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Neverwinter Nights => NwN General => GodSpire General => Topic started by: Talon on August 26, 2004, 07:48:08 AM

Title: Spellslot Modification Reverted
Post by: Talon on August 26, 2004, 07:48:08 AM
The spellslot modification has been reverted for the following reason(s):

1) Caster ability modifier does not significantly effect the number of spellslots gained.
Title: Spellslot Modification Reverted
Post by: Elessar Telrunya on August 26, 2004, 07:55:14 AM
Rever.....?



Throbblefoot:
Quote
That's it I'm so buying you a dictionary
Title: Spellslot Modification Reverted
Post by: BzK on August 26, 2004, 08:02:49 AM
*slaps Elessar in the head with a dictionary* Means like reversed... not that hard to figure out... :rolleyes:  
Title: Spellslot Modification Reverted
Post by: Raven on August 26, 2004, 10:04:36 AM
Rats. Now I have to remake my equipment again. *Shakes fist*
Title: Spellslot Modification Reverted
Post by: Hubba on August 26, 2004, 10:05:59 AM
I dont even have a mage -_-'
Title: Spellslot Modification Reverted
Post by: Hydros on August 26, 2004, 10:20:15 AM
HAhaha! Like before?! GREAT! :D ... lol :D  
Title: Spellslot Modification Reverted
Post by: Tea-cup on August 26, 2004, 11:54:07 AM
Quote
The spellslot modification has been reverted for the following reason(s):

1) Caster ability modifier does not significantly effect the number of spellslots gained.
Somewhat liked the change because you didn't have to change equips (spellslot -- ac), it somewhat doesn't goes together whit my idea's about alround chars. Anyway, gs is down now and if it's because a change, it can't be spellslots, so I wonder if all that clan stuff has to do somthing whit it.  
Title: Spellslot Modification Reverted
Post by: 420 on August 26, 2004, 12:48:49 PM
Well hell, for all my ranting against this change I now find myself wanting to defend the "no extra spell slots" rule. Magical Trevor... I mean, uh, it seemed that no beans, I mean... dammit!

Let me try thing again.

The "no extra spell slots" rule only really hurt the level 1 caster True Strikers. My (almost) pure beans, I mean cleric, only lost maybe 2 spells per level, hardely noticible for him. But my TS dex fighter and archer both lost their 20+ True Strikes. Even with +12 int on their items, they only got 3 level 1 spells. It may be worth it just to cripple the TSers.

Man that cartoon is cool. Everyone loves Magical Trevor...

-420

 
Title: Spellslot Modification Reverted
Post by: EL CABAZONO on August 26, 2004, 03:17:56 PM
Quote
Rever.....?



Throbblefoot:
Quote
That's it I'm so buying you a dictionary
+t  = reÃ???Ã??Ã?·vert  
          To return to a former condition, practice, subject, or belief.
Title: Spellslot Modification Reverted
Post by: ViperDE2004 on September 16, 2004, 03:25:09 PM
Maybe this can end confusion.  I can send a filter to talon, or if he prefers to make it himself, that whoever uses spell slot bonuses, to have like glowing dots on there heads or some kind of identification.

So then, all the mages that love to duel with spell slots,  can have there duels.  And the people that you duel with will know that you have spellslot.  Well that my opinion.

-Viper
Title: Spellslot Modification Reverted
Post by: Talon on September 16, 2004, 08:20:17 PM
Quote
Maybe this can end confusion.  I can send a filter to talon, or if he prefers to make it himself, that whoever uses spell slot bonuses, to have like glowing dots on there heads or some kind of identification.

So then, all the mages that love to duel with spell slots,  can have there duels.  And the people that you duel with will know that you have spellslot.  Well that my opinion.

-Viper
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..............
Title: Spellslot Modification Reverted
Post by: 420 on September 16, 2004, 10:21:47 PM
Quote
Quote
Maybe this can end confusion.  I can send a filter to talon, or if he prefers to make it himself, that whoever uses spell slot bonuses, to have like glowing dots on there heads or some kind of identification.

So then, all the mages that love to duel with spell slots,  can have there duels.  And the people that you duel with will know that you have spellslot.  Well that my opinion.

-Viper
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..............
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I second Talon's response, and I suggest that, not only do you send him your filter but you also send him your 84ab unbuffed dueler build, or is that virus still giving you trouble?

-420
Title: Spellslot Modification Reverted
Post by: thanatos on September 17, 2004, 01:55:04 AM
Actually it would be possible to put some sort of identification on people who have an extra spell slot item right?  (i.e. Flaggy or Sent lights).  If you could find out the integer constants for the Spell slot bonuses property you could do something like:

Code: [Select]
return IPGetHasItemPropertyOnCharacter(oPC,ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N);


I could be wrong though so laugh at my post if you must  :P
Title: Spellslot Modification Reverted
Post by: 420 on September 17, 2004, 02:39:33 AM
Quote
Actually it would be possible to put some sort of identification on people who have an extra spell slot item right?  (i.e. Flaggy or Sent lights).  If you could find out the integer constants for the Spell slot bonuses property you could do something like:

Code: [Select]
return IPGetHasItemPropertyOnCharacter(oPC,ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N);


I could be wrong though so laugh at my post if you must  :P
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Sorry if it wasn't clear. I was making light of the fact that Viper had the audacity to presume that he could provide Talon with a filter that wasn't completely feeble to what Talon can implement. Viper assumed that Talon didn't filter/flag spell slot property users because he didn't know how. Completely absurd!

