently you cannot access your inventory at all in Poly form.... So all you potential sentinels will have to set up a short cut to petrify people. Thats if I dont totaly redo it.

EDIT: Nevermind, apparently we cant send files over the forum. I'll email it to you or something later.

27
GodSpire 2.0 / Re: GodSpire
« on: December 01, 2008, 02:22:27 AM »
Alright, Ive managed to convert GS to an All Versions compatible mod now. I had to fix a few things. But so far so good. I believe the script functions I used where actualy a part of one of the patches.
So all is good, I will try get as much done over the next few hours as I can. Hopefully i'll have a stable enough version for release.

28
GodSpire 2.0 / Re: GodSpire
« on: November 30, 2008, 12:06:42 PM »
Going to install a fresh copy of vanilla NWN2, I'll see how I go making GS2 All versions compatable

29
GodSpire 2.0 / Re: GodSpire
« on: November 30, 2008, 03:45:10 AM »
Ok, well ive already set a 10 skill limit and a 7 on the ability limit along with 5 AC, I think I did the AC?.. The sun was coming up, cant remember now.. Anyway, i'll possibly send 420 an Alpha to tweak out what ever fuck ups ive made in my half asleep state.

Im working on a Duel Manager upgrade next, make it a little different than before. Perhaps I'll have it actualy space the players evenly away from each other so that there are no running in at the last minute on casters for a quick hit to disrupt or to avoid the loss of damage from their buffs. if you want to pass buffs maybe one should invest in a few caster levels for dispell.

I know that sounds like its unfair, but I want to keep it realistic, There is no one ultimate build. I want people with low SR to fear casters, and likewise caster fear monks. Because you will need all the casting time you can get if you take on a monk. And the fighter types will need to rethink their tactics if they want to take on a caster.

30
GodSpire 2.0 / Re: GodSpire
« on: November 29, 2008, 01:17:29 PM »
Just did a bit of a read, check 420's post. I think i'll leave it in.

Ok how about our item building privilages?

7 properties, max 10 Skills max 5 Stats?

Max ab, AC, etc etc

Pages: [1] 2 3 ... 19