Viper is just another overconfident clueless.

-420
Title: Spellslot Modification Reverted
Post by: Illutian on September 17, 2004, 03:54:58 AM
not sure, prolly would take more effort, but if Spell slots are removed (like they were b4) could there be a way to exclude TS from the "removal system"
Title: Spellslot Modification Reverted
Post by: Talon on September 17, 2004, 06:00:41 AM
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not sure, prolly would take more effort, but if Spell slots are removed (like they were b4) could there be a way to exclude TS from the "removal system"
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Would be simple to do, but why?
Surely giving certain class combinations an additional bonus would shift the balance somewhat?
Title: Spellslot Modification Reverted
Post by: Illutian on September 17, 2004, 08:34:15 AM
not really, most of the melee's i've fought have TS...and mose magi have that epic armor or what ever it is that absorbs like 2k physical dmg....so it'd still be even
Title: Spellslot Modification Reverted
Post by: Talon on September 17, 2004, 11:21:46 AM
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not really, most of the melee's i've fought have TS...and mose magi have that epic armor or what ever it is that absorbs like 2k physical dmg....so it'd still be even
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Ill explain to you:

Epic warding - takes 1 whole feat, and a bunch of base spellcraft skill. Also requires at least 21 sorc/wiz/bard levels - meaning you must miss out on MANY other bonuses to get it, oh - and it only blocks physical damage.

Additional level 1 spellslot bonus - Requires no skill, no sacrifice of skills/feats, costs a pittance in gp.

I hope that sums it up quite nicely
Title: Spellslot Modification Reverted
Post by: Mo on September 17, 2004, 02:05:16 PM
Ok are we back to stripping spell slots?
Title: Spellslot Modification Reverted
Post by: Anheg on September 17, 2004, 03:31:58 PM
Hope not....

Mo:Box on your head...looks good on u
Title: Spellslot Modification Reverted
Post by: Anarki on September 17, 2004, 03:38:24 PM
You know what's really funny...heh, everytime there's a change (with spellcasters) Mo has to remake his mage. Even tho I'm sure Mo knows the blueprint for his unbeatable caster pretty well now, it still must be a pain in the ass for him.

Yeesh, he's gotta add every spell over n' over  :D

Hmmph, this was kinda off topic, sorry guys.

MO > U *Edit* That means Mo is greater than you btw...ehem, yeah *cough* awkward moment *clears throat* K bye
Title: Spellslot Modification Reverted
Post by: Mo on September 17, 2004, 03:50:31 PM
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You know what's really funny...heh, everytime there's a change (with spellcasters) Mo has to remake his mage. Even tho I'm sure Mo knows the blueprint for his unbeatable caster pretty well now, it still must be a pain in the ass for him.

Yeesh, he's gotta add every spell over n' over  :D

Hmmph, this was kinda off topic, sorry guys.

MO > U *Edit* That means Mo is greater than you btw...ehem, yeah *cough* awkward moment *clears throat* K bye
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Can you pour me a glass of whatever you're drinking  :D
Title: Spellslot Modification Reverted
Post by: Illutian on September 17, 2004, 11:53:56 PM
*feels like a total n00b* but....um why is extra spells so bad (really doesn't know)...i haven't noticed mage vs mage fights lasting that long....so why reduce the spells?
Title: Spellslot Modification Reverted
Post by: 420 on September 18, 2004, 10:57:12 PM
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*feels like a total n00b* but....um why is extra spells so bad (really doesn't know)...i haven't noticed mage vs mage fights lasting that long....so why reduce the spells?
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Look, the extra spell slot issue is closed (please lock this topic someone). The only reason people started posting here again is because Viper replied 21 days after the last reply.

This is why you should drudge up old topics, it confuses people. 21 days may not seem old, but consider that the forums are relativly new.

-420
Title: Spellslot Modification Reverted
Post by: ViperDE2004 on September 19, 2004, 09:19:07 PM
420's previous post:  Sorry if it wasn't clear. I was making light of the fact that Viper had the audacity to presume that he could provide Talon with a filter that wasn't completely feeble to what Talon can implement. Viper assumed that Talon didn't filter/flag spell slot property users because he didn't know how. Completely absurd!
Viper is just another overconfident clueless.

-420

First of all 420, i know Talon is an excelent Scripter.  And, i didnt want to insult him, i offerd him a script so that he dosent have to do the extra work.  Sry if offended anyone(Talon) but this post was not to harm anyone, it was a suggestion that talon can take or neglect.

-Viper